tag:blogger.com,1999:blog-42732639763800960262024-03-05T11:51:07.672-05:00Celestial FistsCovering the Monk class for World of Warcraft's upcoming expansion Mists of PandariaSINisterWyvernhttp://www.blogger.com/profile/12307638188723592814noreply@blogger.comBlogger34125tag:blogger.com,1999:blog-4273263976380096026.post-80465130486896977492014-02-03T04:26:00.001-05:002014-02-03T04:26:05.655-05:00My Nagrand Round Trip<br />
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Since I've mad this trip so very, very many times I've come up with this method of doing the quests through <a href="http://www.wowhead.com/zone=3518" target="_blank">Nagrand</a> as efficiently as I can. It's a great zone and I love to be here. This doesn't go through quite every quest in the zone but definitely most of them. I skip anything that takes me in and out of the zone, as well as the silly Nesingwary crap. Anyway, this latest time through with another monk I decided I should document my trip through the zone.<br />
<a name='more'></a>The most important step of heading through Nagrand is to of course make sure you do the quests at Orebore Harborage out in Zangarmarsh. There's just a handful of quests (two or three) to do here. The goal here of course is to just hit neutral with the Kurenai. You can choose to finish the quests here, but it's not necessary to this guide.<br />
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Once you've hit Neutral there in Zangarmarsh you'll get the breadcrumb quest <a href="http://www.wowhead.com/quest=9792" target="_blank">A message to Telaar</a>, sending you into Nagrand. So head out to Telaar and pick up everything there! You can just drop the Nesingwary one, or save it for later.<br />
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To start this long journey I begin with <a href="http://www.wowhead.com/quest=9917" target="_blank">Do My Eyes Deceive Me</a>. It's just a quick short quest to kill a couple ogres to the east for the drop. Turn that one in and grab the next one <a href="http://www.wowhead.com/quest=9918" target="_blank">Not On My Watch</a>. It'll send you back to the same location to fight with, and then talk to Lump. Before heading back though, I head north just over the hill and grab <a href="http://www.wowhead.com/quest=10109" target="_blank">I Must Have Them</a> from Wazat. The <a href="http://www.wowhead.com/npc=17158" target="_blank">Dust Howlers</a> around the hill here will drop the <a href="http://www.wowhead.com/item=27807" target="_blank">Air Elemental Gas</a>. To note here is that there are Dust Howlers encircling this hill, not just where the quest tracker displays on the map. So pick those up, and while out looking for the Dust Howlers I make sure to kill a couple of the <a href="http://www.wowhead.com/npc=18334" target="_blank">Wild Elekks</a> along the way. You don't need to hit 3 of them now, but as you go through the zone make note to kill them and pick up 3 <a href="http://www.wowhead.com/item=25463" target="_blank">Pairs of Ivory Tusks</a> for later. If you don't get one now, keep an eye out for air elementals through the zone to pick up a <a href="http://www.wowhead.com/item=24504" target="_blank">Howling Wind</a> to get that quest as well. You don't need it right this minute, but it's a bonus quest later. After getting all that I turn in the Air Elemental Gas and do the next quest <a href="http://www.wowhead.com/quest=10111" target="_blank">Bring Me the Egg</a> and turn that in before heading back to Telaar to turn in the quest for yelling at Lump.<br />
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You'll get a quest real quick to talk to Mo'mar the Breaker who sends you to <a href="http://www.wowhead.com/quest=9921" target="_blank">The Ruins of Burning Blade</a>. While you're there see Corki (ugh!) and do his quest <a href="http://www.wowhead.com/quest=9923" target="_blank">Help!</a> I do these two, turn them in and then head to turn in <a href="http://www.wowhead.com/quest=9869" target="_blank">The Throne of the Elements</a>. In a quick series of quests here I do <a href="http://www.wowhead.com/quest=9819" target="_blank">The Tortured Earth</a> and turn that in, then do <a href="http://www.wowhead.com/quest=9800" target="_blank">A Rare Bean</a> and <a href="http://www.wowhead.com/quest=9821" target="_blank">Eating Damnation</a> together, followed by <a href="http://www.wowhead.com/quest=9804" target="_blank">Agitated Spirits of Skysong</a> which gives <a href="http://www.wowhead.com/quest=9805" target="_blank">Blessing of Incineratus</a> to do and turn in.<br />
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Whew that's a quick succession of quests, but it's far from over. The next set takes place in the cleft and cave north of Halaa. Before heading in though, fly over the road just north of the cave and find yourself the trio of <a href="http://www.wowhead.com/npc=18238" target="_blank">Murkblood Invaders</a> to grab a <a href="http://www.wowhead.com/item=24559" target="_blank">Murkblood Invasion Plan</a>. After that I head right to the back of the cave, killing anything in my path for <a href="http://www.wowhead.com/quest=9922" target="_blank">The Twin Clefts of Nagrand</a> to get to <a href="http://www.wowhead.com/quest=9924" target="_blank">Corki's Gone Missing Again</a> (of course he did). After those two, just a bit to the south in the water around Halaa are the mobs for <a href="http://www.wowhead.com/quest=9815" target="_blank">Muck Diving</a>. After finishing those I head back to turn in at the Throne of the Elements, but on the way, out of the west gate of Garadar you can pick up <a href="http://www.wowhead.com/quest=9913" target="_blank">The Consortium Needs You</a> for later. Then head back to Telaar and turn in the rest of what's completed as well as the quest there for 10 Obsidian Warbeads you are very likely to have. (Only the first turn in gives XP though.)<br />
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From here on is a lot of work. If your bags are nearly full you'll want to get rid of the vendor crap now, just don't vendor those Ivory Tusks! I'm going to condense the rest of this up a bit as it's nearly just a counter-clockwise trip through the zone.<br />
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So from here you'll get the quest <a href="http://www.wowhead.com/quest=10108" target="_blank">Diplomatic Measures</a> to see Lantresor and get a couple of quests from him. So hit Kil'Sorrow Fortress to do the three quests there. For these I start by flying directly into the main fortress to kill Griselda, and then come out of the fort and turn right (east) along the building, collecting and killing and flag planting.<br />
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After Kil'Sorrow, turn in with Lantresor to get the next set and then it's just counter-clockwise through the zone going to Laughing Skull Ruins, and Ring of Blood if you're able to do it. I start Laughing Skull Ruins by landing at the bonfire and starting the smoke signal. After this it's a quick 2 quests at Warmaul Hill. Corki is in the south cave, and then the best way to get his key is to fly over the north cave entrance to the back entrance. Once Corki is free and you have the supplies it's time to clear Sunspring Post. There's an escort quest here that is only seen once you kill the mobs bothering the NPC found in this building:<br />
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Doing the escort first is a good way to get a bunch of the other kills out of the way before finishing the rest. Next you can head west and do the Forge Camp quests. There's only a couple here before it sends you to Shattrath and that's where I stop.<br />
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From there I head down to the Consortium ? on the map. There's several quests for Oshu'gun here as well as the one that wants 3 Pairs of Ivory Tusks collected earlier. Do the ones for Oshu'gun as well as the last earth elemental quest on the south edge of the zone and congratulations! Your map will look something like this:<br />
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Except for 1 more quest for a total of 18 turn ins (because I forgot about Howling Wind this time). Reap the crazy quest turn in XP, have whatever bonus on that you can at the time for it. I started this quest journey at about 64 1/3 (from doing the Orebore quests at 64) and ended at 67 with my last turn in with full heirlooms and the monk XP buff for the first 30 minutes, and then the final round of turn ins.<br />
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There are still quests left in the zone like Nesingwary, the running to Shattrath and back for Forge Camp, turning in Crystal Samples at Halaa (I couldn't do that this time) and probably some more I'm missing. Anyway, hope this helps the experience through the zone, as I've found the natural progression is to just run back and forth across the entire zone every quest or two.SINisterWyvernhttp://www.blogger.com/profile/12307638188723592814noreply@blogger.com0tag:blogger.com,1999:blog-4273263976380096026.post-69540884230955944522013-05-28T09:45:00.001-04:002013-06-05T18:28:23.078-04:00By Our Powers Combined...!<iframe allowfullscreen="" frameborder="0" height="480" src="http://www.youtube.com/embed/I3qwcxLIzvM" width="640"></iframe><br />
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So it's been a while right? Well I'll spare the "this is why" speech and just /shrug and say, "oh well, that's how it is." Anyway I wanted to talk about something very specific today which is the uber awesome ability <a href="http://www.wowhead.com/spell=137639" target="_blank">Storm, Earth, and Fire</a>.<br />
<a name='more'></a>I don't know about y'all, but I was absolutely thrilled when I saw this ability incoming for Windwalkers. Beforehand our only "cleave-like" mechanic was <a href="http://www.wowhead.com/spell=113656" target="_blank">Fists of Fury</a> and that did the same amount of damage no matter how many targets you were hitting. Hitting one target? 100k a tick. Hitting 10 targets? 100k a tick (divided by 10 targets). Obviously if there are that many targets, Spinning Crane Kick is the only way to go. However, what if there were only 2 targets? It was business as usual. Not with the introduction of Storm, Earth, and Fire however!<br />
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<u><b>How it works:</b></u><br />
Casting SEF on a target produces a clone of yourself. This clone will leap at the enemy it was cast on and will mimic ALL of your moves onto that mob. That's right, you cast FoF, the clone casts FoF. Every RSK, FoF, TP, BloK, and even Chi Wave! Not only that, but you can cast it a second time and have 2 clones out! There is one stipulation however. If you have one clone, you will both do 60% of your normal damage. 2 clones is a reduction to 40% of your normal damage. You may notice though, that this equates to 120% of your normal damage. It is wonderful!<br />
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<tr><td class="tr-caption" style="text-align: center;">Image from master of Wowhead - Perculia!</td></tr>
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<u><b>Precautions:</b></u><br />
There are a few things to watch out for and I don't think everyone knows about this. If you and a clone are on the same target, your clone will NOT copy your attacks. He will only auto-attack and you will LOSE dps. Absolutely do NOT attack the same target as one of your clones. <br />
In the case that isn't clear, if you use SEF for a single target, you will just lose dps and I will target you and /facepalm and /cry.<br />
The other thing to note when using clones is if you cast SEF on a target you already have a clone on, you will recall that clone instead of casting a second one. If you want 2 clones out they absolutely have to be on separate targets.<br />
I suppose there IS a third thing to realize as well. There is currently no way (by default) to track what targets your clones are attacking other than just remembering which mobs you cast them on. <strike>I was looking for any addons that may track this early on but I'll have to go searching again. I don't even know if it's possible.</strike> There is both a Weakauras link AND an addon in the comments below thanks to umm, the Anonymous poster.<br />
You can track the number of clones you currently have out by checking your buffs. You will see the same icon as SEF if you have one, and if you have two clones out you will see a 2 on top of it like other stacking buffs. <br />
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<u><b>Applications:</b></u><br />
The easiest way to bust out the power of the elements is to use a mouseover macro. To put it very simply you can go to macros and just copy and paste this little script into a new one:<br />
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<blockquote class="tr_bq">
#showtooltip <br />
/cast [target=mouseover] Storm, Earth, and Fire</blockquote>
If you need more help with mouseover macros I shall point you to the guide from <a href="https://twitter.com/matticus" target="_blank">@Matticus</a>: <a href="http://www.worldofmatticus.com/a-guide-to-mouseover-macros/" target="_blank">here</a>. <br />
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I use this spell in several places in ToT. Mostly just in the LFR versions (as that's mostly what I do) because in the normal versions it's a more pressing issue to be able to get the target down quickly and not at 60% of your normal dps while your clone is on something less important. As well as on ANY trash you feel like, I like to use SEF on the following bosses:<br />
<ul>
<li>Horridon - I just throw a clone on Horridon while killing adds myself. In this regard, you have to be sure that the adds are going to die and you don't need that extra damage going into them. I've also used it in the end phase on War-God Jalak, doing damage to both him and Horridon.</li>
<li>Council of Elders - I haven't used this on Normal, but I do use it in LFR since most of the time the strategy was just to stack them all up and AE hard. The idea here would be to put at least one clone up and SCK your way to glory.</li>
<li>Dark Animus - I don't use this til the late portion of the fight when it's just Dark Animus and 1 or 2 Massive Animus Golems up. On the small golems they would just die too fast to be worth it. On the large golems it's better to focus them down as quickly as possible. This is also probably just in LFR as my understanding on Normal+ you don't want to kill the Massives or Dark Animus will gain full power and wipe the raid.</li>
<li>Twin Consorts - SEF is only good in the dusk phase when both twins are out and about causing havoc on the raid.</li>
</ul>
In the end, this is a wonderful, fun ability, that I'm very glad was added to our abilities. The randomness of what color you and your clones become and the very distinctive look makes it a completely unique thing for the monk. Nothing else looks like this ability. So go forth monks, and strike as the elements to those who would oppress us!<br />
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SINisterWyvernhttp://www.blogger.com/profile/12307638188723592814noreply@blogger.com3tag:blogger.com,1999:blog-4273263976380096026.post-79377761019019121232012-09-19T23:07:00.001-04:002012-09-21T02:28:22.404-04:00Impending Release Mistweaver Review<script src="http://static.wowhead.com/widgets/power.js" type="text/javascript"></script>
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Moving right along, the Mistweaver is next. The healing spec for monks. The abilities feel great and special to me. While having similar mechanics to other healers, they still do it in a definitely unique fashion.<br />
<a name='more'></a>As I did with the Brewmaster, I'll begin here with what Blizzard describes as the primary abilites.<br />
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<u>Primary Abilities:</u><br />
<ul>
<li><a href="http://www.wowhead.com/spell=115175" target="_blank">Soothing Mist</a> - Channeled heal that is also capable of generating Chi. The most basic of the heals. The default if you will.</li>
<li><a href="http://www.wowhead.com/spell=115151" target="_blank">Renewing Mist</a> - An AE heal that works like Holy Radiance, but moves like Prayer of Mending. It can go to the closest injured person, or the furthest with a glyph.</li>
<li><a href="http://www.wowhead.com/spell=116694" target="_blank">Surging Mist</a> - The "Fast & Big" heal for Mistweavers it also generates Chi, and becomes instant if channeling Soothing Mist. The last part about the target is used for the Glyph, that makes Surging Mist act like it did early in the beta and heal the lowest HP target in 40 yards. Casting during Soothing Mist overrides the glyph and makes it heal your target.</li>
<li><a href="http://www.wowhead.com/spell=116670" target="_blank">Uplift</a> - has changed quite a bit, the ability used to refresh all your Renewing Mists and that really became the only way Mistweavers healed. Now it simply heals anyone with Renewing Mists on them. Pushing some active healing onto those with the HoT.</li>
</ul>
In a simple four abilities you can really get a sense of how the Mistweaver heals. It's a combination of hots and reactive healing, of generating and using chi that can be quite elegant. A key ability not listed to prolong your healing ability is <a href="http://www.wowhead.com/spell=115294" target="_blank">Mana Tea</a>. You will gain a stack for every 4 chi spent. When you use the Mana Tea ability it consumes 1 stack per second restoring 4% of your max mana per stack.<br />
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Don't ever forget your <a href="http://www.wowhead.com/spell=115313" target="_blank">Jade Serpent Statue either</a>. It provides so much more healing on top of yours it's a must cast skill.<br />
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There's another aspect as well though. You can use the heals straightforward, or you can deal damage, through Eminence, to heal. Having tried my hand at Disc Priest for a while I love the ability to heal through damage and it makes dungeons a whole lot of fun. Being the best Mistweaver you can be will require mastery of both forms.<br />
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<u>The rest of the Direct Heals: </u><br />
<ul>
<li><a href="http://www.wowhead.com/spell=124682" target="_blank">Enveloping Mist</a> - a 3 Chi HoT this is a very nice ability for picking someone back up from low, or tank healing in general. Like Surging Mist this is instant if you're casting Soothing Mist but also has the secondary ability of increasing your Soothing Mist healing by 30%.</li>
<li><a href="http://www.wowhead.com/spell=115072" target="_blank">Expel Harm</a> - Although it's a self heal, one use is for directly healing yourself for small amounts as you need.</li>
<li><a href="http://www.wowhead.com/spell=115460" target="_blank">Healing Sphere</a> - a most interesting ability, Healing Sphere has many potential uses. Will it be used regularly? I'm not sure. Some ideas include: dropping them next to tanks so they can grab them at will; dropping them to a gather point after some big damage dealing ability; casting them directly as a means to heal as well, making it a fast, small heal. </li>
</ul>
I thought there'd be more here but most of them were covered with Blizzards primary abilities. The other side of the coin is that Eminence makes all your special abilities heal for 50% of the damage they do. It's important to note that your Jade Serpent Statue ALSO heals for 50% of the damage done, so although it may not be the same target, you do get 100% healing done for all special attacks. So here we'll examine the special attacks available and how they change what you're doing.<br />
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<u>Special Attacks to cause healing:</u><br />
<ul>
<li><a href="http://www.wowhead.com/spell=100784" target="_blank">Blackout Kick</a> - Blackout kick will of course activate damage -> healing but also makes it so your autoattacks will heal for up to 50% of damage done as well. This moves over to the Jade Serpent Statue as well which would make the total, again, 100% of damage done to healing. You just have to stack it twice to get the full effect.</li>
<li><a href="http://www.wowhead.com/spell=117952" target="_blank">Crackling Jade Lightning</a> - allows you to attack from ranged and also generates chi. </li>
<li><a href="http://www.wowhead.com/spell=100780" target="_blank">Jab</a> - of course, the default Chi builder for Eminence healing.</li>
<li><a href="http://www.wowhead.com/spell=100787" target="_blank">Tiger Palm</a> - Not only does it give you the default ability of ignoring up to 30% of a target's armor but combined with <a href="http://www.wowhead.com/spell=118672" target="_blank">Teachings of the Monastery</a> it makes Tiger Palm hits work like Maelstrom Weapon giving you a Vital Mists buff. This stacks up to 5 times, reducing mana cost and cast time of Surging Mist by 20% per stack (up to 100%). This is great with the Surging Mist glyph, making it not require a target as well. </li>
</ul>
It's important to note that <a href="http://www.wowhead.com/spell=101546" target="_blank">Spinning Crane Kick</a> does both damage and healing within its range. This makes it useful for both forms of healing<strike> and especially more so if you can make it hit enemies proc'ing Eminence from both yourself and your statue.</strike>(My mistake here, it does not proc Eminence. I did read that then forgot about it, TY commenter) Be sure to hit 3 targets to generate Chi on top of that.<br />
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Cooldowns play another very vital role in the life of a healer. Knowing when to use Tranquility/Hymn/LoH/Spirit Link has been vital for encounters of the past so knowing the cooldowns available to you and when to use them will make a huge difference in your ability to heal.<br />
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<u>Big Cooldowns:</u><br />
<ul>
<li><a href="http://www.wowhead.com/spell=116849" target="_blank">Life Cocoon</a> - a 2 minute cooldown that absorbs a massive amount of damage as well as increases HoT healing taken by 50%. This is that single life saving cooldown that could turn a potential tank death into a dead boss. Both reactive and preventative use of this skill can turn the tide of a fight.</li>
<li><a href="http://www.wowhead.com/spell=115310" target="_blank">Revival</a> - 3 minute cooldown, this ability is like the biggest raid cooldowns of the other classes. Not only is it instant, but it also removes ALL harmful debuffs from the raid as well.</li>
<li><a href="http://www.wowhead.com/spell=115176" target="_blank">Zen Meditation</a> - 3 minutes as well but probably won't see as much use as the other two. But still a big group damage reducer from harmful spells.</li>
</ul>
<u>Mini Cooldowns: </u><br />
<ul>
<li><a href="http://www.wowhead.com/spell=117368" target="_blank">Grapple Weapon</a> - yes this is even important to healers. As grappling a "superior" weapon will give you a 5% bonus to healing done.</li>
<li><a href="http://www.wowhead.com/spell=116680" target="_blank">Thunder Focus Tea</a> - at a mere 45 seconds this will double healing done on a Surging Mist or give Uplift its old ability of refreshing all your Renewing Mist spells.</li>
</ul>
From what I can think of that should give you a good start on healing with the Mistweaver. I just realized I didn't talk about glyphs at all for Brewmaster or Mistweaver so I'll go back through and add those as well here in the next few days.SINisterWyvernhttp://www.blogger.com/profile/12307638188723592814noreply@blogger.com2tag:blogger.com,1999:blog-4273263976380096026.post-9343401588751938972012-09-19T21:36:00.000-04:002012-09-19T21:36:55.920-04:00Impending Release Brewmaster Review<script src="http://static.wowhead.com/widgets/power.js" type="text/javascript"></script>
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So with the release coming in literally less than a week it's time for a short review of each spec and the primary abilities. Beginning here with the Brewmaster, the tanking specialization for the Monk.<br />
<a name='more'></a><br />
Well let's dive right in shall we? We all know what tanks do here in World of Warcarft, if you don't, well tanks are there to get punched in the face. They do this so the rest of the group can do what they need to do to "make stuff dead".<br />
<br />
<u>The Primary Abilities: (Per Blizzard)</u><br />
<ul>
<li><a href="http://www.wowhead.com/spell=100784" target="_blank">Blackout Kick</a> - This is essential to make you Shuffle and also to increase the damage you Stagger. Very key to survivability.</li>
<li><a href="http://www.wowhead.com/spell=115180" target="_blank">Dizzying Haze</a> - While tanking the biggest part of this is the 3% chance for enemies to punch themselves in the face instead of you. The snare is obviously still handy for mob control, like the pesky ones that like to think they can run away when they're low on HP.</li>
<li><a href="http://www.wowhead.com/spell=115181" target="_blank">Breath of Fire</a> - The AE strike that gets bonus damage for Dizzying Haze being on the target, this will really get the groups of mobs to hate you instead of that uber warlock over there sucking the soul out of them.</li>
<li><a href="http://www.wowhead.com/spell=115295" target="_blank">Guard</a> - A very nice damage shield and is a key point to the active mitigation of the Brewmaster. It can be buffed through <a href="http://www.wowhead.com/spell=100787" target="_blank">Tiger Palm</a> and don't forget that bonus 30% heal for self heals (sync bonus for using <a href="http://www.wowhead.com/spell=115072" target="_blank">Expel Harm</a> while this shield is up).</li>
</ul>
That's what Blizzard describes as the key abilities of the Brewmaster. I would say most other things you'll be commonly using interact with those abilities in some way. The <a href="http://www.wowhead.com/spell=117906" target="_blank">Mastery</a> is of course important to keep in mind since it increases Stagger amount. Since the key point of being a Brewmaster is to take damage, I'll start with ways in which it can be reduced.<br />
<br />
<u> Damage Reduction</u><br />
<ul>
<li><a href="http://www.wowhead.com/spell=115213" target="_blank">Avert Harm</a> - Reduces Party damage rather than your own, BUT(!) it can be Staggered and using this at key times will help with any rough patches of group damage.</li>
<li><a href="http://www.wowhead.com/spell=115308" target="_blank">Elusive Brew</a> - Dodging more will most certainly decrease incoming damage. Enemies can't hit you if you're too drunk to stand still. It's very tiny cooldown makes me think you should be nailing this every few stacks of the brew you have, but also be thoughtful of saving it for a long period of high incoming damage.</li>
<li><a href="http://www.wowhead.com/spell=115203" target="_blank">Fortifying Brew</a> - The 3 minute cooldown of the Brewmaster it lasts a very hefty 20 seconds. HP increase, Dmg reduction AND Stagger increaser.</li>
<li><a href="http://www.wowhead.com/spell=117368" target="_blank">Grapple Weapon</a> - Now at first look you may not think of a disarm as a damage reducer but as a master of alcohol if you manage to snag the weapon of an elite, not only will they not have the weapon, but you'll also take 5% less damage overall.</li>
<li><a href="http://www.wowhead.com/spell=115295" target="_blank">Guard</a> - As seen above of course. Once you have <a href="http://www.wowhead.com/spell=117967" target="_blank">Brewmaster Training</a>, Tiger Palm will give you Power Guard. Stacking up to 3 times this increases the shield by up to 15% (5% per stack). This should be easily done in between other abilities (to allow for energy regen when low on Chi for instance) especially since it makes Tiger Palm free to use.</li>
<li><a href="http://www.wowhead.com/spell=121253" target="_blank">Keg Smash</a> - While this is a primary Chi producer, it should be noted that this applies both Dizzying Haze (and its 3% miss chance) and Weakened Blows with its 10% damage done debuff.</li>
<li><a href="http://www.wowhead.com/spell=119582" target="_blank">Purifying Brew</a> - Costs a Chi, but liberal use of Purifying Brew will negate Staggered damage entirely. This is especially important when Stagger damage gets very high (red debuff) and absolutely HAS to come off you. I'd recommend that if not hitting it often, then hit it when Stagger debuff goes yellow.</li>
</ul>
As you can see, many important abilities listed for damage reduction, most of which make up the key "rotation" of the Brewmaster. The second most important thing to me about being a tank would be to provide some utility to the group. <br />
<br />
<u>Utility</u><br />
<ul>
<li><a href="http://www.wowhead.com/spell=115078" target="_blank">Paralysis</a> - CC ability, keeping the target out of the fight for 30 seconds, or 1 minute if applied from behind the target somehow. </li>
<li><a href="http://www.wowhead.com/spell=115546" target="_blank">Provoke</a> - aside from the basic Taunt it provides, if you use this on your Black Ox Statue it will taunt everything within 8 yards of it, to the statue. This allows you to place a Black Ox Statue next to repeat offenders or areas where you know adds come from, to get them off the party/raid faster. Otherwise useful as your AE taunt.</li>
<li><a href="http://www.wowhead.com/spell=116705" target="_blank">Spear Hand Strike</a> - Interrupt! The normal standard but it goes free with Brewmaster Training.</li>
<li>Summon Black Ox Statue - While giving other utility, the statue also puts an absorption shield party/raid members</li>
<li><a href="http://www.wowhead.com/spell=115176" target="_blank">Zen Meditation</a> - Getting hit will break this, but this can still be useful for off tanks or periods where damage goes out w/o the need for tanking. You must note that it is <u>harmful spell casts</u> that are redirected. </li>
</ul>
What I'll describe next are what I feel key points to the basic structure of a Brewmaster's survivability and tanking in general:<br />
<ul>
<li>Use Tiger Palm to buff Guard (when you learn Brewmaster Training)</li>
<li>Keg Smash generates 2 chi, Expel Harm 1 chi and Jab 1 chi. Use Expel Harm over Jab when it's up.</li>
<li>Expel Harm does more damage and healing when Guard is up.</li>
<li>Liberally use Purifying Brew to drop the Stagger damage debuff.</li>
<li>Also be a lush with the use of Elusive Brew. The more often it's up, the less damage you take. Note that stacks are <a href="http://www.wowhead.com/spell=128938" target="_blank">generated through autoattack crits</a>.</li>
<li>Watch for your Healing Spheres created by Gift of the Ox. Moving through them constantly or saving them for high damage will also help your healers. Don't forget the buff they get from Guard as well!</li>
</ul>
<u><br /></u>
If I didn't describe that in a way that makes sense or if I missed something very important, let me know. I can't at the moment think of a good way to go over that. What I'll do is add links down here at the bottom for other Brewmaster Resources. Perhaps someone else is more articulate than I am in that regard.SINisterWyvernhttp://www.blogger.com/profile/12307638188723592814noreply@blogger.com0tag:blogger.com,1999:blog-4273263976380096026.post-31926527906475463272012-08-26T22:47:00.000-04:002012-08-26T22:55:44.315-04:00World Wide Renown for Glory and Riches<script src="http://static.wowhead.com/widgets/power.js" type="text/javascript"></script>
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<a href="http://countingdownto.com/" style="color: #444444; font: bold 8px Arial; padding-left: 19px;">COUNTDOWN WEBSITE</a></div>
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That right there, is how long until midnight Pacific on Tuesday the 25th of September. As this counts down to full blown Mists detonation there are some things we have to be ready for. Of course leveling the Monk to 90 is priority number 1. Then Scenarios and Dungeons. One of the things we'll be looking to do though, is buy Justice/Valor Gear to help along the way.<br />
<a name='more'></a>The thing about Valor Gear this time around though? It's all tied to reputations. Even the Justice Gear is tied to the same reputations. Not all the Pandaria reputations are required for gear so it helps trim it down a bit:<br />
<ul>
<li>The August Celestials</li>
<li>Shado-Pan</li>
<li>The Klaxxi</li>
<li>Golden Lotus</li>
</ul>
Just 4 of the total 9 reputations that will become available. I was trying to think of the best way to list these but I think I'll go with spec, and then the items with a note from what faction they are. Since we are intended to not use Str gear, I'll just list Brewmaster/Windwalker together. I'll begin with the Justice Gear:<br />
<br />
<span style="font-size: large;"><u><b>Monk Justice Gear - Honored Reputation Required</b></u></span><br />
<br />
<u>Brewmaster/Windwalker</u><br />
<ul>
<li><a href="http://mop.wowhead.com/item=89667" target="_blank">Refurbished Zandalari Vestment</a> - 2250 JP - The August Celestials</li>
<li><a href="http://mop.wowhead.com/item=89532" target="_blank">Bladesong Cloak</a> - 1250 JP - The August Celestials</li>
<li><a href="http://mop.wowhead.com/item=89522" target="_blank">Mark of the Dancing Crane</a> - 1250 JP - Shado-Pan</li>
<li><a href="http://mop.wowhead.com/item=89661" target="_blank">Tough Mushanhide Leggings</a> - 2250 JP - Shado-Pan</li>
<li><a href="http://mop.wowhead.com/item=89653" target="_blank">Surehand Grips</a> - 1750 JP - Golden Lotus</li>
<li><a href="http://mop.wowhead.com/item=89527" target="_blank">Amulet of Swirling Mists</a> - 1250 JP - Golden Lotus</li>
<li><a href="http://mop.wowhead.com/item=89645" target="_blank">Cruel Mercy Bracers</a> - 1250 JP - The Klaxxi</li>
</ul>
<u>Mistweaver</u><br />
<ul>
<li><a href="http://mop.wowhead.com/item=89666" target="_blank">Vestment of the Ascendant Tribe</a> - 2250 JP - The August Celestials</li>
<li><a href="http://mop.wowhead.com/item=89534" target="_blank">Pressed Flower Cloak</a> - 1250 JP - The August Celestials</li>
<li><a href="http://mop.wowhead.com/item=89524" target="_blank">Sorcerer-King's Seal</a> - 1250 JP - Shado-Pan</li>
<li><a href="http://mop.wowhead.com/item=89660" target="_blank">Brambleguard Leggings</a> - 2250 JP - Shado-Pan</li>
<li><a href="http://mop.wowhead.com/item=89652" target="_blank">Wandering Friar's Gloves</a> - 1750 JP - Golden Lotus</li>
<li><a href="http://mop.wowhead.com/item=89529" target="_blank">Pendant of Endless Inquisition</a> - 1250 JP - Golden Lotus</li>
<li><a href="http://mop.wowhead.com/item=89644" target="_blank">Sudden Insight Bracers</a> - 1250 JP - The Klaxxi</li>
</ul>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSj986-lyQ_l_zDYcfRnXnt9o8lnpiLFTAoRGdA2QftilHAhTO8RA84X4wpXkKaerVWFndm5vsK2bwQVv-0Gij3Bf9gZ3ZIXDO2P5TdS1JEB6BBj8qTsjKESAAC8k3Lsl6uQjwxwzyvLaT/s1600/WoWScrnShot_082612_223838.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSj986-lyQ_l_zDYcfRnXnt9o8lnpiLFTAoRGdA2QftilHAhTO8RA84X4wpXkKaerVWFndm5vsK2bwQVv-0Gij3Bf9gZ3ZIXDO2P5TdS1JEB6BBj8qTsjKESAAC8k3Lsl6uQjwxwzyvLaT/s400/WoWScrnShot_082612_223838.jpg" width="316" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Mistweaver Valor Gear</td></tr>
</tbody></table>
<span style="font-size: large;"><u><b>Monk Valor Gear - Revered Reputation Required </b></u></span><br />
<br />
<u>Brewmaster/Windwalker</u><br />
<ul>
<li><a href="http://mop.wowhead.com/item=88868" target="_blank">Tukka-Tuk's Hairy Boots</a> - 1750 VP - The August Celestials</li>
<li><a href="http://mop.wowhead.com/item=88744" target="_blank">Fingers of the Loneliest Monk</a> - 1750 VP - The August Celestials</li>
<li><a href="http://mop.wowhead.com/item=88884" target="_blank">Quillpaw Family Bracers</a> - 1250 VP - The August Celestials</li>
<li><a href="http://mop.wowhead.com/item=89300" target="_blank">Red Smoke Bandana</a> - 2250 VP - Shado-Pan</li>
<li><a href="http://mop.wowhead.com/item=89076" target="_blank">Blackguard Cape</a> - 1250 VP - Shado-Pan</li>
<li><a href="http://mop.wowhead.com/item=89082" target="_blank">Hawkmaster's Talon</a> - 1750 VP - Shado-Pan</li>
<li><a href="http://mop.wowhead.com/item=89079" target="_blank">Lao-Chin's Liquid Courage</a> - 1750 VP - Shado-Pan</li>
<li><a href="http://mop.wowhead.com/item=89070" target="_blank">Anji's Keepsake</a> - 1250 VP - Golden Lotus</li>
<li><a href="http://mop.wowhead.com/item=89431" target="_blank">Softfoot Silentwrap</a> - 2250 VP - Golden Lotus</li>
<li><a href="http://mop.wowhead.com/item=89341" target="_blank">Imperion Spaulders</a> - 1750 VP - Golden Lotus</li>
<li><a href="http://mop.wowhead.com/item=89065" target="_blank">Choker of the Klaxxi'va</a> - 1250 VP - The Klaxxi</li>
<li><a href="http://mop.wowhead.com/item=89090" target="_blank">Dreadsworn Slayer Legs</a> - 2250 VP - The Klaxxi</li>
<li><a href="http://mop.wowhead.com/item=89060" target="_blank">Klaxxi Lash of the Borrower</a> - 1750 VP - The Klaxxi</li>
</ul>
<u>Mistweaver</u><br />
<ul>
<li><a href="http://mop.wowhead.com/item=88876" target="_blank">Boots of the High Adept</a> - 1750 VP - The August Celestials</li>
<li><a href="http://mop.wowhead.com/item=88743" target="_blank">Ogo's Elder Gloves</a> - 1750 VP - The August Celestials</li>
<li><a href="http://mop.wowhead.com/item=88885" target="_blank">Clever Ashyo's Armbands</a> - 1250 VP - The August Celestials</li>
<li><a href="http://mop.wowhead.com/item=89308" target="_blank">Snowdrift Helm</a> - 2250 VP - Shado-Pan</li>
<li><a href="http://mop.wowhead.com/item=89078" target="_blank">Sagewhisper's Wrap</a> - 1250 VP - Shado-Pan</li>
<li><a href="http://mop.wowhead.com/item=89081" target="_blank">Blossom of Pure Snow</a> - 1750 VP - Shado-Pan</li>
<li><a href="http://mop.wowhead.com/item=89073" target="_blank">Leven's Circle of Hope</a> - 1250 VP - Golden Lotus</li>
<li><a href="http://mop.wowhead.com/item=89432" target="_blank">Mistfall Robes</a> - 2250 VP - Golden Lotus</li>
<li><a href="http://mop.wowhead.com/item=89342" target="_blank">Whitepetal Shouldergarb</a> - 1750 VP - Golden Lotus</li>
<li><a href="http://mop.wowhead.com/item=89067" target="_blank">Links of the Lucid</a> - 1250 VP - The Klaxxi</li>
<li><a href="http://mop.wowhead.com/item=89089" target="_blank">Wind-Reaver Greaves</a> - 2250 VP - The Klaxxi</li>
<li><a href="http://mop.wowhead.com/item=89061" target="_blank">Klaxxi Lash of the Harbinger</a> - 1750 VP - The Klaxxi</li>
</ul>
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<br />
Along with the Justice and Valor Gear that is available, The Klaxxi also have ilvl 450 weapons available at Exalted currently (except the mace which says Revered so we'll see what happens when it ships).<br />
<ul>
<li><a href="http://mop.wowhead.com/item=89397" target="_blank">Amber Saber of Klaxxi'vess</a></li>
<li><a href="http://mop.wowhead.com/item=89395" target="_blank">Amber Scythe of Klaxxi'vess</a></li>
<li><a href="http://mop.wowhead.com/item=89400" target="_blank">Amber Sledge of Klaxxi'vess</a></li>
<li><a href="http://mop.wowhead.com/item=89394" target="_blank">Amber Spear of Klaxxi'vess</a></li>
</ul>
Of course, there are other awesome things from reputations including stuff like <a href="http://mop.wowhead.com/item=90844" target="_blank">Replica Shado-Pan Helmet</a> for transmog purposes. Lots of mounts and of course all the high detailed Tabards that go with the Reps.SINisterWyvernhttp://www.blogger.com/profile/12307638188723592814noreply@blogger.com2tag:blogger.com,1999:blog-4273263976380096026.post-19213117389086653882012-08-16T11:59:00.000-04:002012-08-16T11:59:39.470-04:00The Story So Far<div class="separator" style="clear: both; text-align: center;">
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Deathwing is dead and the world has little time to rejoice. Starvation and homelessness plagues the land as the resources of the world dwindled in breaths of flame. The horde takes Theramore to claim the newly fertile Southern Barrens for their own. The aggression between the factions builds up. With no distractions, the alliance and horde have nothing to deter them from attacking the other.<br />
<br />
<a name='more'></a>Then a strange land, never seen before in recorded history shows itself. The magical force hiding it for millenia halts abruptly. Resource starved, both factions race to this new luscious land vying for dominance there. Obviously a land with so much untapped potential could bring a huge advantage to whomever could lay claim. The factions arrive and lay into each other, ignoring the warnings given by the native Pandaren. The warnings that continued aggression would only bring doom at the hand of the terrible Sha, beings that only grow stronger with hate and anger. Beings that lay dormant for countless ages as the Pandaren had already mastered peace through love of food and brewing.<br />
<br />
This isn't the only thing to appear from the mist however. A great sea turtle, bearing another set of Pandaren upon it, appears. But these aren't the same docile Pandaren located upon the continent. These Pandaren are strong, adventurous types. As they interact with the horde and alliance they make a personal decision on whom to take sides with in the pursuit of adventure.<br />
<br />
So we arrive. We arrive in an untainted land. Free from the conflicts of ages past. A land serene and rich in beauty. This is how we made our first contact:<br />
<br />
<iframe allowfullscreen="allowfullscreen" frameborder="0" height="480" src="http://www.youtube.com/embed/wvYXoyxLv64" width="853"></iframe><br />
<br />
This is merely the beginning. If you think there's nothing to offer in Pandaria you'd be sorely mistaken. Even if you've experienced the beta and leveled to 90 doing every quest you possibly could. It's still only the beginning.<br />
<br />
There's a lot of talk already about the cinematic of course. That's to be expected. However there seems to be people that still don't get it. They don't get even what just happened only within the cinematic. The Horde and Alliance arrive, already fighting it out even before anyone makes landfall. Comment about the spear sharpening if you will, but why not have both a spear and a dagger and not just the dagger? Continuing on, you don't just see an orc and a human fighting. It's the small scale, the foreshadowing. Then Chen interrupts. Not just to have a part in the fight for the heck of it. Just as Chen redirects the attacks of the orc and the human, he redirects their aggression for each other upon himself, and then nullifies it. Just like that, the conflict ends and we are shown a small glimpse of the land ahead of us, unexplored and full of adventure.<br />
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Now many of us know the Sha area driving part of the story. That's why Chen and the Pandaren act like they do. The Sha are part of the driving force of our adventures in 5.0. They make their presence known in big ways (see header image). We respond to this threat and put it down. I know that's not very descriptive but you want to experience this story as you play, not have it told to you. Anyway, even that is short term. The Sha are merely a chapter in the book of Mists of Pandaria. Beyond that things will pick up. The skirmishes we experience through Pandaria will escalate to full out war. This has been stated since Blizzcon, yet people just dismiss that it ever happened.<br />
<br />
I'm going to assume people that end up here are the kind of people that go to news sites and know about Theramore. Perhaps not the specifics, just that something happened there. When 5.0 hits on the 28th I want you to remember the full scale of the story as Theramore is the stepping point. Theramore, not peaceful Pandaren, set the tone of the expansion.<br />
<br />
Maybe people won't get it until they experience the Theramore Scenario. Maybe people won't get it until 5.1. Some might require the whole thing through 5.3 or whatever the last content patch is. Some people might never get it, and well I truly feel sorry for them. My point is, there's a lot more there than just "lol pandas" and it gets rather distressing that people who take to forums can't read comments/posts by the very people who own the forums. It's okay not to like the story because of the story. It's not okay to be purposefully ignorant of facts.<br />
<br />
There is a wondrous story that will be unraveled before us. Do not dismiss the chance to enjoy it for no reason.SINisterWyvernhttp://www.blogger.com/profile/12307638188723592814noreply@blogger.com1tag:blogger.com,1999:blog-4273263976380096026.post-62813283259920284822012-08-12T19:06:00.000-04:002012-08-12T19:06:12.083-04:00Necessity and Vanity in Glyph Scribing<script src="http://static.wowhead.com/widgets/power.js" type="text/javascript"></script>
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Ah Glyphs. I did say I would get to them didn't I? I know it's a bit later than I claimed it would be and I do apologize. There have been some updates too in the last couple of days. No Scroll of Resurrection for monks, but yes we can get the Recruit a Friend benefits. A few numbers adjustments for balance, vengeance modified, and more.</div>
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Before I get into glyphs I'm gonna let you in on some stuff others have been doing recently if you haven't seen them yet.</div>
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<ul>
<li><a href="http://www.disargeria.net/" target="_blank">Monk and Monk</a> has 2 posts on Shuffle Theorycraft: <a href="http://www.disargeria.net/2012/07/29/everyday-im-shufflin-shuffle-uptime/" target="_blank">Here</a> for part 1, and <a href="http://www.disargeria.net/2012/08/02/shuffle-theory-part-2/" target="_blank">here</a> for part 2. I love math but I've just never known where to begin on figuring this stuff out. /jealous</li>
<li><a href="http://worldofmonkcraft.com/" target="_blank">World of Monkcraft</a> writer Alaron posted a <a href="http://wow.joystiq.com/2012/08/03/preparing-for-your-new-monk/" target="_blank">Preparation guide</a> and <a href="http://wow.joystiq.com/2012/08/10/leveling-a-monk-in-mists-of-pandaria-part-1/" target="_blank">Part 1 of a leveling guide</a> over on <a href="http://wow.joystiq.com/" target="_blank">WoWInsider</a>.</li>
<li>And for those interested in the deep stuff, don't ever forget <a href="http://elitistjerks.com/f99/" target="_blank">Elitist Jerks</a>.</li>
</ul>
So anyway, into the glyphs! There are 24 Major Glyphs and 11 Minor Glyphs for Monks (as it stands and will most likely stay). That's quite a bit of variety. I'll begin here with the Major Glyphs.<br />
<br />
<u><b>Major Glyphs</b></u><br />
<ul>
<li><a href="http://mop.wowhead.com/spell=125676" target="_blank">Afterlife</a> (Windwalker) - Very nice for leveling and probably even PvP. I would certainly recommend it as at some times while I leveled even fighting 1 normal mob could drop me 20-30% HP and self Healing Sphere for 18k out of 300k hp is not fun times. </li>
<li><a href="http://mop.wowhead.com/spell=123394" target="_blank">Breath of Fire</a> (Brewmaster) - Not to be confused as modifying the very awesome series of <a href="http://upload.wikimedia.org/wikipedia/en/thumb/b/ba/Breathoffire2_box.jpg/256px-Breathoffire2_box.jpg" target="_blank">16-bit console games</a>, this glyph is very nice for reducing damage taken by a group of mobs. Since Keg Smash applies Dizzying Haze there is no reason this would not be useful.</li>
<li><a href="http://mop.wowhead.com/spell=123399" target="_blank">Clash</a> (Brewmaster) - Nothing amazingly special here but increased range on anything that helps with your mobility is always welcome. Especially when it means you can handle incoming mobs sooner/from further away.</li>
<li><a href="http://mop.wowhead.com/spell=125648" target="_blank">Crackling Jade Lightning</a> - As I'm still not sure where entirely CJL fits into usefulness I'm not too sure on this one, but if you like CJL then this is definitely a buff to it. PvP or perhaps if you choose to level as Mistweaver?</li>
<li><a href="http://mop.wowhead.com/spell=120482" target="_blank">Enduring Healing Sphere</a> - This brings the duration up to 5 whole minutes, making it possible to really plan ahead on the use of Healing Sphere. Tactical planning could make quite a bit of use out of this.</li>
<li><a href="http://mop.wowhead.com/spell=119724" target="_blank">Expel Harm</a> - Hmph, 20 yard EH instead of 10 yard. As with CJL I see the increased range here something more suited to Mistweavers using EH as a self heal with some bonus dmg or to PvP situations where you can't guarantee enemy distance.</li>
<li><a href="http://mop.wowhead.com/spell=125671" target="_blank">Fists of Fury</a> (Windwalker) - This one, well, seems nice right? Parrying every attack while you Fist of Fury should definitely seem like a bonus. However part of Fists of Fury is stunning the enemy so this is more useful if you're getting hit by enemies outside the range of the attack, although better positioning will fix that too. This glyph attempts to land a hit, and then just gets parried by lack of usefulness.</li>
<li><a href="http://mop.wowhead.com/spell=124997" target="_blank">Fortifying Brew</a> (Brewmaster) - This puts FBrew at 25% DR and +10% HP. Bit of a tradeoff but ultimately I think it's the better way to go for tanking. As a tank the bonus HP will matter less as you'll have healer focus, and the extra DR will make a bigger difference in big hitting boss abilities.</li>
<li><a href="http://mop.wowhead.com/spell=123401" target="_blank">Guard</a> (Brewmaster) - Probably one to trade in for specific mechanics (<a href="http://www.wowhead.com/npc=28860#abilities" target="_blank">Like the 'ol dragon breath attack type</a>) this can be a key to dropping damage taken while tanking.</li>
<li><a href="http://mop.wowhead.com/spell=125967" target="_blank">Leer of the Ox</a> (Brewmaster) - A very interesting ability this one. Not sure if there are any restrictions on use against bosses but can definitely be used as one of those last second life saving abilities, either for yourself to give the healer a chance to pick you up from low health, or even as a means to control extra adds. There is no range limit for how far from the target you can be so it could be used from as far away as you can see the mob (as long as it's near enough the statue). Also useful for kiting and mob ping pong.</li>
<li><a href="http://mop.wowhead.com/spell=124989" target="_blank">Life Cocoon</a> (Mistweaver) - Probably don't need to say much here as this is quite straight forward. Mostly PvP but if there are stun boss abilities out there it can be useful in those fights as a situational thing.</li>
<li><a href="http://mop.wowhead.com/spell=123763" target="_blank">Mana Tea</a> (Mistweaver) - This glyph can be key in fights without much room to channel your Mana Tea. Perhaps even a preference kind of glyph it can be very useful if you'd rather take your tea down in small sips than a long chug.</li>
<li><a href="http://mop.wowhead.com/spell=125755" target="_blank">Path of Blossoms</a> - Gives you 4 Fire Blossoms instead of 3. That's really it. I can see some use in Fire Blossoms, and having more of them, but still, sub-par to me.</li>
<li><a href="http://mop.wowhead.com/spell=123334" target="_blank">Renewing Mist</a> (Mistweaver) - This might actually be my preferred mechanic for Renewing Mist. While it seems like it only changes how it paths, what this glyph really does is double the range, making it a lot more useful in fights where the group/raid has to spread out and people might not be within 20 yards of each other.</li>
<li><a href="http://mop.wowhead.com/spell=124969" target="_blank">Retreat</a> - The only way to reduce threat for Monks this glyph could be very important. I say "could" because we know that playing the threat meter has been reduced drastically, and will stay that way for the foreseeable future. Although if there's ever a reason to use Roll/Chi Torpedo to get yourself out of trouble, there's also a reason to let it reduce threat.</li>
<li><a href="http://mop.wowhead.com/spell=125673" target="_blank">Sparring</a> (Windwalker) - Another one that seems to be most used while leveling. I could see this being useful in challenge modes as well though, allowing you to be a little more defensive and help in the control of adds/loose mobs.</li>
<li><a href="http://mop.wowhead.com/spell=120479" target="_blank">Spinning Crane Kick</a> - While handy, there just doesn't seem to be a lot of practical use for this. The only time I can think of this as being majorly useful would be killing the Devout Followers in the High Priestess Azil encounter of Stonecore. Mistweavers could find it useful for AE healing on the move.</li>
<li><a href="http://mop.wowhead.com/spell=125169" target="_blank">Stoneskin</a> - Very situational. Like the dwarven <a href="http://www.wowhead.com/spell=20594" target="_blank">racial</a> but bleed effect specific. Likely to be most useful for Brewmasters in a fight that produces a lot of bleed damage, or PvP where you're expecting to counter cats/bears.</li>
<li><a href="http://mop.wowhead.com/spell=120483" target="_blank">Surging Mist</a> (Mistweaver) - This glyph returns Surging Mist to the way it worked earlier in the beta, this should be a glyph of choice for Mistweavers looking to go the <a href="http://mop.wowhead.com/spell=126890" target="_blank">Eminence</a> route for healing.</li>
<li><a href="http://mop.wowhead.com/spell=123391" target="_blank">Touch of Death</a> - Quite straightforward for this glyph. You never have to worry about building up to 3 chi to spend on Touch of Death when you're able to use it, you just have to wait 3.5 minutes between uses. I like this one so far because you can just save ToD for dungeon bosses since trash dies so fast, and there's plenty of time between each one to get over the cooldown.</li>
<li><a href="http://mop.wowhead.com/spell=125678" target="_blank">Touch of Karma</a> (Windwalker) - Handy in situations where you're taking damage, but not next to the mob you're taking damage from. By extending the range it allows you to activate your ToK and get some extra damage in while away from the target.</li>
<li><a href="http://mop.wowhead.com/spell=123023" target="_blank">Transcendence</a> - Turning a 40 yard range into a 50 yard range might be useful? Likely to be situational, if used at all. Depending on what you manage to get out of Transcendence.</li>
<li><a href="http://mop.wowhead.com/spell=125669" target="_blank">Uplift</a> (Mistweaver) - Changing the Uplift cost to mana instead of Chi means you wouldn't have to ever worry about using up Chi on it. I could be wrong, but this sounds more useful if you use Uplift on occasion rather than constantly, as to not eat up all your mana with it.</li>
<li><a href="http://mop.wowhead.com/spell=120477" target="_blank">Zen Meditation</a> - Being able to soak up the damage the group/raid is taking while moving to a new position. You could use it simply to cover people that aren't moving fast enough out of floor fire.</li>
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Whew, that was a lot of major glyphs. There are still the minor glyphs left to go. Minor glyphs are certainly all about utility and visual effects. <br />
<ul>
<li><a href="http://mop.wowhead.com/spell=132005" target="_blank">Blackout Kick</a>
- There's no spec restriction on this but it should be Windwalker as
that's the BoKick effect it's referring to. This would be handy once
you're in more dungeon/raid situations than solo situations to keep your
damage high despite move happy tanks.</li>
<li><a href="http://mop.wowhead.com/spell=125931" target="_blank">Crackling Tiger Lightning</a> - Simple color change of Crackling Jade Lightning to white.</li>
<li><a href="http://mop.wowhead.com/spell=125872" target="_blank">Fighting Pose</a> - When you cast Transcendence normally you're in the floating/sitting pose as you've seen here before. In this case though it looks like you're in active combat instead.</li>
<li><a href="http://mop.wowhead.com/spell=123403" target="_blank">Flying Serpent Kick</a> (Windwalker) - For people with poor timing or a lot of latency this can make FSK a lot more useful.</li>
<li><a href="http://mop.wowhead.com/spell=125732" target="_blank">Honor</a> - Bowing after defeating an enemy is a sign of respect. Do you respect your foes? Not likely, but still a nice visual addition to getting the killing blow every time you hit ToD.</li>
<li><a href="http://mop.wowhead.com/spell=125660" target="_blank">Jab</a> - Keep your weapons sheathed with this one. No longer will you look silly whipping out the giant polearm for 1 hit, just to put it back the next second.</li>
<li><a href="http://mop.wowhead.com/spell=125151" target="_blank">Rising Tiger Kick</a> (Windwalker) - Just like Crackling Tiger Lightning this changes the color of Rising Sun Kick to a nice white arc.</li>
<li><a href="http://mop.wowhead.com/spell=123405" target="_blank">Spinning Fire Blossom</a> (Windwalker) - Makes the spell a lot more reliable for the loss of the root. This would be useful for bosses to deal some extra damage while you're not in range.</li>
<li><a href="http://mop.wowhead.com/spell=125154" target="_blank">Spirit Roll </a>- Who doesn't want to be able to roll around while dead? Of course if you're not dying much it's not very useful. (Or if you die a lot where you end up on a spirit gryphon).</li>
<li><a href="http://mop.wowhead.com/spell=125901" target="_blank">Water Roll</a> - Seems pretty nifty, but most likely isn't. Seriously Roll/Chi Torpedo is such a short distance I would be using other minor glyphs over this one.</li>
<li><a href="http://mop.wowhead.com/spell=125893" target="_blank">Zen Flight</a> - Zen flight is awesome. Instant cast and useful for getting around above thing short distance. I say short because it only increases your speed by 60% which is well shy of the 310% you can get up to with any regular flying mount.</li>
</ul>
Finally that's all of them! There are a lot of options here. Get out there and check them out, because we have a mere 44 days to go!<br />
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<tr><td class="tr-caption" style="text-align: center;">Hi to the beta players as I stood here finishing this post!</td></tr>
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</ul>SINisterWyvernhttp://www.blogger.com/profile/12307638188723592814noreply@blogger.com1tag:blogger.com,1999:blog-4273263976380096026.post-30023659327701663742012-08-06T07:25:00.002-04:002012-08-06T07:32:24.823-04:00Making the Zen Pilgrimage<script type="text/javascript" src="http://static.wowhead.com/widgets/power.js"></script>
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One of the abilities the monks got during the course of the beta was <a href="http://mop.wowhead.com/spell=126892" target="_blank">Zen Pilgrimage</a>. As you can see using this ability sends you to the Peak of Serenity in Kun-Lai Summit. A very pleasant sanctuary and monk training headquarters. There's more to it than that though so come have a look...<br />
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Here in the Shrine of the Ox where you'll arrive you'll meet Master Hight the Grandmaster who will send you to training every 10 levels starting at level 20. Not only that but after you've done any of them you'll be able to do one at least daily for more xp and a buff called Enlightenment which will give you x amount of mastery.<br />
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<a href="http://mop.wowhead.com/quest=31834" target="_blank">Begin Your Training: Master Cheng - Level 20 - Reward: Staff</a><br />
The first quest you'll get is to go see Master Cheng down in the Training Grounds. All you have to do is run down and talk to him and choose the option to challenge him. He will say something and then walk out into the middle of the training grounds where you /bow to him to begin the training. This is repeated for the rest of the quests as well but each lesson is built around a specific utility skill. For Master Cheng it's <a href="http://mop.wowhead.com/spell=109132" target="_blank">Roll</a>. As you fight him he'll occasionally cast a large ae fire spell that takes away 10% HP per second! All you have to do is roll once, spin around, and resume combat with him until he is defeated. Reward is a Rare Agi or Int staff quite suitable for the level (or transmog!).<br />
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<a href="http://mop.wowhead.com/quest=31833" target="_blank">Continue Your Training: Master Woo - Level 30 - Reward: Belt</a><br />
This is the second lesson along the way but this sturdy little Dwarf has a trick up her sleeve. As the fight continues her passive ability absorbs more and more damage, until even at level 90 I was doing about 50 damage a Jab! Although by that point, that's where you learn the lesson of <a href="http://mop.wowhead.com/spell=115080" target="_blank">Touch of Death</a> because that will be the only way to finish this rock hard Dwarven lady. The reward here is a level appropriate belt, there are 3 kinds for this one for each monk spec.<br />
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<a href="http://mop.wowhead.com/quest=31835" target="_blank">Continue Your Training: Master Kistane - Level 40 - Reward: Belt (yes, again)</a><br />
In your meetup with Master Kistane the Mistweaver she'll teach you that slowing down the enemy can be a necessary strategy. As you walk in for the fight you'll notice the Training Ground has Jade Serpent Statues strewn about. You see her intent is to use them during the fight. At a point during the fight you'll get an emote that she is attempting to heal so you must <a href="http://mop.wowhead.com/spell=116095" target="_blank">Disable</a> her (perhaps even twice to get the root) and defeat her before she's able to heal or you will have to do it again. While the reward is again a belt it will still obviously be better than the last and as a bonus it has a different appearance than the first so you can keep a collection of these belts to match various sets.<br />
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<a href="http://mop.wowhead.com/quest=31836" target="_blank">Continue Your Training: Master Yoon - Level 50 - Reward: Headband</a><br />
Master Yoon, the wily little gnome monk says that it's better to prevent actions of your enemies than to allow them to do as they wish. So as you fight this bald, fist dagger wielding gnome he will attempt to cast a heal upon himself which you will counter with a swift <a href="http://mop.wowhead.com/spell=116705" target="_blank">Spear Hand Strike</a> to the Adam's apple, shutting him up nice and good. Well, for a few seconds. If you nail him in time you should only have to use it once to defeat the pint sized Master (hah, Brewmaster joke, ya get it?) Horrible pun aside, the reward here is a headband. Though you probably won't be using it if you're like me and will instead be using heirlooms, but you can still keep it for transmog of course!<br />
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<a href="http://mop.wowhead.com/quest=31837" target="_blank">Continue Your Training: Master Cheng - Level 60 - Reward: Belt (the Third)</a><br />
Although the exact same name as the first master, this one is a lithe little High Elf. Like Master Yoon she's all about teaching you how to prevent enemy action, but in a different way. Throughout the fight Ms. Master Cheng will go into a Spinning Crane Kick but this time it's a protected spell cast, not interrupt-able. You could probably just move out of it and keep waiting for it to be over, but the lesson of this training is <a href="http://mop.wowhead.com/spell=115078" target="_blank">Paralysis</a> and using it to prevent all actions from the target. So when she starts her kicking flurry just hit her with it locking her down like <a href="http://images.wikia.com/bleachwiki/de/images/d/d7/Kido_Bakudo_Nr._61.jpg" target="_blank">Bakudō #61. Rikujōkōrō</a>. Simple as that. Once again we have a Belt as a reward in yet another color scheme (RED!) for practical use and/or transmog.<br />
<a href="http://www.blogger.com/goog_987901541"><br /></a><br />
<a href="http://mop.wowhead.com/quest=31838" target="_blank">Continue Your Training: Master Tsang - Level 70 - Reward: Belt (the last one I swear!)</a><br />
Master Tsang's experience is a little different in that you have to deal with more than just him. As you approach the fighting area you'll notice balance poles in a circle. This is what the test is all about. You'll begin the fight with Master Tsang but he'll Zen Fly off unattackable until you take care of his students up on the balance poles. You can't get in range of them however. The solution however is to knock them off with a nice jolt of <a href="http://mop.wowhead.com/spell=117952" target="_blank">Crackling Jade Lightning</a>. They'll fall off, you finish 'em off, and then repeat like you're a thunderstriking Pikachu until they're all gone. Master Tsang will then come down and it's just a simple fight to end this training for your reward of the last belt you'll get from these quests.<br />
<br />
<a href="http://mop.wowhead.com/quest=31839" target="_blank">Continue Your Training: Master Hsu - Level 80 - Reward: Polearm</a><br />
Almost done, so what's the lesson here? <object class="hark_player" height="32" width="32"><param name="movie" value="http://cdn.hark.com/swfs/player_32x32.swf?pid=cvffjjqkxh"/><param name="allowscriptaccess" value="always"/><param name="allownetworking" value="all"/><param name="wmode" value="transparent"/><embed src="http://cdn.hark.com/swfs/player_32x32.swf?pid=cvffjjqkxh" type="application/x-shockwave-flash" allowscriptaccess="always" width="32" height="32" wmode="transparent"></embed></object> No Ed, it's not to follow strangers. It's <a href="http://mop.wowhead.com/spell=117368" target="_blank">Grapple Weapon</a>! Master Hsu's training is a very simple fight where he'll begin a large swing attack which you'll want to prevent by taking that polearm away from the beastly Tauren. Much like another famous <a href="http://www.wowscreenshot.com/image/Mr.Smite.jpg" target="_blank">Tauren</a> however he'll attempt to pull another set of weapons. By this time though I defeated him, but he did say they were poison coated swords. I didn't even get to see them. But the reward here is a very nice looking Polearm. The one he's using in fact. An Int polearm is a very INTeresting thing and I'm glad they included it as a reward in these Monk quests.<br />
<br />
Lastly but finally...<br />
<a href="http://mop.wowhead.com/quest=31944" target="_blank">Complete Your Training: The Final Test - Level 90 - Reward: Staff</a><br />
This one final test of your training leads you to a fight with Master Hight himself. There's nothing this Grand Master of the Peak of Serenity can't do and that's the point of his training. Master Hight will test you in all the previous skills you used on all the other Masters. Well, more like he'll test 2 of them. I'm not sure if it's at random or anything but what he did for me was jump on top of a balance pole to be knocked off with Jade lightning. Then he went for the spinning crane kick to be countered with Paralysis. If anyone else has done this and can let me know that'd be great! Anyway the reward for defeating him is a very nice Rare ilvl 450 staff, a choice of one for each spec. Also 2 of them are a different coloration than the reward staff from the first quest, allowing you to transmog these staves differently as well.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWYj3tsFeNRRan-kU1TVGiNN2GRq01kxvBWUjU2tv9GjWiTKqldQlHWzF2rjFFFbLnPsupeWgeyvlh8xpijjjI_6CqGMIQDkWY4eKsVrhUIQ5_PaVYkoIzbob878LKInGwp28OHmA0QlfD/s1600/WoWScrnShot_080612_072005.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWYj3tsFeNRRan-kU1TVGiNN2GRq01kxvBWUjU2tv9GjWiTKqldQlHWzF2rjFFFbLnPsupeWgeyvlh8xpijjjI_6CqGMIQDkWY4eKsVrhUIQ5_PaVYkoIzbob878LKInGwp28OHmA0QlfD/s640/WoWScrnShot_080612_072005.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Terrace of the Tiger on the left and the Serpent Springs to the right.</td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
</tbody></table>
So that's the quest chain but there's also a few other things here at Peak of Serenity. Over at the Terrace of the Tiger out to the east is Master Tan <Fist Weapon Vendor> who has a nice selection of different level Handwraps (no graphic) fist weapons, as well as a set of ilvl 282 (so not very good) but awesome looking Tiger Lord's Claws.<br />
<br />
Right next to the east stairs to the Shrine of the Ox there's Master Cannon <Tanner>. Master Cannon can teach you Leatherworking and Skinning, and will also sell you all the armor rewards from the quests so you can pick up say, both headbands for both your specs. In the same location is also Master Marshall <Botanist> who will teach both Herbalism and Inscription. Then Master Hwang <Staff Vendor> who will sell you various level staves and polearms. All the staves (except the level 10 ones) are Int, and there are ilvl 282 polearms for all 3 specs. <br />
<br />
Below the bridge that leads to the Terrace of the Tiger you should see a set of hot springs in front of serpent statue where you'll find Masters Lo and Bier who can teach Fishing and First Aid respectively.<br />
<br />
There's also a Cave of the Crane but there are no vendors here, just an unnecessary monk trainer. However south of the Shrine of the Ox there's a lone Master Brandom who will teach Blacksmithing and Mining.<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJSNalkvsG3WgphHrxFkNoaCR7zotRX5fpkpiI2VTW0ZLlo8SFabaTo0dYL-6NDHo2PDEevYpgBbUUHF4iec61vBFpLbwDczfg7mMzS3CkpBy_yQEN2XITcEP4h-je6g1G3Szwf0_8sAL8/s1600/WoWScrnShot_080612_072235.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJSNalkvsG3WgphHrxFkNoaCR7zotRX5fpkpiI2VTW0ZLlo8SFabaTo0dYL-6NDHo2PDEevYpgBbUUHF4iec61vBFpLbwDczfg7mMzS3CkpBy_yQEN2XITcEP4h-je6g1G3Szwf0_8sAL8/s640/WoWScrnShot_080612_072235.jpg" width="640" /></a></div>
<br />
I love this place and I'll probably spend lots of downtime here just because. There's no rest area though, so I probably won't do that until level 90, but just the fact that they created this place just for us is great. It really is a nice gift to the monks. So until next time, see y'all at the Peak of Serenity!SINisterWyvernhttp://www.blogger.com/profile/12307638188723592814noreply@blogger.com15tag:blogger.com,1999:blog-4273263976380096026.post-29019972796147020402012-07-28T20:42:00.000-04:002012-07-28T20:42:19.847-04:00Changes for the Monk at heart<script src="http://static.wowhead.com/widgets/power.js" type="text/javascript">
</script>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg00mILqBsI_JpFpY3m2i1Bzf9WYQ-QCEzpUCOBZGAsGFDO0rOYHLObJzFY4eiHVxmahGMczMqQSZsv_vE6NsJx30Oivbj0j7s-WhBM16sDrpjFXCnQPWEZsXNJAuuGlHrYCJkfYdNGXn8J/s1600/WoWScrnShot_072812_202541.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="347" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg00mILqBsI_JpFpY3m2i1Bzf9WYQ-QCEzpUCOBZGAsGFDO0rOYHLObJzFY4eiHVxmahGMczMqQSZsv_vE6NsJx30Oivbj0j7s-WhBM16sDrpjFXCnQPWEZsXNJAuuGlHrYCJkfYdNGXn8J/s640/WoWScrnShot_072812_202541.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Sitting on Live waiting for MoP</td></tr>
</tbody></table>
Another Beta build (yes, another!) dropped in here and gave us a few updates. If you saw it on WoWhead News they list a bunch more that show number changes. I'm disregarding those because it may just be a pull error where it returned a value for a lower level or something strange. Anyway here they are.<a name='more'></a>The changes from 15913: <br /><ul>
<li><a href="http://mop.wowhead.com/spell=130610" target="_blank">You Are A Level 90 Monk (New)</a> You're a Level 90 Monk. Grats!</li>
</ul>
<br />
<b>Talents</b><br />
<ul>
<li><a href="http://mop.wowhead.com/spell=116847" target="_blank">Rushing Jade Wind</a>
damage increase buff duration reduced to 8 sec, down from 15 sec.
Brewmaster: Causes Shuffle when cast. Mistweaver: Increases the healing
done by your Spinning Crane Kick by 50% for 12 sec.</li>
</ul>
<br />
<b>Brewmaster</b><br />
<ul>
<li><a href="http://mop.wowhead.com/spell=117906" target="_blank">Mastery: Elusive Brawler</a> now increases your Stagger amount by an additional 4%, up from 2%.</li>
</ul>
<br />
<b>Minor Glyphs</b><br />
<ul>
<li><a href="http://mop.wowhead.com/spell=132005" target="_blank">Glyph of Blackout Kick (New)</a>
Your Blackout Kick always deals 20% additional damage over 4 sec
regardless of positioning but you're unable to trigger the healing
effect. Minor Glyph.</li>
</ul>
Not quite sure what that first one is about. It shows up under abilities, and could just be something for the beta. Of course there's the Rushing Jade Wind change they talked about to make it more appealing for Mistweavers. A straight buff to Brewmasters with the Stagger amount. Finally there we have a glyph for Windwalkers and the new new new way Blackout Kick works so that you can put more focus on the dps portion of it, and lose the healing that happens if you BoKick from the front.<br />
<ul>
</ul>SINisterWyvernhttp://www.blogger.com/profile/12307638188723592814noreply@blogger.com1tag:blogger.com,1999:blog-4273263976380096026.post-47863397568785692882012-07-27T01:20:00.000-04:002012-07-27T01:20:30.065-04:00Kaivax answers feedback<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://a0.twimg.com/profile_images/1633958643/PygmyProfile-sm.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://a0.twimg.com/profile_images/1633958643/PygmyProfile-sm.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Kaivax's twitter profile image</td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
</tbody></table>
Today while I was away at that pit of despair called a job Kaivax took to the forums and gave us a response on both a Windwalker AND a Mistweaver feedback thread.<br />
<a name='more'></a><br />
So I'll start first with the Windwalker thread <a href="http://us.battle.net/wow/en/forum/topic/6079780508" target="_blank">here</a>. Kaivax responds to feedback saying this:<br />
<blockquote class="tr_bq" style="color: blue;">
We agree the rotation feels slightly slower paced in entry level gear than intended.<br /><br />In
an upcoming build we intend to increase the base Energy regeneration to
10/second, up from 8/second (and yes, this will also affect
Brewmasters). We may have to follow this with some damage reductions, as
monks are already performing at an optimal state in our damage tests.
That said, in entry level expansion items, Energy regeneration rates are
always going to feel slower than they should, because we have to tune
things with future gear in mind.<br /><br />Regarding “cleaving” damage
balance, monks in our tests are competitive on 3+ targets via Spinning
Crane Kick rather than Jab in a slightly different rotation. <br /><br />As always, challenging us with specific numbers when outlining your case is very welcome.
</blockquote>
So what comes of this is pretty obvious. They're increasing base regen slightly, so it's not so hard on us before we start picking up haste in gear. The second is what I feel most important. They like our numbers. Knowing are numbers are good will help a lot in class confidence both by those playing it and others in groups/raids.<br />
<br />
The origin thread <a href="http://us.battle.net/wow/en/forum/topic/6079791365" target="_blank">here</a> is about Mistweaver feedback and a lot of issues are brought up throughout to which Kaivax leaves us this response:<br />
<br />
<blockquote class="tr_bq" style="color: blue;">
• Xuen is not scaling with AP converted from SP. We’re in the process of
fixing this. His damage will increase significantly when completed.<br /><br />•
We agree that Rushing Jade Wind isn’t that much of a competitive choice
for Mistweavers in that tier. We’re adding a new effect which will
increase the healing done by the Monk’s Spinning Crane Kick (via
Teachings of the Monastery) after cast.<br /><br />• Revival is intended to
be the Tranquility/Divine Hymn for Monks. We agree it may not be as
competitive as the other healer's timers, so it’s likely we’ll do some
tuning there.<br /><br />• We’re going to be removing the cap of Renewing
Mists (from 10 targets), mainly because the cooldown should be the
limiter of # of active targets, not an arbitrary cap.<br /><br />• Regarding
Uplift not filling the slot of AOE healing, Spinning Crane Kick’s heal
is intended to fill that gap. The healing done by SCK in the live beta
build is bugged and not scaling from spellpower. We've got this fixed in
a future beta patch.<br /><br />• Regarding the melee healing monk, we'd appreciate more detail about what exactly is hampering the subspec from being viable.<br /><br />•
We agree that monks have mana issues right now, but in our tests,
Mistweavers are still doing quite well. Expect healing number reductions
if we do reduce mana costs and/or buff Mana Tea.<br /><br />Lastly, we
welcome any videos + combat log parses of raid tests with Mistweavers
(in both ranged healing and melee healing subspecs), if you guys have
them.
</blockquote>
<br />
For Mistweavers it seems they still have more issues left to go over including fixes to Xuen (after he was just adjusted to be useful for Brewmasters), Rushing Jade Wind, Spinning Crane Kick and mana issues. I think it really helps when the devs make a direct relation of Mistweaver spells to those that already exist and it certainly makes it easier to know where it's supposed to fit in.<br />
<br />
I think the best part of both posts is the call for combat log parses to share our experiences.SINisterWyvernhttp://www.blogger.com/profile/12307638188723592814noreply@blogger.com0tag:blogger.com,1999:blog-4273263976380096026.post-41319393116672425962012-07-26T12:00:00.000-04:002012-07-26T12:00:05.153-04:00So what did I miss?<script src="http://static.wowhead.com/widgets/power.js" type="text/javascript">
</script>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioJy9TFHbQEjGq0n55GRztqbIMgzh4MByO8bZbEZvyxUazSvaclSHElgHcWf8gD4qVINTKTA1XzaFUDW_mTix_pGyHloBXjpkG_dHoJMPCJaWALyHltbZjPwLyXcvr9SouMkSLQn97tSgi/s1600/WoWScrnShot_072612_023151.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="352" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioJy9TFHbQEjGq0n55GRztqbIMgzh4MByO8bZbEZvyxUazSvaclSHElgHcWf8gD4qVINTKTA1XzaFUDW_mTix_pGyHloBXjpkG_dHoJMPCJaWALyHltbZjPwLyXcvr9SouMkSLQn97tSgi/s640/WoWScrnShot_072612_023151.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Zen Flight</td></tr>
</tbody></table>
<br />
I missed a few patches, but as time passes the notes get smaller and smaller. After my investigation of blackout kick they changed it with patch 15762. I also missed the last one 15882. So let's find out just what changed.<br />
<a name='more'></a>Here are the changes that happened here in 15762:<br />
<br />
<b>Spell Changes</b><br />
<ul>
<li><div>
<b><a href="http://www.blogger.com/blogger.g?blogID=4273263976380096026" name="blackout-kick-100784"></a><a class="icontiny" href="http://mop.wowhead.com/spell=100784" rel="diff=15762"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_roundhousekick.gif" /> <span class="tinyicontxt">Blackout Kick</span></a>:</b> Kick with a blast of Chi energy, dealing (12 * 1 * (0.898882 * ((mwb) / (MWS) + 1 * ($owb / 2) * $?$OWS<br />
</div>
</li>
<li><div>
<b><a href="http://www.blogger.com/blogger.g?blogID=4273263976380096026" name="expel-harm-115072"></a><a class="icontiny" href="http://mop.wowhead.com/spell=115072" rel="diff=15762"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_expelharm.gif" /> <span class="tinyicontxt">Expel Harm</span></a>:</b> Instantly heals yourself for (3.15 * 1 * (0.898882 * ((mwb) / (MWS) + 1 * ($owb / 2) * $?$OWS<br />
</div>
</li>
</ul>
<b>Talents and Specialization</b><br />
<ul>
<li><div>
<b><a href="http://www.blogger.com/blogger.g?blogID=4273263976380096026" name="invoke-xuen-the-white-tiger-123904"></a><a class="icontiny" href="http://mop.wowhead.com/spell=123904" rel="diff=15762"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_summontigerstatue.gif" /> <span class="tinyicontxt">Invoke Xuen, the White Tiger</span></a>:</b>
Invokes the White Tiger Celestial, summoning an effigy at the command
of the caster. The effigy will assist you, attacking your primary target
and also inflicting tiger lightning every 6 sec to 3 nearby enemies within 10 yards dealing 1455 damage over 5 sec. Lasts for 45 sec.</div>
</li>
</ul>
<ul>
<li><div>
<b><a class="icontiny" href="http://mop.wowhead.com/spell=126046" rel="diff=15762"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_rogue_cheatdeath.gif" /> <span class="tinyicontxt">Adaptation</span></a>:</b> When you are disarmed, your chance to dodge is increased by <ins class="diffmod"></ins><br />
25% for 5 sec.<br />
</div>
</li>
<li><div>
<b><a href="http://www.blogger.com/blogger.g?blogID=4273263976380096026" name="avert-harm-115213"></a><a class="icontiny" href="http://mop.wowhead.com/spell=115213" rel="diff=15762"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/monk_ability_avertharm.gif" /> <span class="tinyicontxt">Avert Harm</span></a>:</b> You reduce the damage taken by all nearby party and raid <ins class="diffmod"></ins><br />
members<br />
within 10 yards by 50%, and cause half of all remaining damage they
take to be re-directed to you. Lasts for 15 sec. Avert Harm is
cancelled if you reach 10% or lower health.</div>
</li>
<li><div>
<b><a href="http://www.blogger.com/blogger.g?blogID=4273263976380096026" name="brewmaster-training-117967"></a><a class="icontiny" href="http://mop.wowhead.com/spell=117967" rel="diff=15762"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/spell_monk_brewmastertraining.gif" /> <span class="tinyicontxt">Brewmaster Training</span></a>:</b> You become adept in the ways of the Brewmaster, amplifying <ins class="diffmod"></ins><br />
four of your abilities. Spear Hand Strike Spear Hand Strike no longer costs Energy<br />
.
Fortifying Brew Also increases your Stagger amount by 20% while
active. Tiger Palm When you deal damage with Tiger Palm the amount of
your next Guard is increased by 5%. Lasts 30 sec. Stacks up to 3 times.
Blackout Kick After you Blackout Kick, you gain Shuffle, increasing
your parry chance by 30% and your Stagger amount by an additional 20%
for 6 sec.</div>
</li>
<li><div>
<b><a href="http://www.blogger.com/blogger.g?blogID=4273263976380096026" name="dizzying-haze-115180"></a><a class="icontiny" href="http://mop.wowhead.com/spell=115180" rel="diff=15762"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_drunkenhaze.gif" /> <span class="tinyicontxt">Dizzying Haze</span></a>:</b>
You hurl a keg of your finest brew, reducing the movement speed of all
enemies within 8 yards by 50%. Deals a high amount of threat. Affected
targets have a 3% chance to have their <ins class="diffmod"></ins><br />
melee <br />
attacks misfire and strike themselves instead for 1095 damage.</div>
</li>
<li><div>
<b><a href="http://www.blogger.com/blogger.g?blogID=4273263976380096026" name="renewing-mist-115151"></a><a class="icontiny" href="http://mop.wowhead.com/spell=115151" rel="diff=15762"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_renewingmists.gif" /> <span class="tinyicontxt">Renewing Mist</span></a>:</b> You surround the target with healing mists, restoring 3807 health every 3 sec for 20 sec. Generates <ins class="diffmod"></ins><br />
1<br />
Chi. Renewing Mist travels to closest nearby injured party and raid <ins class="diffmod">members</ins> within 20 yards, up to 3 times. Maximum 10 targets can have your Renewing Mist at any one time.</div>
</li>
<li><div>
<b><a href="http://www.blogger.com/blogger.g?blogID=4273263976380096026" name="revival-115310"></a><a class="icontiny" href="http://mop.wowhead.com/spell=115310" rel="diff=15762"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/spell_shaman_blessingofeternals.gif" /> <span class="tinyicontxt">Revival</span></a>:</b> Instantly heals all party and raid <ins class="diffmod"></ins><br />
members<br />
within vision for 5583, and clears them of any harmful Magical, Poison and Disease effects.</div>
</li>
<li><div>
<b><a href="http://www.blogger.com/blogger.g?blogID=4273263976380096026" name="sparring-116023"></a><a class="icontiny" href="http://mop.wowhead.com/spell=116023" rel="diff=15762"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_sparring.gif" /> <span class="tinyicontxt">Sparring</span></a>:</b>
When you are attacked by a melee enemy in front of you, you begin to
spar their attacks, increasing your chance to parry by 5% for 10 sec.
This effect has a 30 sec cooldown. When you attack them back, Sparring
is amplified by an additional 5%. Stacks up to 3 times.</div>
</li>
<li><div>
<b><a href="http://www.blogger.com/blogger.g?blogID=4273263976380096026" name="stance-of-the-sturdy-ox-115069"></a><a class="icontiny" href="http://mop.wowhead.com/spell=115069" rel="diff=15762"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/monk_stance_drunkenox.gif" /> <span class="tinyicontxt">Stance of the Sturdy Ox</span></a>:</b>
Reduces damage taken by 20%, increases Energy regeneration by 30%,
reduces the chance to be critically hit by 6%, increases your total
health by 30% and allows you to Stagger damage. Stagger You shrug off <ins class="diffmod"></ins><br />
physical<br />
attacks, causing 70% of the damage to happen instantly and the remaining 30% to be divided over 10 sec.</div>
</li>
</ul>
<b>Glyphs</b><br />
<div>
<ul>
<li><b><a href="http://www.blogger.com/blogger.g?blogID=4273263976380096026" name="glyph-of-sparring-125673"></a><a class="icontiny" href="http://mop.wowhead.com/spell=125673" rel="diff=15762"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_sparring.gif" /> <span class="tinyicontxt">Glyph of Sparring</span></a>:</b> While Sparring, you also have a 5% chance to deflect spells from attackers in front of you, stacking up <ins class="diffmod">to </ins>3 times.</li>
</ul>
Patch 15882 had even fewer changes for us:<br />
<br />
<b>Spell Changes</b><br />
<ul>
<li><div>
<b><a href="http://www.blogger.com/blogger.g?blogID=4273263976380096026" name="spinning-crane-kick-101546"></a><a class="icontiny" href="http://mop.wowhead.com/spell=101546" rel="diff=15882"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_cranekick_new.gif" /> <span class="tinyicontxt">Spinning Crane Kick</span></a>:</b> You spin while kicking in the air, dealing (1.59 * 1 * (0.898882 * ((mwb) / (MWS) + 1 * ($owb / 2) * $?$OWS</div>
</li>
<li><div>
<b><a href="http://www.blogger.com/blogger.g?blogID=4273263976380096026" name="zen-meditation-115176"></a><a class="icontiny" href="http://mop.wowhead.com/spell=115176" rel="diff=15882"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_zenmeditation.gif" /> <span class="tinyicontxt">Zen Meditation</span></a>:</b> Reduces all damage taken by 99% and redirects to you <ins class="diffmod"></ins><br />
up to 1<br />
harmful spells cast against party and raid members within 30 yards.
Lasts 8 sec. Being the victim of a melee attack will break your
meditation, cancelling the effect.</div>
</li>
</ul>
<b>Talents and Specialization</b><br />
<ul>
<li><div>
<b><a href="http://www.blogger.com/blogger.g?blogID=4273263976380096026" name="invoke-xuen-the-white-tiger-123904"></a><a class="icontiny" href="http://mop.wowhead.com/spell=123904" rel="diff=15882"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_summontigerstatue.gif" /> <span class="tinyicontxt">Invoke Xuen, the White Tiger</span></a>:</b>
Invokes the White Tiger Celestial, summoning an effigy at the command
of the caster. The effigy will assist you, attacking your primary target
and also inflicting tiger lightning every 6 sec to 3 nearby enemies
within 10 yards dealing 1455 damage over 5 sec. Lasts for 45 sec. <ins class="diffmod"></ins><br />
Xuen will also provoke the target for Brewmaster Monks.<br />
</div>
</li>
<li><div>
<b><a href="http://www.blogger.com/blogger.g?blogID=4273263976380096026" name="rushing-jade-wind-116847"></a><a class="icontiny" href="http://mop.wowhead.com/spell=116847" rel="diff=15882"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_rushingjadewind.gif" /> <span class="tinyicontxt">Rushing Jade Wind</span></a>:</b>
You summon a whirling tornado that travels 0 yards in front of you,
dealing 4608 to 5463 Nature damage to all targets in its path and
increasing damage taken by your Spinning Crane Kick by 30% <ins class="diffmod"></ins><br />
for 15 sec. Also triggers Shuffle for Brewmaster Monks.<br />
</div>
</li>
</ul>
<b>Glyphs</b><ul>
<li><b> </b><b><a href="http://www.blogger.com/blogger.g?blogID=4273263976380096026" name="glyph-of-uplift-125669"></a><a class="icontiny" href="http://mop.wowhead.com/spell=125669" rel="diff=15882"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_uplift.gif" /> <span class="tinyicontxt">Glyph of Uplift</span></a>:</b> Your Uplift no longer costs Chi, but instead costs 6% Mana.</li>
</ul>
I also picked up on a blue post talking about Xuen's taunt ability. They're intending to force Xuen to fixate on the target it's cast upon (until dead) such that it won't just switch to your current target and taunt it off the Brewmaster using him. So that's a known issue they're currently working on.<br />
<br />
Don't forget to check out my links to other blogs:<br />
<ul>
<li>Chase has a post talking shortly about Tiger Strikes: <a href="http://worldofmonkcraft.com/2012/06/tiger-strikes-math/">http://worldofmonkcraft.com/2012/06/tiger-strikes-math/</a></li>
</ul>
<ul>
<li>Monk and Monk has a State of the Monk post: <a href="http://www.disargeria.net/2012/07/15/state-of-the-monk-my-monk-feedback/">http://www.disargeria.net/2012/07/15/state-of-the-monk-my-monk-feedback/</a></li>
</ul>
<ul>
<li>And there's a new one I'm going to add to my list: Elusive Brawler! talking here about the last changes as they apply to the Brewmaster spec: <a href="http://elusivebrawler.blogspot.com/2012/07/zen-sphere-meditation-and-sturdy-ox.html">http://elusivebrawler.blogspot.com/2012/07/zen-sphere-meditation-and-sturdy-ox.html</a></li>
</ul>
<br />
So, I know I talked about a glyph post before so I'll make that my very next one I swear. I'm over my distractions and being reclusive so expect more as we amp up for the Mists release on <u><b>September 25th!</b></u></div>SINisterWyvernhttp://www.blogger.com/profile/12307638188723592814noreply@blogger.com0tag:blogger.com,1999:blog-4273263976380096026.post-46491133950639823212012-07-17T01:02:00.002-04:002012-07-26T02:54:58.263-04:00Falling off the edge of the worldSo just a quick post to say that I did not die or even anything horrible, no accidents, I just got distracted. I fell off the edge of Azeroth and landed in Sanctuary and basically every bit of free time was spent there.<br />
<br />
Anyway, I apologize for the lack of, well, everything. So give me a little bit and I shall catch up to everything I've missed and even take a fresh look again at all the specs.SINisterWyvernhttp://www.blogger.com/profile/12307638188723592814noreply@blogger.com4tag:blogger.com,1999:blog-4273263976380096026.post-24997254465964114562012-05-21T15:00:00.000-04:002012-05-21T15:00:03.029-04:00The Shifting Winds<script src="http://static.wowhead.com/widgets/power.js" type="text/javascript">
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Well beta patch 15699 is out and it decided to have an impact on the Windwalker rotation I talked about recently. There were a good number of changes for us this build other than just Blackout Kick. There's a new spell that is similar, yet different, to the Druid's Teleport: Moonglade called Zen Pilgrimage. Other major changes include the shielding effect from Statue of the Black Ox, the Ox Stance itself, and Chi Burst actually doing a meaningful amount of damage.<br />
<a name='more'></a>So straight from Wowheadnews build 15699 changes:<br />
<br />
<b>Spell Changes</b><br />
<ul>
<li><div>
<b><a href="" name="blackout-kick-100784"></a><a class="icontiny" href="http://mop.wowhead.com/spell=100784" rel="diff=15699"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_roundhousekick.gif" /> <span class="tinyicontxt">Blackout Kick</span></a>:</b> Kick with a blast of Chi energy, dealing (6 * 1 * (0.898882 * ((mwb) / (MWS) + 1 * ($owb / 2) * $?$OWS</div>
</li>
<li><div>
<b><a href="" name="expel-harm-115072"></a><a class="icontiny" href="http://mop.wowhead.com/spell=115072" rel="diff=15699"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_expelharm.gif" /> <span class="tinyicontxt">Expel Harm</span></a>:</b>
Instantly heals yourself for 979 to 1136, and causes 100% of the amount
healed to instantly be dealt to a nearby enemy as damage within 10
yards. Generates 1 Chi.</div>
</li>
<li><div>
<b><a href="" name="grapple-weapon-117368"></a><a class="icontiny" href="http://mop.wowhead.com/spell=117368" rel="diff=15699"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_warrior_disarm.gif" /> <span class="tinyicontxt">Grapple Weapon</span></a>:</b> You fire off a rope spear, grappling the target's<del class="diffmod"> non-ranged</del>
weapons and shield, returning them to you for 10 sec. If you steal a
better main-hand weapon, your damage or healing will be increased by 5%
or damage taken reduced by 5%.</div>
</li>
<li><div>
<b><a href="" name="leer-of-the-ox-115543"></a><a class="icontiny" href="http://mop.wowhead.com/spell=115543" rel="diff=15699"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_leeroftheox.gif" /> <span class="tinyicontxt">Leer of the Ox</span></a>:</b>
Your Ox Statue stirs hatred in the target, reducing their movement
speed by 50% and causing them to attack your Black Ox Statue for 8 sec.
The statue must be within 40 yards of the target. Requires Black Ox
Statue to be active.</div>
</li>
<li><div>
<b><a href="" name="provoke-115546"></a><a class="icontiny" href="http://mop.wowhead.com/spell=115546" rel="diff=15699"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_provoke.gif" /> <span class="tinyicontxt">Provoke</span></a>:</b> You mock the target, causing them to rush towards you with a 50% increased movement speed.<del class="diffmod">If targeting your Statue of the Black Ox, you Provoke all enemies within an 8 yard radius of your statue.</del></div>
</li>
<li><div>
<b><a href="" name="stance-of-the-fierce-tiger-103985"></a><a class="icontiny" href="http://mop.wowhead.com/spell=103985" rel="diff=15699"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/monk_stance_whitetiger.gif" /> <span class="tinyicontxt">Stance of the Fierce Tiger</span></a>:</b> Increases damage done by 20% and increases the amount of Chi generated by your Jab and Expel Harm abilities by 1.</div>
</li>
<li><div>
<b><a href="" name="tiger-palm-100787"></a><a class="icontiny" href="http://mop.wowhead.com/spell=100787" rel="diff=15699"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_tigerpalm.gif" /> <span class="tinyicontxt">Tiger Palm</span></a>:</b> Attack with the palm of your hand, dealing (5 * 1 * (0.898882 * ((mwb) / (MWS) + 1 * ($owb / 2) * $?$OWS</div>
</li>
<li><div>
<b><a href="" name="zen-flight-125883"></a><a class="icontiny" href="http://mop.wowhead.com/spell=125883" rel="diff=15699"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_druid_flightform.gif" /> <span class="tinyicontxt">Zen Flight</span></a>:</b> You fly through the air at a quick speed on a meditative cloud for 30 sec.</div>
</li>
</ul>
<b>Talents and Specialization</b><ul>
<li><div>
<b><a href="" name="ascension-115396"></a><a class="icontiny" href="http://mop.wowhead.com/spell=115396" rel="diff=15699"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_ascension.gif" /> <span class="tinyicontxt">Ascension</span></a>:</b> Increases the amount of maximum Chi by 1.</div>
</li>
<li><div>
<b><a href="" name="celerity-115173"></a><a class="icontiny" href="http://mop.wowhead.com/spell=115173" rel="diff=15699"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_quipunch.gif" /> <span class="tinyicontxt">Celerity</span></a>:</b> <del class="diffmod">You can</del><ins class="diffmod">Allows you to</ins> Roll and Chi Torpedo more often, increases <del class="diffmod">the</del><ins class="diffmod">their maximum</ins> number of charges by 1, and <del class="diffmod">reducing the</del><ins class="diffmod">reduces their</ins> cooldown by 5 sec.</div>
</li>
<li><div>
<b><a href="" name="charging-ox-wave-119392"></a><a class="icontiny" href="http://mop.wowhead.com/spell=119392" rel="diff=15699"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_chargingoxwave.gif" /> <span class="tinyicontxt">Charging Ox Wave</span></a>:</b> A mighty Ox effigy rushes <del class="diffmod">towards</del><ins class="diffmod">forward</ins> 30 yards in front of you, stunning all enemies within its path for 3 sec.</div>
</li>
<li><div>
<b><a href="" name="chi-burst-123986"></a><a class="icontiny" href="http://mop.wowhead.com/spell=123986" rel="diff=15699"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/spell_arcane_arcanetorrent.gif" /> <span class="tinyicontxt">Chi Burst</span></a>:</b> You summon a torrent of Chi energy to the target, dealing <del class="diffmod">1013 damage, and healing a nearby injured friendly target within 10 yards of the target for 1013</del><ins class="diffmod">10886 damage to all enemies, and (16914 + (AP * 0.775)) healing to all allies in its path. Chi Burst will always heal the Monk</ins>. While casting Chi Burst, you continue to dodge and parry.</div>
</li>
<li><div>
<b><a href="" name="chi-torpedo-115008"></a><a class="icontiny" href="http://mop.wowhead.com/spell=115008" rel="diff=15699"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_quitornado.gif" /> <span class="tinyicontxt">Chi Torpedo</span></a>:</b> Torpedo a distance in front of you, dealing <del class="diffmod">5.52 * 1 * (0.898882 * ((mwb) / (MWS) + 1 * ($owb / 2) * $?$OWS</del><ins class="diffmod">1519 damage to all enemies and (1519 + (AP * .414)) healing to all allies in your path. Chi Torpedo replaces Roll.</ins></div>
</li>
<li><div>
<b><a href="" name="chi-wave-115098"></a><a class="icontiny" href="http://mop.wowhead.com/spell=115098" rel="diff=15699"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_chiwave.gif" /> <span class="tinyicontxt">Chi Wave</span></a>:</b> You cause a wave of Chi energy to flow through friend and foe, dealing 2053 damage or 1806 healing. Bounces up to 5 times to <ins class="diffmod">the nearest </ins>targets within 20 yards. <ins class="diffmod">When bouncing to allies, Chi Wave will prefer those injured over full health.</ins></div>
</li>
<li><div>
<b><a href="" name="deadly-reach-119397"></a><a class="icontiny" href="http://mop.wowhead.com/spell=119397" rel="diff=15699"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_deadlyreach.gif" /> <span class="tinyicontxt">Deadly Reach</span></a>:</b> Your Paralysis ability is now usable from 40 yards away.</div>
</li>
<li><div>
<b><a href="" name="healing-elixirs-122280"></a><a class="icontiny" href="http://mop.wowhead.com/spell=122280" rel="diff=15699"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_jasmineforcetea.gif" /> <span class="tinyicontxt">Healing Elixirs</span></a>:</b> Anytime you drink from a Brew or Tea, you gain 10% of your total health. This effect cannot occur more than once every 15 sec.</div>
</li>
<li><div>
<b><a href="" name="invoke-xuen-the-white-tiger-123904"></a><a class="icontiny" href="http://mop.wowhead.com/spell=123904" rel="diff=15699"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_summontigerstatue.gif" /> <span class="tinyicontxt">Invoke Xuen, the White Tiger</span></a>:</b>
Invokes the White Tiger Celestial, summoning an effigy at the command
of the caster. The effigy will assist you, attacking your primary target
and also inflicting tiger lightning every 6 sec to the 3 lowest health
nearby enemies within 10 yards dealing 1455 damage over 5 sec. Lasts
for 45 sec.</div>
</li>
<li><div>
<b><a href="" name="power-strikes-121817"></a><a class="icontiny" href="http://mop.wowhead.com/spell=121817" rel="diff=15699"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_powerstrikes.gif" /> <span class="tinyicontxt">Power Strikes</span></a>:</b>
Your Jab generates an additional Chi when used. This effect has a 15
sec cooldown. If you are already at maximum Chi, a Chi Sphere will be
summoned near you.</div>
</li>
<li><div>
<b><a href="" name="rushing-jade-wind-116847"></a><a class="icontiny" href="http://mop.wowhead.com/spell=116847" rel="diff=15699"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_rushingjadewind.gif" /> <span class="tinyicontxt">Rushing Jade Wind</span></a>:</b>
You summon a whirling tornado that travels 0 yards in front of you,
dealing 4608 Nature damage to all targets in its path and increasing
damage taken by your Spinning Crane Kick by 30%. For 8 sec <del class="diffmod">sec </del>after you cast Rushing Jade Wind, you move at 100% speed while using Spinning Crane Kick.</div>
</li>
<li><div>
<b><a href="" name="tigers-lust-116841"></a><a class="icontiny" href="http://mop.wowhead.com/spell=116841" rel="diff=15699"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/tradeskill_inscription_whitetiger.gif" /> <span class="tinyicontxt">Tiger's Lust</span></a>:</b>
Instantly clears the target of all immobilizing and movement impairing
effects, and increases their movement speed by 70% for 6 sec.</div>
</li>
<li><div>
<b><a href="" name="zen-sphere-124081"></a><a class="icontiny" href="http://mop.wowhead.com/spell=124081" rel="diff=15699"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_forcesphere.gif" /> <span class="tinyicontxt">Zen Sphere</span></a>:</b> Forms a Zen Sphere above the target, healing the target for (1171<ins class="diffmod"> + (AP * 0.7185</ins>))
every 2 sec and dealing 1 damage to the nearest enemy within 10 yards
every 2 sec for 16 sec. Only one Zen Sphere can be summoned at any one
time. If Zen Sphere is cast again while active, the Zen Sphere will
detonate, dealing 2135 damage and (1971 + (<ins class="diffmod">AP * 1.13)) </ins>healing to all targets within 10 yards.</div>
</li>
</ul>
<ul>
<li><div>
<b><a href="" name="brewmaster-training-117967"></a><a class="icontiny" href="http://mop.wowhead.com/spell=117967" rel="diff=15699"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/spell_monk_brewmastertraining.gif" /> <span class="tinyicontxt">Brewmaster Training</span></a>:</b>
You become adept in the ways of the Brewmaster, amplifying two of your
spells. Fortifying Brew Also increases your Stagger amount by 20% while
active. Tiger Palm When you deal damage with Tiger Palm the amount of
your next Guard is increased by 5%. Lasts 30 sec. Stacks up to 3 times.
Blackout Kick After you Blackout Kick, you gain Shuffle, increasing
your parry chance by 30% and your Stagger amount by an additional 20%
for 6 sec.</div>
</li>
<li><div>
<b><a href="" name="dual-wield-124146"></a><a class="icontiny" href="http://mop.wowhead.com/spell=124146" rel="diff=15699"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_dualwield.gif" /> <span class="tinyicontxt">Dual Wield</span></a>:</b> You may equip one-handed weapons in your off-hand.</div>
</li>
<li><div>
<b><a href="" name="enveloping-mist-124682"></a><a class="icontiny" href="http://mop.wowhead.com/spell=124682" rel="diff=15699"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/spell_shaman_spiritlink.gif" /> <span class="tinyicontxt">Enveloping Mist</span></a>:</b> Heals the target for 60768 to 70614 over 6 sec, and increases the healing the target <del class="diffmod">recieves</del><ins class="diffmod">receives</ins> from your Soothing Mists by 30%. If cast while channeling Soothing Mists, Enveloping Mist will be instant cast.</div>
</li>
<li><div>
<b><a href="" name="internal-medicine-115451"></a><a class="icontiny" href="http://mop.wowhead.com/spell=115451" rel="diff=15699"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/inv_emberweavebandage2.gif" /> <span class="tinyicontxt">Internal Medicine</span></a>:</b> Your Detox spell now also clears all Magical effects when used.</div>
</li>
<li><div>
<b><a href="" name="sparring-116023"></a><a class="icontiny" href="http://mop.wowhead.com/spell=116023" rel="diff=15699"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_sparring.gif" /> <span class="tinyicontxt">Sparring</span></a>:</b> When you are attacked by a melee enemy in front of<ins class="diffmod"> you</ins>,
you begin to spar their attacks, increasing your chance to parry by 5%
for 10 sec. This effect has a 30 sec cooldown. When you attack them
back, Sparring is amplified by an additional 5%. Stacks up to 3 times.</div>
</li>
<li><div>
<b><a href="" name="stance-of-the-sturdy-ox-115069"></a><a class="icontiny" href="http://mop.wowhead.com/spell=115069" rel="diff=15699"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/monk_stance_drunkenox.gif" /> <span class="tinyicontxt">Stance of the Sturdy Ox</span></a>:</b>
Reduces damage taken by 20%, increases Energy regeneration by 30%,
reduces the chance to be critically hit by 6%, increases your total
health by 30% and allows you to Stagger damage. Stagger You shrug off <ins class="diffmod">melee </ins>attacks, causing 70% of the damage to happen instantly and the remaining 30% to be divided over 10 sec.</div>
</li>
<li><div>
<b><a href="" name="stance-of-the-wise-serpent-115070"></a><a class="icontiny" href="http://mop.wowhead.com/spell=115070" rel="diff=15699"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/monk_stance_wiseserpent.gif" /> <span class="tinyicontxt">Stance of the Wise Serpent</span></a>:</b>
Increases healing done by 20%, replaces your Energy resource with Mana,
grants hit and expertise equal to 50% Spirit gained from items or
effects. <del class="diffmod">Attack power increased equal to your spell</del><ins class="diffmod">Your attack power is equal to 200% of your spell power, and you no longer benefit from other sources of attack</ins>
power. In addition, you also gain Eminence, causing you to heal the
lowest health nearby target within 20 yards for an amount equal to 50%
of non-auto attack damage you deal.</div>
</li>
<li><div>
<b><a href="" name="summon-black-ox-statue-115315"></a><a class="icontiny" href="http://mop.wowhead.com/spell=115315" rel="diff=15699"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/monk_ability_summonoxstatue.gif" /> <span class="tinyicontxt">Summon Black Ox Statue</span></a>:</b>
Summons a Black Ox Statue at the target location. Lasts for 15 min.
Only one Black Ox Statue can be summoned at any one time. The Black Ox
Statue interacts with your Provoke and Leer of the Ox abilities.
Sancturary of the Ox (Passive) Everytime the Monk deals (<del class="diffmod">damage equal to 50% of their health</del><ins class="diffmod">AP * 16) damage</ins>,
the Black Ox statue will cast Guard on an injured party or raid member
within 40 yards absorbing 14232 damage lasting 30 sec. This effect
cannot be cast onto the Monk.</div>
</li>
<li><div>
<b><a href="" name="teachings-of-the-monastery-116645"></a><a class="icontiny" href="http://mop.wowhead.com/spell=116645" rel="diff=15699"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/passive_monk_teachingsofmonastery.gif" /> <span class="tinyicontxt">Teachings of the Monastery</span></a>:</b>
You become adept in the ways of the Mistweaver, amplifying two of your
abilities. Surging Mist When you Tiger Palm, you gain Vital Mists
reducing the cast time and mana cost of your next Surging Mist by 20%.
Stacks up to 5 times. Lasts 30 sec. Spinning Crane Kick While
channeling Spinning Crane Kick, you also heal nearby allies for 3713
every 1 sec for 3 sec.</div>
</li>
<li><div>
<b><a href="" name="vengeance-120267"></a><a class="icontiny" href="http://mop.wowhead.com/spell=120267" rel="diff=15699"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/inv_shield_71.gif" /> <span class="tinyicontxt">Vengeance</span></a>:</b> Each time you take damage, you gain 5% of the damage taken as attack power, up to a maximum of 10% of your health.</div>
</li>
</ul>
<b>Glyphs</b><ul>
<li><div>
<b><a href="" name="glyph-of-breath-of-fire-123394"></a><a class="icontiny" href="http://mop.wowhead.com/spell=123394" rel="diff=15699"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_breathoffire.gif" /> <span class="tinyicontxt">Glyph of Breath of Fire</span></a>:</b> When you use Breath of Fire on targets that have 3 stacks of Dizzying Haze, they become Disoriented for 3 sec.</div>
</li>
<li><div>
<b><a href="" name="glyph-of-dizzying-haze-123399"></a><a class="icontiny" href="http://mop.wowhead.com/spell=123399" rel="diff=15699"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_drunkenhaze.gif" /> <span class="tinyicontxt">Glyph of Dizzying Haze</span></a>:</b> You apply two stacks of Dizzying Haze when cast, instead of one.</div>
</li>
<li><div>
<b><a href="" name="glyph-of-guard-123401"></a><a class="icontiny" href="http://mop.wowhead.com/spell=123401" rel="diff=15699"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_guard.gif" /> <span class="tinyicontxt">Glyph of Guard</span></a>:</b> Increases the amount your Guard absorbs by 10%, but your Guard can only absorb magical damage.</div>
</li>
<li><div>
<b><a href="" name="glyph-of-mana-tea-123763"></a><a class="icontiny" href="http://mop.wowhead.com/spell=123763" rel="diff=15699"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/monk_ability_cherrymanatea.gif" /> <span class="tinyicontxt">Glyph of Mana Tea</span></a>:</b> Your Mana Tea is instant instead of channeled and consumes two stacks when used, but causes a 10 sec cooldown.</div>
</li>
<li><div>
<b><a href="" name="glyph-of-renewing-mists-123334"></a><a class="icontiny" href="http://mop.wowhead.com/spell=123334" rel="diff=15699"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_renewingmists.gif" /> <span class="tinyicontxt">Glyph of Renewing Mists</span></a>:</b>
Your Renewing Mists travels to the furthest injured target within 40
yards rather than the closest injured target within 20 yards.</div>
</li>
<li><div>
<b><a href="" name="glyph-of-spinning-fire-blossom-123405"></a><a class="icontiny" href="http://mop.wowhead.com/spell=123405" rel="diff=15699"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_explodingjadeblossom.gif" /> <span class="tinyicontxt">Glyph of Spinning Fire Blossom</span></a>:</b>
Your Spinning Fire Blossom requires an enemy target rather than
traveling in front of you, but is no longer capable of rooting targets.</div>
</li>
<li><div>
<b><a href="" name="glyph-of-surging-mist-120483"></a><a class="icontiny" href="http://mop.wowhead.com/spell=120483" rel="diff=15699"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_surgingmist.gif" /> <span class="tinyicontxt">Glyph of Surging Mist</span></a>:</b> Your Surging Mist no longer requires a target, and instead heals the lowest health target within 40 yards.</div>
</li>
</ul>
<br />
As you can see a lot of the changes are just minor things like spell types and wording (as in the case of Celerity or Tiger Stance. Like I said up top, you can see Chi Burst changed from around 1k damage to about 10k base. It's showing right now in Brewmaster spec as 15k damage and 24k healing done. Expel Harm is showing the opposite, saying it will only heal for about 1k but it does do the correct amount.<br />
<br />
Another one of the changes is to the Brewmaster's Ox Stance. I'm honestly not sure if it's just a wording change or that we used to be able to stagger magic attacks and it's now a nerf to only melee attacks (I honestly haven't tested as much on my week off as I intended to, what with Diablo 3 and all. SINister#1801 btw.)<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEju5xHAKIt8ECHBc4KM19kVa_lFd0w4O-8L6vOo-jzCMka_7YbI3PBvKqFo19ubwzreiEmre6Y6y9QD-AzrqEpxsOheqHeF73ahDechkvmoG9u-wktFd24waH6ksrdef9iOXIQhUqjoZ35M/s1600/BoKvsTP.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="130" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEju5xHAKIt8ECHBc4KM19kVa_lFd0w4O-8L6vOo-jzCMka_7YbI3PBvKqFo19ubwzreiEmre6Y6y9QD-AzrqEpxsOheqHeF73ahDechkvmoG9u-wktFd24waH6ksrdef9iOXIQhUqjoZ35M/s400/BoKvsTP.jpg" width="400" /></a></div>
<br />
<br />
The big question on my mind is Blackout Kick. What is going on with that? Now obviously it still has the effect for Brewmasters, but for Windwalkers? While it's described as doing more damage than Tiger Palm what it was actually hitting for for me on the beta (at the dummy) was only 1-2k more than Tiger Palm! Blackout Kick has retained its 2 Chi cost for now though. Making it completely and utterly useless to Windwalkers. There's no reason whatsoever to not just Tiger Palm instead. You can see the top and bottom lines of the image above that Blackout Kick hit for 13,702, and Tiger Palm hit for 12,432. Hopefully we can get some clarification on it soon. Perhaps a blue post on what the current idea for the Windwalker rotation is or what the overall big picture intent is.<br />
<br />
I'm going to go over the glyphs here soon as they currently stand however last I checked they still can't be obtained.SINisterWyvernhttp://www.blogger.com/profile/12307638188723592814noreply@blogger.com0tag:blogger.com,1999:blog-4273263976380096026.post-9534482475587528882012-05-14T09:28:00.000-04:002012-05-14T09:28:19.512-04:00The Windwalker Rotation Implementation Extrapolation<iframe allowfullscreen="" frameborder="0" height="480" src="http://www.youtube.com/embed/kS1HK1l5K_k" width="853"></iframe><br />
<a href="http://mop.wowhead.com/spell=100787" target="_blank">Tiger Palm</a> has just changed majorly on the beta from doing bonus damage above 50% enemy health, to applying a stacking debuff that gives 5%/10%/15% Armor "Penetration" for 15 seconds that is called <a href="http://mop.wowhead.com/spell=125359" target="_blank">Tiger Power</a>. This of course changes everything for the previous proposed rotation.<br />
<a name='more'></a><br />
Now, I did talk about this a little bit before and this is what I had come up with (adding Fists of Fury):<br />
<br />
<ul>
<li>Touch of Death (mob health < your health) </li>
<li>Fists of Fury </li>
<li>Rising Sun Kick (both for the damage it does and the +10% damage debuff it gives)</li>
<li>Mastery procs: Tiger Palm >50% or Blackout Kick <50%</li>
<li>Tiger Palm > 50% || Blackout Kick <50%</li>
<li>Mastery Procs: Tiger Palm <50% or Blackout Kick >50% </li>
<li>Jab (For Chi)</li>
</ul>
Now that Tiger Palm allows you to ignore enemy armor I think it adds in more complexity. Keep in mind I'm still kind of new to this all, so I could be entirely wrong. I'm actually READING posts on EJ to learn more. There's actually nothing about the new Tiger Palm, just a lot about Blackout Kick dot stacking, but I have the following in mind right now:<br />
<br />
<ul>
<li>Touch of Death (mob health < your health) </li>
<li>Tiger Palm (if buff is going to fall off or < 3 stacks)</li>
<li>Tigereye Brew (at 10 stacks, <u>do not waste stacks</u>)</li>
<li>Rising Sun Kick (to apply debuff) </li>
<li>Fists of Fury
</li>
<li>Rising Sun Kick (debuff already applied)</li>
<li>Mastery procs: Tiger Palm or Blackout Kick <50%</li>
<li>Tiger Palm >50% (as it does more dpc than BoK) </li>
<li>Blackout Kick <50%</li>
<li>Mastery Procs: Blackout Kick >50% </li>
<li>Jab (For Chi)</li>
</ul>
I think? Maybe? I don't see any particular glaring issues but it IS early in the day. The only thing might be the buff order. What's needed first? The 10% more damage or 15% armor pen? Could be 5% armor pen, then 10% damage, then 10% and 15% armor pen. Is keeping up Tiger Power Maybe blackout kick mastery proc higher just because it doesn't cost chi? DPC is nice but that doesn't provide highest DPS. It needs pared down I think. The mastery makes it worse I think. It's kind of like Ret Pally on live right now where you get a proc but you hit Crusader Strike instead because you need Holy Power. It's just a mess<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwJ33DmAjlsIHMZH6kfS3Zu9qpVQqV4QuGGLcCt43b5gc7kD2TLg_gRiGds480OlM-SzUzUtirEGtNvwGyuMj0AVONIRSGf40UTTIZ156Mv3tbNAMt7qyIF0VI_26eQb4eYV3fxSwScX09/s1600/WoWScrnShot_051412_092128.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwJ33DmAjlsIHMZH6kfS3Zu9qpVQqV4QuGGLcCt43b5gc7kD2TLg_gRiGds480OlM-SzUzUtirEGtNvwGyuMj0AVONIRSGf40UTTIZ156Mv3tbNAMt7qyIF0VI_26eQb4eYV3fxSwScX09/s640/WoWScrnShot_051412_092128.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Touch of Karma's visual effect</td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
</tbody></table>
In addendum I noted before how it was actually difficult to clear heroic Forge of Souls as an 86 Windwalker. The new spell <a href="http://mop.wowhead.com/spell=122470" target="_blank">Touch of Karma</a> should help alleviate some survivability but I don't think it will be quite enough at the moment. It really could just be a scaling issue because even after a couple of mobs questing I can find myself low on HP. <br />
<script src="http://static.wowhead.com/widgets/power.js" type="text/javascript">
</script>SINisterWyvernhttp://www.blogger.com/profile/12307638188723592814noreply@blogger.com0tag:blogger.com,1999:blog-4273263976380096026.post-84514230492545856292012-05-10T06:45:00.000-04:002012-05-10T06:45:14.766-04:00Never Gonna Stop the patches (Never Gonna Stop)<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjr2qTobCG_8fmKpQcAk0uynWgLECcKSWTd4Jtl1EZ16rNMjmXn12Vrck3u6n1G1YVOAhFsUhLngI4KdUtCPb6x1cLLHr4D1mnIRiHrRGAsiCdruzu4Px8RMLQCsHHnoQPLeN7zKtZuoTNN/s1600/WoWScrnShot_051012_051516.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="282" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjr2qTobCG_8fmKpQcAk0uynWgLECcKSWTd4Jtl1EZ16rNMjmXn12Vrck3u6n1G1YVOAhFsUhLngI4KdUtCPb6x1cLLHr4D1mnIRiHrRGAsiCdruzu4Px8RMLQCsHHnoQPLeN7zKtZuoTNN/s640/WoWScrnShot_051012_051516.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Taken just this morning. Myself using meditation next to my Transcendence spirit.</td></tr>
</tbody></table>
<b></b><b><br /></b><br />
It's been another couple of days and another couple of beta patches that change the way monks are working. My messed up sleep and work schedule have not contributed well to my beta time but I go on vacation for 8 days to do nothing but relax starting this Sunday so I should be able to get more to you. I do want to do more to talk about the changes but with a patch averaging every 2 days and things like the change to Tiger Palm I don't know that it'd be worth it? You know what I mean? Anyway here comes stuff ---><br />
<a name='more'></a><br />
Linking the beta patch changes from WoWhead News as the mouseovers should work and make it easier on everyone to see what's happening. <br />
<br />
<b><a href="http://www.wowheadnews.com/blog=203303/mists-of-pandaria-build-15668-monk-tier-14-spell-changes-new-items" target="_blank">Beta patch 15668 (5/9)</a>:</b><br />
<b>Spell Changes</b><br />
<ul>
<li><div>
<b><a href="http://www.blogger.com/blogger.g?blogID=4273263976380096026" name="blackout-kick-100784"></a><a class="icontiny" href="http://mop.wowhead.com/spell=100784" rel="diff=15668"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_roundhousekick.gif" /> <span class="tinyicontxt">Blackout Kick</span></a>:</b> Kick with a blast of Chi energy, dealing (6 * 1 * (0.898882 * ((mwb) / (MWS) + 1 * ($owb / 2) * <del class="diffmod"></del><br />
$OWS))
+ AP / 14 - 1))) to (6 * 1 * ((0.898882 * ((MWB / MWS) + 1 * ($OWB /
2) / ($OWS)) + AP / 14 + 1))) Physical damage. If the target is 50%
health or below, they suffer an additional (3 * 1.2 * 1 * ((0.898882 *
((mwb / MWS) + 1 * ($owb / 2) / ($OWS)) + AP / 14 - 1))) to (3 * 1.2 *
1 * ((0.898882 * ((MWB / (MWS) + 1 * ($OWB / 2) / ($OWS)) + AP / 14
+ 1))) damage over 6 sec.)<br />
<ins class="diffmod">$?$OWS</ins></div>
</li>
<li><div>
<b><a href="http://www.blogger.com/blogger.g?blogID=4273263976380096026" name="disable-116095"></a><a class="icontiny" href="http://mop.wowhead.com/spell=116095" rel="diff=15668"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_shockwave.gif" /> <span class="tinyicontxt">Disable</span></a>:</b> You attempt to disable the target's movement, reducing their movement speed by <br />
<del class="diffmod">25%. Stacks up to 2 times. If you use Disable a third time</del><ins class="diffmod">50%. The duration of disable will be refreshed if the target remains within 10 yards of the Monk. Using disable on a target</ins><del class="diffmod">while they have 2 stacks, all stacks will be consumed and they will</del><ins class="diffmod">already snared will cause them to</ins>be rooted for 8 sec <strike>3 PvP</strike>).<del class="diffmod"></del><ins class="diffmod">instead.</ins></div>
</li>
<li><div>
<b><a href="http://www.blogger.com/blogger.g?blogID=4273263976380096026" name="fighting-style-115074"></a><a class="icontiny" href="http://mop.wowhead.com/spell=115074" rel="diff=15668"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_standingkick.gif" /> <span class="tinyicontxt">Fighting Style</span></a>:</b> The Monk's Jab ability will change depending on what weapon is equipped, altering the Monk's fighting style appearance. Damage and resource cost remain the same.<br />
</div>
</li>
<li><div>
<b><a href="http://www.blogger.com/blogger.g?blogID=4273263976380096026" name="fortifying-brew-115203"></a><a class="icontiny" href="http://mop.wowhead.com/spell=115203" rel="diff=15668"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_fortifyingale_new.gif" /> <span class="tinyicontxt">Fortifying Brew</span></a>:</b> Turns your skin to stone, increasing your health by <strike>100%</strike> 20%<br />
<ins class="diffmod"></ins>, and reducing damage taken by 20%. Lasts 20 sec.</div>
</li>
<li><div>
<b><a href="http://www.blogger.com/blogger.g?blogID=4273263976380096026" name="jab-100780"></a><a class="icontiny" href="http://mop.wowhead.com/spell=100780" rel="diff=15668"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_jab.gif" /> <span class="tinyicontxt">Jab</span></a>:</b> You Jab the target, dealing (2.52 * 1 * (0.898882 * ((mwb) / (MWS) + 1 * ($owb / 2) * <del class="diffmod"></del><br />
$OWS))
+ AP / 14 - 1))) to (2.52 * 1 * ((0.898882 * ((MWB / (MWS) + 1 *
($OWB / 2) / ($OWS)) + AP / 14 + 1))) damage and generating 1 Chi.)<br />
<ins class="diffmod">$?$OWS</ins></div>
</li>
<li><div>
<b><a href="http://www.blogger.com/blogger.g?blogID=4273263976380096026" name="paralysis-115078"></a><a class="icontiny" href="http://mop.wowhead.com/spell=115078" rel="diff=15668"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_rogue_sanguinaryvein.gif" /> <span class="tinyicontxt">Paralysis</span></a>:</b> You cause the <strike>targets </strike>target's muscles to contract, incapacitating them for 30 sec. If done from
behind the target, the duration is doubled. Only one target can be
victim to Paralysis at any given time. Any damage taken will cancel the
effect.<br />
</div>
</li>
<li><div>
<b><a href="http://www.blogger.com/blogger.g?blogID=4273263976380096026" name="resuscitate-115178"></a><a class="icontiny" href="http://mop.wowhead.com/spell=115178" rel="diff=15668"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_druid_lunarguidance.gif" /> <span class="tinyicontxt">Resuscitate</span></a>:</b>
Returns the spirit to the body, restoring a dead target to life with
35% of maximum health and mana. Cannot be cast when in combat.<del class="diffmod"></del><br />
Cast time reduced by 50% if target is within melee range.<br />
</div>
</li>
<li><div>
<b><a href="http://www.blogger.com/blogger.g?blogID=4273263976380096026" name="spear-hand-strike-116705"></a><a class="icontiny" href="http://mop.wowhead.com/spell=116705" rel="diff=15668"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_spearhand.gif" /> <span class="tinyicontxt">Spear Hand Strike</span></a>:</b>
You jab the target in the throat, interrupting their spell cast and
preventing any spell in that school from being cast for 5 sec. If the
enemy is facing you when cast, they are also silenced out of all schools
for 5 sec.</div>
</li>
<li><div>
<b><a href="http://www.blogger.com/blogger.g?blogID=4273263976380096026" name="spinning-crane-kick-101546"></a><a class="icontiny" href="http://mop.wowhead.com/spell=101546" rel="diff=15668"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_cranekick_new.gif" /> <span class="tinyicontxt">Spinning Crane Kick</span></a>:</b> You spin while kicking in the air, dealing (2.27 * 1 * (0.898882 * ((mwb) / (MWS) + 1 * ($owb / 2) * <del class="diffmod"></del><br />
$OWS))
+ AP / 14 - 1))) to (2.27 * 1 * ((0.898882 * ((MWB / (MWS) + 1 *
($OWB / 2) / ($OWS)) + AP / 14 + 1))) damage every 1 sec, to all nearby
enemies within 8 yards. Movement speed is reduced by 30%. Lasts 3 sec.
During Spinning Crane Kick, you can continue to dodge and parry.)<br />
<ins class="diffmod">$?$OWS</ins></div>
</li>
<li><div>
<b><a href="http://www.blogger.com/blogger.g?blogID=4273263976380096026" name="tiger-palm-100787"></a><a class="icontiny" href="http://mop.wowhead.com/spell=100787" rel="diff=15668"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_tigerpalm.gif" /> <span class="tinyicontxt">Tiger Palm</span></a>:</b> Attack with the palm of your hand, dealing (5 * 1 * (0.898882 * ((mwb) / (MWS) + 1 * ($owb / 2) * <del class="diffmod"></del><br />
$OWS))
+ AP / 14 - 1))) to (5 * 1 * ((0.898882 * ((MWB / (MWS) + 1 * ($OWB
/ 2) / ($OWS)) + AP / 14 + 1))) damage. Deals 50% additional damage
if the target is above 50% health.)<br />
<ins class="diffmod">$?$OWS</ins></div>
</li>
</ul>
<b>Talents and Specialization</b><br />
<ul>
<li><div>
<b><a href="http://www.blogger.com/blogger.g?blogID=4273263976380096026" name="celerity-115173"></a><a class="icontiny" href="http://mop.wowhead.com/spell=115173" rel="diff=15668"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_quipunch.gif" /> <span class="tinyicontxt">Celerity</span></a>:</b> You can Roll and Chi Torpedo more often, <ins class="diffmod"></ins><br />
increases the number of charges by 1 and <br />
reducing the cooldown by 5 sec.</div>
</li>
<li><div>
<b><a href="http://www.blogger.com/blogger.g?blogID=4273263976380096026" name="charging-ox-wave-119392"></a><a class="icontiny" href="http://mop.wowhead.com/spell=119392" rel="diff=15668"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_chargingoxwave.gif" /> <span class="tinyicontxt">Charging Ox Wave</span></a>:</b> A mighty Ox effigy rushes towards <del class="diffmod"></del><br />
the target <u>30 yards in front of you</u>, stunning all enemies within its path for 3 sec.<br />
<del class="diffmod">When the Ox reaches the enemy, they and all nearby enemies within 5 yards are knocked back a short distance.</del></div>
</li>
<li><div>
<b><a href="http://www.blogger.com/blogger.g?blogID=4273263976380096026" name="chi-torpedo-115008"></a><a class="icontiny" href="http://mop.wowhead.com/spell=115008" rel="diff=15668"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_quitornado.gif" /> <span class="tinyicontxt">Chi Torpedo</span></a>:</b> Torpedo a distance in front of you, dealing (5.52 * 1 * (0.898882 * ((mwb) / (MWS) + 1 * ($owb / 2) * <del class="diffmod"></del><br />
$OWS))
+ AP / 14 - 1))) to (5.52 * 1 * ((0.898882 * ((MWB / (MWS) + 1 *
($OWB / 2) / ($OWS)) + AP / 14 + 1))) damage to all enemies and healing
to all allies in your path. Chi Torpedo replaces Roll.)<br />
<ins class="diffmod">$?$OWS</ins></div>
</li>
<li><div>
<b><a href="http://www.blogger.com/blogger.g?blogID=4273263976380096026" name="chi-wave-115098"></a><a class="icontiny" href="http://mop.wowhead.com/spell=115098" rel="diff=15668"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_chiwave.gif" /> <span class="tinyicontxt">Chi Wave</span></a>:</b>
You cause a wave of Chi energy to flow through friend and foe, dealing
2053 damage or 1806 healing. Bounces up to 5 times to targets within 20
yards.</div>
</li>
<li><div>
<b><a href="http://www.blogger.com/blogger.g?blogID=4273263976380096026" name="invoke-xuen-the-white-tiger-123904"></a><a class="icontiny" href="http://mop.wowhead.com/spell=123904" rel="diff=15668"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_summontigerstatue.gif" /> <span class="tinyicontxt">Invoke Xuen, the White Tiger</span></a>:</b>
Invokes the White Tiger Celestial, summoning an effigy at the command
of the caster. The effigy will assist you, attacking your primary target
and also <del class="diffmod"></del><br />
<strike>inflit</strike> <u>inflicting</u><br />
<ins class="diffmod"></ins>
tiger lightning every 6 sec to the 3 lowest health nearby enemies
within 10 yards dealing 1455 damage over 5 sec. Lasts for 45 sec.</div>
</li>
<li><div>
<b><a href="http://www.blogger.com/blogger.g?blogID=4273263976380096026" name="momentum-115174"></a><a class="icontiny" href="http://mop.wowhead.com/spell=115174" rel="diff=15668"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_standingkick.gif" /> <span class="tinyicontxt">Momentum</span></a>:</b> Every time you Roll or Chi Torpedo, your movement speed is increased by 25% for 10 sec. Stacks up to 2 times.</div>
</li>
<li><div>
<b><a href="http://www.blogger.com/blogger.g?blogID=4273263976380096026" name="rushing-jade-wind-116847"></a><a class="icontiny" href="http://mop.wowhead.com/spell=116847" rel="diff=15668"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_rushingjadewind.gif" /> <span class="tinyicontxt">Rushing Jade Wind</span></a>:</b>
You summon a whirling tornado that travels 0 yards in front of you,
dealing 4608 Nature damage to all targets in its path and increasing
damage taken by your Spinning Crane Kick by 30%. For 8 sec sec after
you cast Rushing Jade Wind, you move at <del class="diffmod"></del><br />
200%<br />
<ins class="diffmod">100%</ins> speed while using Spinning Crane Kick.</div>
</li>
<li><div>
<b><a href="http://www.blogger.com/blogger.g?blogID=4273263976380096026" name="zen-sphere-124081"></a><a class="icontiny" href="http://mop.wowhead.com/spell=124081" rel="diff=15668"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_forcesphere.gif" /> <span class="tinyicontxt">Zen Sphere</span></a>:</b>
Forms a Zen Sphere above the target, healing the target for 1171 every 2
sec and dealing 1 damage to the nearest enemy within 10 yards every 2
sec for 16 sec. Only one Zen Sphere can be summoned at any one time. If
Zen Sphere is cast again while active, the Zen Sphere will detonate,
dealing <del class="diffmod"></del><br />
1971<br />
<ins class="diffmod">2135</ins> damage and 1971 healing to all targets within 10 yards.</div>
</li>
</ul>
<ul>
<li><div>
<b><a href="http://www.blogger.com/blogger.g?blogID=4273263976380096026" name="afterlife-116092"></a><a class="icontiny" href="http://mop.wowhead.com/spell=116092" rel="diff=15668"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/spell_priest_finalprayer.gif" /> <span class="tinyicontxt">Afterlife</span></a>:</b>
When you kill an enemy while gaining experience or honor, you have a
50% chance to summon a Healing Sphere. Enemies who die from Blackout
Kick have a 50% chance to summon a Chi Sphere. Healing Sphere <del class="diffmod"></del><br />
You form<br />
<ins class="diffmod">Forms</ins> a healing sphere. <del class="diffmod">out of healing mists at the target location for 2 min. If allies</del><ins class="diffmod">If you</ins> walk through it, <del class="diffmod">they
consume the sphere, healing themselves for cond($gt((($SP * 1.005) * 1
+ 9986, AP * 0.5025) * 1 + 9986, (($SP * 1.005) * 1) + 9986, AP *
0.5025) * 1 + 9986). Maximum of 3 Healing Spheres can be active by
the Monk at any given time</del><ins class="diffmod">you are healed for 15% of your total health. Lasts for 30 sec</ins>.
Chi Sphere A sphere of energy forms from the wake of the fallen enemy.
Walking through your Chi Sphere will restore 1 Chi. Lasts for 2 min.</div>
</li>
<li><div>
<b><a href="http://www.blogger.com/blogger.g?blogID=4273263976380096026" name="brewing-mana-tea-123766"></a><a class="icontiny" href="http://mop.wowhead.com/spell=123766" rel="diff=15668"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/inv_misc_herb_jadetealeaf.gif" /> <span class="tinyicontxt">Brewing: Mana Tea</span></a>:</b>
For each 4 Chi you consume through use of spells and abilities, you
gain a charge of Mana Tea. Use Mana Tea to consume the charges. Mana
Tea can stack up to <del class="diffmod"></del><br />
50<br />
<ins class="diffmod">20</ins> times.</div>
</li>
<li><div>
<b><a href="http://www.blogger.com/blogger.g?blogID=4273263976380096026" name="brewmaster-training-117967"></a><a class="icontiny" href="http://mop.wowhead.com/spell=117967" rel="diff=15668"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/spell_monk_brewmastertraining.gif" /> <span class="tinyicontxt">Brewmaster Training</span></a>:</b> You become adept in the ways of the Brewmaster, amplifying two of your spells<ins class="diffmod"></ins><br />
. Fortifying Brew Also increases your Stagger amount by 20% while active<br />
.
Tiger Palm When you deal damage with Tiger Palm the amount of your
next Guard is increased by 5%. Lasts 30 sec. Stacks up to 3 times.
Blackout Kick After you Blackout Kick, you gain Shuffle, increasing your
parry chance by 30% and your Stagger amount by an additional 20% for 6
sec.</div>
</li>
<li><div>
<b><a href="http://www.blogger.com/blogger.g?blogID=4273263976380096026" name="elusive-brew-115308"></a><a class="icontiny" href="http://mop.wowhead.com/spell=115308" rel="diff=15668"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_elusiveale.gif" /> <span class="tinyicontxt">Elusive Brew</span></a>:</b> Increases your chance to dodge melee and ranged attacks by <del class="diffmod"></del><br />
50% for 10 sec.<br />
<ins class="diffmod">10% for 8 sec.</ins></div>
</li>
<li><div>
<b><a href="http://www.blogger.com/blogger.g?blogID=4273263976380096026" name="fists-of-fury-113656"></a><a class="icontiny" href="http://mop.wowhead.com/spell=113656" rel="diff=15668"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/monk_ability_fistoffury.gif" /> <span class="tinyicontxt">Fists of Fury</span></a>:</b>
Pummel all targets in front of you with rapid hand strikes, stunning
them and dealing (7.56 * 1 * (0.898882 * ((mwb) / (MWS) + 1 * ($owb /
2) * <del class="diffmod"></del><br />
$OWS)) + AP / 14 - 1))) to
(7.56 * 1 * ((0.898882 * ((MWB / (MWS) + 1 * ($OWB / 2) / ($OWS)) +
AP / 14 + 1))) damage immediately and every 1 sec for 4 sec. Damage is
spread evenly over all targets.)<br />
<ins class="diffmod">$?$OWS</ins></div>
</li>
<li><div>
<b><a href="http://www.blogger.com/blogger.g?blogID=4273263976380096026" name="flying-serpent-kick-101545"></a><a class="icontiny" href="http://mop.wowhead.com/spell=101545" rel="diff=15668"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_flyingdragonkick.gif" /> <span class="tinyicontxt">Flying Serpent Kick</span></a>:</b>
Soar through the air forwards at an increased speed. While traveling,
use Flying Serpent Kick again to land yourself, dealing damage to all
enemies within <del class="diffmod"></del><br />
0<br />
<ins class="diffmod">8</ins> yards, and slowing them by <del class="diffmod">1% for 0 sec.</del><ins class="diffmod">70% for 4 sec.</ins></div>
</li>
<li><div>
<b><a href="http://www.blogger.com/blogger.g?blogID=4273263976380096026" name="keg-smash-121253"></a><a class="icontiny" href="http://mop.wowhead.com/spell=121253" rel="diff=15668"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/achievement_brewery_2.gif" /> <span class="tinyicontxt">Keg Smash</span></a>:</b> You swing a keg of brew, dealing (8.12 * 1 * ((0.898882 * ((mwb) / (MWS) + 1 * ($owb / 2) * <del class="diffmod"></del><br />
$OWS))
+ AP / 14 - 1))) to (8.12 * 1 * ((0.898882 * ((MWB) / (MWS) + 1 *
($OWB / 2) / ($OWS)) + AP / 14 + 1))) damage to the target and two
nearby enemies and drenches the target in your Dizzying Haze. Also
applies the Weakened Blows effect. Generates 2 Chi. <br />
<ins class="diffmod">$?$OWS</ins></div>
</li>
<li><div>
<b><a href="http://www.blogger.com/blogger.g?blogID=4273263976380096026" name="purifying-brew-119582"></a><a class="icontiny" href="http://mop.wowhead.com/spell=119582" rel="diff=15668"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/inv_misc_beer_06.gif" /> <span class="tinyicontxt">Purifying Brew</span></a>:</b> Instantly purifies all of your staggered damage.</div>
</li>
<li><div>
<b><a href="http://www.blogger.com/blogger.g?blogID=4273263976380096026" name="renewing-mist-115151"></a><a class="icontiny" href="http://mop.wowhead.com/spell=115151" rel="diff=15668"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_renewingmists.gif" /> <span class="tinyicontxt">Renewing Mist</span></a>:</b>
You surround the target with healing mists, restoring 3807 health every
3 sec for 20 sec. Renewing Mists travels to closest nearby injured
party and raid targets within 20 yards, up to 3 times. <ins class="diffmod"></ins><br />
Maximum 10 targets can have your Renewing Mists at any one time.<br />
</div>
</li>
<li><div>
<b><a href="http://www.blogger.com/blogger.g?blogID=4273263976380096026" name="rising-sun-kick-107428"></a><a class="icontiny" href="http://mop.wowhead.com/spell=107428" rel="diff=15668"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/warrior_talent_icon_singlemindedfury.gif" /> <span class="tinyicontxt">Rising Sun Kick</span></a>:</b> You kick upwards, dealing <del class="diffmod"></del><br />
14.4<br />
<ins class="diffmod">${14.4</ins>*1*((0.898882 * ((mwb) / (MWS) + 1 * ($owb / 2) * <del class="diffmod">$OWS))
+ AP / 14 - 1))) to (14.4 * 1 * ((0.898882 * ((MWB / (MWS) + 1 *
($OWB / 2) / ($OWS)) + AP / 14 + 1))) damage, knocking them up in the
air. Also causes all targets within 8 yards to take an increased 10%
damage from your abilities for 15 sec.)</del><ins class="diffmod">$?$OWS</ins></div>
</li>
<li><div>
<b><a href="http://www.blogger.com/blogger.g?blogID=4273263976380096026" name="teachings-of-the-monastery-116645"></a><a class="icontiny" href="http://mop.wowhead.com/spell=116645" rel="diff=15668"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/passive_monk_teachingsofmonastery.gif" /> <span class="tinyicontxt">Teachings of the Monastery</span></a>:</b> You become adept in the ways of the Mistweaver, amplifying two of your abilities. Surging Mist When you Tiger Palm, <del class="diffmod"></del><br />
or Expel Harm<br />
<ins class="diffmod">you gain Vital Mists reducing</ins> the cast time<ins class="diffmod">and mana cost</ins> of your next Surging Mist<del class="diffmod">is reduced</del> by 20%. Stacks up to 5 times. Lasts 30 sec. <del class="diffmod">Expel Harm Cooldown reduced by 7 sec.</del><ins class="diffmod">Spinning Crane Kick While channeling Spinning Crane Kick, you also heal nearby allies for 3713 every 1 sec for 3 sec.</ins></div>
</li>
<li><div>
<b><a href="http://www.blogger.com/blogger.g?blogID=4273263976380096026" name="thunder-focus-tea-116680"></a><a class="icontiny" href="http://mop.wowhead.com/spell=116680" rel="diff=15668"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_thunderfocustea.gif" /> <span class="tinyicontxt">Thunder Focus Tea</span></a>:</b> You receive a jolt of energy, doubling the healing done by your next Surging Mist or Uplift. <ins class="diffmod"></ins><br />
Lasts for 30 sec.<br />
</div>
</li>
</ul>
<b><a href="http://www.wowheadnews.com/blog=203353/mists-of-pandaria-build-15677-new-druid-cat-forms-monk-and-priest-pvp-sets-and-m" target="_blank">Beta patch 15677 (5/10)</a>:</b><br />
<b>Spell Changes</b><br />
<ul>
<li><div>
<b><a href="http://www.blogger.com/blogger.g?blogID=4273263976380096026" name="grapple-weapon-117368"></a><a class="icontiny" href="http://mop.wowhead.com/spell=117368" rel="diff=15677"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_warrior_disarm.gif" /> <span class="tinyicontxt">Grapple Weapon</span></a>:</b> You fire off a rope spear, grappling the target's non-ranged weapons and shield, returning them to you<ins class="diffmod"></ins><br />
for 10 sec<br />
. If you steal a better main-hand weapon, your damage or healing will be increased by 5% or damage taken reduced by 5%.</div>
</li>
<li><div>
<b><a href="http://www.blogger.com/blogger.g?blogID=4273263976380096026" name="path-of-blossoms-124336"></a><a class="icontiny" href="http://mop.wowhead.com/spell=124336" rel="diff=15677"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/inv_misc_herb_heartblossom.gif" /> <span class="tinyicontxt">Path of Blossoms</span></a>:</b>
You create a Fire Blossom at your feet every 1 sec for 3 sec. The
blossom will last for 10 sec and deal 5255 Fire damage to the first
enemy that walks over it. Fire Blossoms cannot be created within 3 yards
of an existing blossom.</div>
</li>
</ul>
<b>Talents and Specialization</b><br />
<ul>
<li><div>
<b><a href="http://www.blogger.com/blogger.g?blogID=4273263976380096026" name="life-cocoon-116849"></a><a class="icontiny" href="http://mop.wowhead.com/spell=116849" rel="diff=15677"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_chicocoon.gif" /> <span class="tinyicontxt">Life Cocoon</span></a>:</b>
Encases the target in a cocoon of Chi energy, absorbing (((($SP * 3.74)
+ 39958))) damage and increasing all periodic healing taken by 50%. <ins class="diffmod"></ins><br />
Lasts for 12 sec.<br />
</div>
</li>
<li><div>
<b><a href="http://www.blogger.com/blogger.g?blogID=4273263976380096026" name="summon-jade-serpent-statue-115313"></a><a class="icontiny" href="http://mop.wowhead.com/spell=115313" rel="diff=15677"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/ability_monk_summonserpentstatue.gif" /> <span class="tinyicontxt">Summon Jade Serpent Statue</span></a>:</b>
Summons a Jade Serpent Statue at the target location. Lasts for 15 min.
Limit 1 Statues. Only one statue can be active at a time. Eminence
(Passive) When the Monk deals damage, the summoned Jade Serpent Statues
will heal the lowest health nearby target within 20 yards equal to 50%
of the damage done. Serpent's <del class="diffmod"></del><br />
Salve (On - Click Effect) Allies can right-click the statue to instantly be healed for 9722 to 11297. 10 Charges.<br />
<ins class="diffmod">Accord
(Passive) When you cast Soothing Mist, the Jade Serpent Statue will
also cast Soothing Mist on an injured ally within 40 yards.</ins></div>
</li>
<li><div>
<b><a href="http://www.blogger.com/blogger.g?blogID=4273263976380096026" name="uplift-116670"></a><a class="icontiny" href="http://mop.wowhead.com/spell=116670" rel="diff=15677"><img align="absmiddle" src="http://wow.zamimg.com/images/wow/icons/tiny/priest_icon_chakra_green.gif" /> <span class="tinyicontxt">Uplift</span></a>:</b> Instantly increases the duration of all of your Renewing <del class="diffmod"></del><br />
Mists<br />
<ins class="diffmod">Mist</ins> periodic effects on allies by 6 sec, and heals them for 4507 to 5236.</div>
</li>
</ul>
On top of all this, the preview models for monk T14 were found in 15668 as well. Just to give you an idea here's one of the shots from MMO-C<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://media.mmo-champion.com/images/news/2012/april/t14monk_m_2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="153" src="http://media.mmo-champion.com/images/news/2012/april/t14monk_m_2.jpg" width="400" /></a></div>
Being Alliance I still don't know what race I want to play for a monk. The pandaren really are growing on me, though I don't know if I'd go male or female for the monk.<br />
<br />
On another note Pandaren dances are in on the beta, so I feel compelled to share this with you and leave on the same note.<br />
<br />
<iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/2HwBR6JQXUg" width="640"></iframe>
<script src="http://static.wowhead.com/widgets/power.js" type="text/javascript">
</script>SINisterWyvernhttp://www.blogger.com/profile/12307638188723592814noreply@blogger.com0tag:blogger.com,1999:blog-4273263976380096026.post-76502334084921432182012-05-03T10:07:00.001-04:002012-05-04T00:42:34.772-04:00Faster, and Faster, We have to get through!<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBDF1ogJ0sI4E72mbG9M4QOKvHnCSyn1nSO_GVDJhB7dqZWCW_WKRFfmoL62W0NBq5nsYxz2ICPs8o04u4Vf-t_mrwc2ukOmEut_5hias2zSphIDtzB4IriArL_DB8tu0tV0GvLnGQOSFX/s1600/WoWScrnShot_041812_191320.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBDF1ogJ0sI4E72mbG9M4QOKvHnCSyn1nSO_GVDJhB7dqZWCW_WKRFfmoL62W0NBq5nsYxz2ICPs8o04u4Vf-t_mrwc2ukOmEut_5hias2zSphIDtzB4IriArL_DB8tu0tV0GvLnGQOSFX/s640/WoWScrnShot_041812_191320.jpg" width="640" /></a></div>
Yet another beta build went through sometime early this morning/late night. Faster than I thought it would even. There's some talent changes here so check 'em out. *UPDATED*<br />
<a name='more'></a>Straight from <a href="http://www.mmo-champion.com/content/2761-Mists-of-Pandaria-Beta-Build-15662" target="_blank">MMO-C</a> for build 15662:<br />
<br />
<blockquote class="tr_bq">
<ul>
<li><a href="http://www.wowdb.com/spells/121260/" target="_blank">Designer Notes</a> - Flying Serpent Kick AOE effect seems to be fixed.</li>
</ul>
<b>Talents</b><br />
<ul>
<li><a href="http://www.wowdb.com/spells/115396" target="_blank">Ascension</a> is now a LVL 45 talent, up from LVL 30.</li>
<li><a href="http://www.wowdb.com/spells/115399/" target="_blank">Chi Brew</a> is now a LVL 45 talent, up from LVL 30.</li>
<li><a href="http://www.wowdb.com/spells/123986/" target="_blank">Chi Burst</a> is now a LVL 30 talent, down from LVL 45.</li>
<li><a href="http://www.wowdb.com/spells/115098/" target="_blank">Chi Wave</a> is now a LVL 30 talent.</li>
<li><a href="http://www.wowdb.com/spells/123904/" target="_blank">Invoke Xuen, the White Tiger</a> no longer costs 2 Chi.</li>
<li><a href="http://www.wowdb.com/spells/121817/" target="_blank">Power Strikes</a> is now a LVL 45 talent, up from LVL 30.</li>
<li><a href="http://www.wowdb.com/spells/124081/" target="_blank">Zen Sphere</a> is now a LVL 30 talent, down from LVL 45.</li>
</ul>
<b>Brewmaster</b><br />
<ul>
<li><a href="http://www.wowdb.com/spells/124502/" target="_blank">Gift of the Ox</a> - New - You have a (1 + 120.0% of SP)% chance when you deal melee damage to summon a Healing Sphere nearby an injured ally.</li>
<li><a href="http://www.wowdb.com/spells/121253/" target="_blank">Keg Smash</a> now is limited to 4 targets, up from 3.</li>
</ul>
<b>Mistweaver</b><br />
<ul>
<li><a href="http://www.wowdb.com/spells/116849/" target="_blank">Life Cocoon</a> now increases all periodic healing taken by 50%, down from 100%.</li>
</ul>
</blockquote>
<br />
Hmm, though I logged in just now and it didn't patch for me yet. So that's strange... anyway, I wanted to see what happened to my now level 31 mistweaver monk. Since Chi Wave is a talent (She *could* get) but otherwise there's just 1 healing spell all the way until the talent? Also Chi Wave has been a great skill to use to deal damage with. I suppose now the only way to level as a Mistweaver is to wear agi gear and be in Tiger Stance. Kinda terrible, but as we all know, nothing is final in the beta (or lasts more than a couple days at this rate). Let's see though, basically the level 30 and 45 talents swapped tiers, Life Cocoon gets nerfed. Gift of the Ox is interesting for the Brewmaster. <br />
<br />
Well, let's see what happens if this one patches through or not.<br />
<br />
UPDATE: So logging in finally after work and after the patch went through I'm checking my mistweaver. As of right now unfortunately it does look like we'll have a mere 1 heal until we can pick <a href="http://mop.wowhead.com/spell=115098" target="_blank">Chi Wave</a>, <a href="http://mop.wowhead.com/spell=124081" target="_blank">Zen Sphere</a> or <a href="http://mop.wowhead.com/spell=123986" target="_blank">Chi Burst</a>. So if you take a look at those you get some different options but this will NOT help the healing game at lower levels. Hopefully we see some kind of ae healing ability put in at a lower level. Using Zen Sphere and "bursting" it seems like a good option though once you can pick that talent up at 30. Of course since I used Chi Wave at level 18 on as a leveling tool that means it completely changes the leveling game from 18-30 that I just experienced. So here's the new fully updated, no mystery talents, talent grid.<br />
<br />
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<br />
Well it's another day passed and so there's yet another new beta build. I did say things would start happening fast right? Details here after the break and some of the things I've learned and experienced on the beta so far.<br />
<a name='more'></a>Getting right into the changes first we have here from beta build 15657! (from <a href="http://www.mmo-champion.com/" target="_blank">mmo-champion</a>)<br />
<br />
<blockquote class="tr_bq">
<b>Baseline</b><br />
<br />
<ul>
<li><a href="http://www.wowdb.com/spells/103985/#15650-15657" target="_blank">Stance of the Fierce Tiger</a> now also increases the amount of Chi generated by your Jab and Expel Harm abilities by 1.</li>
<li><a href="http://www.wowdb.com/spells/124334/#15650-15657" target="_blank">Swift Reflexes (New)</a>
- Whenever you parry an attack, you reflexively strike back at the
enemy for (0.3 * (MainHand DPS + 50% of OffHand DPS + 7.1% of AP - 1))
to (0.3 * (MainHand DPS + 50% of OffHand DPS + 7.1% of AP + 1)) damage.
This effect has a 1 sec cooldown.</li>
<li><a href="http://www.wowdb.com/spells/101546/#15650-15657" target="_blank">Spinning Crane Kick</a> no longer costs 2 Chi and costs Mana/Energy instead. </li>
</ul>
<br />
<b>Talents</b><br />
<ul>
<li><a href="http://www.wowdb.com/spells/122278/#15650-15657" target="_blank">Dampen Harm</a> no longer has a cost.</li>
<li><a href="http://www.wowdb.com/spells/122783/#15650-15657" target="_blank">Karma</a> is now named <a href="http://www.wowdb.com/spells/122783/#15650-15657" target="_blank">Diffuse Magic</a> and no longer has a cost.</li>
<li><a href="http://www.wowdb.com/spells/124081/#15650-15657" target="_blank">Zen Sphere</a> is now limited to 1 target.</li>
</ul>
<br />
<b>Windwalker</b><br />
<ul>
<li><a href="http://www.wowdb.com/spells/101545/#15650-15657" target="_blank">Flying Serpent Kick</a> now slows enemies down by 0.2 sec, down from 0.3 sec.</li>
<li><a href="http://www.wowdb.com/spells/122470/#15650-15657" target="_blank">Touch of Karma</a>
has been clarified - All damage you take is redirected to the enemy
target over 6 sec instead of you. Damage cannot exceed your total
health. Lasts for 10 sec.</li>
</ul>
<br />
<b>Brewmaster</b><br />
<ul>
<li><a href="http://www.wowdb.com/spells/117967/#15650-15657" target="_blank">Brewmaster Training</a> Shuffle now increases your parry chance by 30% and your Stagger amount by an additional 20% for 6 sec.</li>
<li><a href="http://www.wowdb.com/spells/121253/#15650-15657" target="_blank">Keg Smash</a> now has a 8 yards range.</li>
<li><a href="http://www.wowdb.com/spells/117906/#15650-15657" target="_blank">Mastery: Elusive Brawler</a> now Increases your parry chance by 50.0% of SP and your Stagger amount by an additional 50.0% of SP.</li>
<li><a href="http://www.wowdb.com/spells/116329/#15650-15657" target="_blank">Recoil</a>
reworked - Your successful normal attacks restore up to 3 energy per
second, based on weapon speed. While dual wielding, this energy is
halved.</li>
<li><a href="http://www.wowdb.com/spells/115069/#15650-15657" target="_blank">Stance of the Sturdy Ox</a> now increases Energy regeneration by 30%. </li>
</ul>
<br />
<b>Mistweaver</b><br />
<ul>
<li><a href="http://www.wowdb.com/spells/116849/#15650-15657" target="_blank">Life Cocoon</a> gained a Levitate/Hover effect.</li>
<li><a href="http://www.wowdb.com/spells/115070/#15650-15657" target="_blank">Stance of the Wise Serpent</a> now also grants expertise. Now increases Attack Power by 50% of your spell power, down from 100%.</li>
<li><a href="http://www.wowdb.com/spells/116670/#15650-15657" target="_blank">Uplift</a> now increases the duration of all your Renewing Mists by 6 sec instead of refreshing it. </li>
</ul>
</blockquote>
<br />
Some interesting changes here. Spinning Crane kick not costing chi is nice. We can use that as ae spam so we don't have to stop and build chi between each one or build up a lot to do it multiple times. Swift Reflexes is nice, an automatic riposte mechanic similar to the spikes on shields. Jab and Expel Harm will grant 2 Chi while in Tiger Stance all the time. This greatly increases the rate that Windwalker Monks will be generating Chi. They buffed 2 talents while nerfing Zen Sphere so it's not spammable on everyone. In the Brewmaster Mastery it's base is 4% not whatever 50% of SP is. Standing here on beta that gives me a 7.9% extra chance in this questing Windwalker gear (1833 mastery). Uplift saw a nerf in its refreshing of Renewing Mists, meaning to keep up Renewing Mists we'd have to Uplift every 6 seconds. Obviously a bit harder to do but you could still manage to keep up all your Renewing Mists with Uplift.<br />
<br />
And now since my Hearth just went on cooldown but failed to take me anywhere I shall continue to write about what I've experienced thus far. I am on Lost Isles. My pre-made monk who is now 86 is named Shuhei. He has a Windwalker and Brewmaster spec at the moment. My other monk is one I'm leveling fresh and is named Aily (after my EQ monk). She is level 29 and is leveling as a Mistweaver. I thought it would be different leveling as the healing spec. [Feel free to find me and ask me to do stuff!]<br />
<br />
So anyway, on Shuhei as I've done a bunch of questing and just two dungeons I've noticed a few things. Mostly about what seems to be the priority of abilities. This is what I'm seeing of it, and now, I may be wrong, I haven't seen any math or anything but this is just how I'm seeing it right now.<br />
<ul>
<li>Touch of Death (mob health < your health)</li>
<li>Rising Sun Kick (both for the damage it does and the +10% damage debuff it gives)</li>
<li>Mastery procs: Tiger Palm >50% or Blackout Kick <50%</li>
<li>Tiger Palm > 50% || Blackout Kick <50%</li>
<li>Mastery Procs: Tiger Palm <50% or Blackout Kick >50% </li>
<li>Jab (For Chi)</li>
</ul>
The only thing I haven't really tried out is the use of Fists of Fury. To leave that as AE cone situations or to insert that into the priority system. I honestly haven't tried either way or tried to do any math on it. Although if I'm reading it right at the moment it would go right after Touch of Death. Seems doable right? Well, it is still a work in progress after all. Edit: <a href="http://worldofmonkcraft.com/2012/05/windwalker-napkin-math/" target="_blank">World of Monkcraft</a> has some Napkin Math on the subject.<br />
<br />
As for leveling as a Mistweaver? It's not so bad actually. Chi wave is actually decently strong, and with the "Atonement" 50% healing for damage done built right into Serpent Stance it's very hard to die. I just run in and Jab or Chi Wave and then jab/palm/kick as the windwalkers do and maybe a second wave if I really have to. Before Chi Wave (18) you would be better off in Tiger Stance and pretending you're a Windwalker. I just did a Scarlet Halls the other day healing as well. That, I actually found difficult. All I have still as of level 29 for healing is Chi Wave and Soothing Mists. As buggy as the Houndmaster fight was, it would have been a LOT easier if I had some kind of controllable AE healing ability. Everyone having the physical dots on them from the dogs was just so hard to keep up with. The only thing you can really do is to get a couple clicks of Soothing Mists, change target, and cast again and start Chi Wave off as a heal. Since Chi Wave has 5 hits it's going to have 3 of one type and 2 of the other. For example if you start Chi Wave as a heal:<br />
<br />
<div style="text-align: center;">
1.Ally (Heal) -> 2. Enemy (Damage) -> 3. Ally -> 4. Enemy -> 5. Ally = 3 heals + 2 hits</div>
<br />
Of course starting it as damage grants you the other way around:<br />
<br />
<div style="text-align: center;">
1. Enemy -> 2. Ally -> 3. Enemy -> 4. Ally -> 5. Enemy = 3 hits + 2 heals</div>
Though I could just not be paying attention and it bounces 5 times AFTER the initial. I'll look a little harder next time. I saved the premade int leather in the bank so I might just hit Stormwind and respec Shuhei into Mistweaver to try it out in a higher level situation. (Much more likely if I get some friends to go with me to be more forgiving.)<br />
<br />
So That's what I got so far, nothing life changing. Just some fun beta testing time. I'd love to hear about any experiences you've had, what you think of the monk and any ideas. Let me know here or @SINisterWyvern on twitter<br />
<br />
Also if you're a warlock and not reading <a href="http://felconcentration.wordpress.com/" target="_blank">Fel Concentration</a> (And <a href="http://wow.joystiq.com/category/warlock/" target="_blank">Blood Pact</a> on WoWInsider) you're doing it wrong. <script src="http://static-azeroth.cursecdn.com/1-0-4463-38049/js/syndication/tt.js" type="text/javascript">
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I know it's been a bit of time again since an update. There were changes with the latest beta build that I intended to try out, but I was one of the many people stricken by error 132 so often I just go frustrated and gave up. I'm updating from the launcher right now though so I can get in there and figure some more stuff out.<br />
<br />
<a name='more'></a><br />
<br />
Here are the most recent changes from mmo-champion:<br />
<blockquote class="tr_bq">
<span style="font-size: large;"><b><u>Build 15640</u></b></span><br />
<b>Baseline</b><br />
<br />
<ul>
<li><a href="http://www.wowdb.com/spells/100784/#15589-15640" target="_blank"><b>Blackout Kick</b></a> now costs 2 Chi, up from 1 Chi. Base damage increased by 20%.</li>
<li><a href="http://www.wowdb.com/spells/117952/#15589-15640" target="_blank"><b>Crackling Jade Lightning</b></a> now costs 1.5% of Base Mana, down from 3%. When dealing damage, you have a 15% chance to generate 1 Chi.</li>
<li><a href="http://www.wowdb.com/spells/115450/#15589-15640" target="_blank"><b>Detox</b></a> now removes Disease effects instead of Bleed effects.</li>
<li><a href="http://www.wowdb.com/spells/115072/#15589-15640" target="_blank"><b>Expel Harm</b></a> now costs 2.5% of Base Mana, down from 6%. Now Generates 1 Chi.</li>
<li><a href="http://www.wowdb.com/spells/115203/#15589-15640" target="_blank"><b>Fortifying Brew</b></a> now Increases your health by 100%, and reduces damage taken by 20%. Lasts 20 sec.</li>
<li><a href="http://www.wowdb.com/spells/117368/#15589-15640" target="_blank"><b>Grapple Weapon</b></a>
now grabs non-ranged weapons. If you steal a better main-hand weapon,
your damage or healing will be increased by 5% or damage taken reduced
by 5%.</li>
<li><a href="http://www.wowdb.com/spells/115460/#15589-15640" target="_blank"><b>Healing Sphere</b></a> now costs 2% of Base Mana, up from 1.5% of Base Mana. Now is instant cast, down from 1.5 sec cast. Now has a 0.5 sec cooldown.</li>
<li><a href="http://www.wowdb.com/spells/101546/#15589-15640" target="_blank"><b>Spinning Crane Kick</b></a> now costs 2 Chi, down from 1 Chi. During Spinning Crane Kick, you can continue to dodge and parry.</li>
<li><a href="http://www.wowdb.com/spells/100787/#15589-15640" target="_blank"><b>Tiger Palm</b></a> now deals 50% additional damage if the target is above 50% health.</li>
<li><a href="http://www.wowdb.com/spells/101643/#15589-15640" target="_blank"><b>Transcendence</b></a> now has a 45 sec cooldown, down from 3 minutes. </li>
</ul>
<br />
<b>Talents</b><br />
<ul>
<li><a href="http://www.wowdb.com/spells/119392/#15589-15640" target="_blank"><b>Charging Ox Wave</b></a> now affects all nerby enemies within 5 yards, down from 40 yards.</li>
<li><a href="http://www.wowdb.com/spells/115008/#15589-15640" target="_blank"><b>Chi Torpedo</b></a> - Chi Torpedo replaces Roll.</li>
<li><a href="http://www.wowdb.com/spells/122278/#15589-15640" target="_blank"><b>Dampen Harm</b></a> has been moved to LVL 75, up from LVL 60. Now has a 1.5 min cooldown, up from 30 sec.</li>
<li><a href="http://www.wowdb.com/spells/122280/#15589-15640" target="_blank"><b>Healing Elixirs</b></a> has been moved to LVL 75, up from LVL 60.</li>
<li><a href="http://www.wowdb.com/spells/122783/#15589-15640" target="_blank"><b>Karma</b></a>
*New* - Reduces all spell damage taken by 90% and clears all magical
effects on you, reversing them back to their original caster if within
40 yards. Lasts for 6 sec. 1 Chi. Instant. 1.5 min cooldown</li>
<li><a href="http://www.wowdb.com/spells/119381/#15589-15640" target="_blank"><b>Leg Sweep</b></a> now lasts 5 sec, down from 6 sec.</li>
<li><a href="http://www.wowdb.com/spells/116850/#15589-15640" target="_blank"><b>Zen Sphre </b></a>
Summons a Zen Sphere at the target location. Deals x damage to the 3
lowest health enemies within 20 yards of the sphere every 1 sec. If
enemies die from the Zen Sphere, they combust dealing y damage enemies
within 8 yards. Use Zen Sphere again while active to detonate it,
instantly dealing y damage to all enemies within 20 yards. 1 Chi. 40
Yards Range. Instant.</li>
<li><a href="http://www.wowdb.com/spells/116847/#15589-15640" target="_blank"><b>Rushing Jade Wind</b></a>
has been reworked and now has a 30 sec cooldown, down from 45 sec. You
summon a whirling tornado that travels 0 yards in front of you, dealing
5,454 Nature damage to all targets in its path and increasing damage
taken by your Spinning Crane Kick by 30%. For 8 sec sec after you cast
Rushing Jade Wind, you move at 200% speed while using Spinning Crane
Kick and reduces Spinning Crane Kick's Chi cost by 1 Chi.</li>
<li><a href="http://www.wowdb.com/spells/116740/#15589-15640" target="_blank"><b>Tigereye Brew</b></a> now costs 3 Chi, up from 1 Chi. Now has a 60 sec cooldown, down from 90 sec. Now Increases your damage and healing done by 15%.</li>
<li><a href="http://www.wowdb.com/spells/116841/#15589-15640" target="_blank"><b>Tiger's Lust</b></a> now has a 30 sec cooldown, down from 60 sec. </li>
</ul>
<br />
<b>Mistweaver</b><br />
<ul>
<li><a href="http://www.wowdb.com/spells/123766/#15589-15640" target="_blank"><b>Brew: Mana Tea</b></a>
- For each 4 Chi you consume through use of spells and abilities, you
gain a charge of Mana Tea. Use Mana Tea to consume the charges. Mana Tea
can stack up to 50 times.</li>
<li><a href="http://www.wowdb.com/spells/122464/#15589-15640" target="_blank"><b>Dematerialize</b></a> now also affects ranged attacks.</li>
<li><a href="http://www.wowdb.com/spells/116849/#15589-15640" target="_blank"><b>Life Cocoon</b></a>
is no longer a talent. Now costs 3.5% of base Mana instead of 2 Chi.
Now requires Serpent Stance. Reworked - Encases the target in a cocoon
of Chi energy, increasing all periodic healing taken by 100% and
reducing all damage they take by 30%.</li>
<li><a href="http://www.wowdb.com/spells/115151/#15589-15640" target="_blank"><b>Renewing Mists</b></a>
now costs 4.2% of Base Mana, up from 3%. Base healing increased by 50%.
Now scales from 31.5% of Spell Power, up from 21.5% of SP.</li>
<li><a href="http://www.wowdb.com/spells/115310/#15589-15640" target="_blank"><b>Revival</b></a> now cleanses Disease effects instead of Bleed.</li>
<li><a href="http://www.wowdb.com/spells/115175/#15589-15640" target="_blank"><b>Soothing Mists</b></a>
now costs 1% of Base Mana, down from 2%. Now heals (52,576 + 51.2% of
SP), up from (3,119 + 28.8% of SP). Now has a 20% chance to generate 1
Chi, up from 15%.</li>
<li><a href="http://www.wowdb.com/spells/115070/#15589-15640" target="_blank"><b>Stance of the Wise Serpent</b></a>
now has an additional effect - In addition, you also gain Eminence
causing you to heal the lowest health nearby target within 20 yards
equal to 50% of the damage you deal.</li>
<li><a href="http://www.wowdb.com/spells/115313/#15589-15640" target="_blank"><b>Summon Jade Serpent Statue</b></a>
now has an instant cast and a 3 minutes cooldown. Now limited to 1
statue, down from 2. Healing increased by 200%, now scales from 110% of
Spell Power.</li>
<li><a href="http://www.wowdb.com/spells/116694/#15589-15640" target="_blank"><b>Surging Mist</b></a>
base healing has been increased by 26%. Now scales from 180% of spell
power, up from 125%. No longer targets the lowest health friendly
target.</li>
<li><a href="http://www.wowdb.com/spells/116645/#15589-15640" target="_blank"><b>Teachings of the Monastery</b></a> now reduces the cooldown of Expel Harm by 7 seconds instead of removing it.</li>
<li><a href="http://www.wowdb.com/spells/116680/#15589-15640" target="_blank"><b>Thunder Focus Tea</b></a> now has a 10 sec cooldown, up from 8 sec.</li>
<li><a href="http://www.wowdb.com/spells/116670/#15589-15640" target="_blank"><b>Uplift</b></a> base healing has been increased by 37%. Now scales from 42.5% of Spell Power, up from 25.5% of Spell Power. </li>
</ul>
<br />
<b>Brewmaster</b><br />
<ul>
<li><a href="http://www.wowdb.com/spells/115213/#15589-15640" target="_blank"><b>Avert Harm</b></a> now reduces damage taken by 50%, up from 20%.</li>
<li><a href="http://www.wowdb.com/spells/117967/#15589-15640" target="_blank"><b>Brewmaster Training</b></a>
Blackout Kick portion reworked - After you Blackout Kick, you gain
Shuffle causing the 3 attacks taken to become staggered within $115307.</li>
<li><a href="http://www.wowdb.com/spells/122057/#15589-15640" target="_blank"><b>Clash</b></a> - You and the target charge each other, meeting halfway then stunning all targets within 6 yards.</li>
<li><a href="http://www.wowdb.com/spells/115180/#15589-15640" target="_blank"><b>Dizzying Haze</b></a>
now costs 20 Energy, up from 10 Energy. Now reduces movement speed by
50%, up from 15%. Misfire chance now stacks up to 3 times.</li>
<li><a href="http://www.wowdb.com/spells/115295/#15589-15640" target="_blank"><b>Guard</b></a> now lasts 30 secs, up from 8 secs.</li>
<li><a href="http://www.wowdb.com/spells/115315/#15589-15640" target="_blank"><b>Summon Black Ox Statue</b></a> is now instant cast, down from 1.5 sec cast. </li>
</ul>
<br />
<b>Windwalker</b><br />
<ul>
<li><a href="http://www.wowdb.com/spells/116012/#15589-15640" target="_blank"><b>Muscle Memory</b></a> now also affects Expel Harm.</li>
<li><a href="http://www.wowdb.com/spells/116023/#15589-15640" target="_blank"><b>Sparring</b></a> no longer requires any stance.</li>
<li><a href="http://www.wowdb.com/spells/115073/#15589-15640" target="_blank"><b>Spinning Fire Blossom</b></a>
now deals Fire damage instead of Physical damage. Now also roots the
target for 2 sec if Fire Blossom travels further than 10 yards.</li>
</ul>
<br />
<b>Glyphs</b><br />
<ul>
<li><a href="http://www.wowdb.com/spells/119724/#15589-15640" target="_blank"><b>Glyph of Expel Harm</b></a> - Increases the range of your Expel Harm by 10 yards.</li>
</ul>
</blockquote>
<br />
<blockquote class="tr_bq">
<span style="font-size: large;"><u><b>Build 15650</b></u></span><br />
<b>Baseline</b><br />
<br />
<ul>
<li><a href="http://www.wowdb.com/spells/101546/#15640-15650" target="_blank"><b>Spinning Crane Kick</b></a> damage has been reduced by 50%.</li>
</ul>
<br />
<b>Talents</b><br />
<ul>
<li><a href="http://www.wowdb.com/spells/119392/#15640-15650" target="_blank"><b>Charging Ox Wave</b></a> is now a LVL60 talent, up from LVL45.</li>
<li><a href="http://www.wowdb.com/spells/123986/#15640-15650" target="_blank">Chi Burst</a>
New: You summon a torrent of Chi energy to the target, dealing 1,013
damage, and healing a nearby injured friendly target within 10 yards of
the target for 0. While casting Chi Burst, you continue to dodge and
parry. 2 Chi 40 yd range 1 sec cast</li>
<li><a href="http://www.wowdb.com/spells/119397/#15640-15650" target="_blank"><b>Deadly Reach</b></a> is now a LVL60 talent, up from LVL45.</li>
<li><a href="http://www.wowdb.com/spells/123904/#15640-15650" target="_blank"><b>Invoke Xuen, the White Tiger</b></a>
is now a LVL90 talent and has been reworked. Invokes the White Tiger
Celestial, summoning an effigy at the command of the caster. The effigy
will assist you, attacking your primary target and also inflict tiger
lightning every 6 sec to the 3 lowest health nearby enemies within 10
yards dealing (1,455 + 91.9% of SP) damage over 5 sec. Lasts for 45 sec.
2 Chi. 40 yd range. 3 min cooldown. Instant.</li>
<li><a href="http://www.wowdb.com/spells/119381/#15640-15650" target="_blank"><b>Leg Sweep</b></a> is now a LVL60 talent, up from LVL45.</li>
<li><a href="http://www.wowdb.com/spells/119042/#15640-15650" target="_blank"><b>Mystery Talent</b></a> is now a LVL45 talent, how exciting!</li>
<li><a href="http://www.wowdb.com/spells/124081/#15640-15650" target="_blank"><b>Zen Sphere</b></a>
New: Forms a Zen Sphere above the target, healing the target for 1,171
every 2 sec and dealing 1 damage to the nearest enemy within 10 yards
every 2 sec for 16 sec. Only one Zen Sphere can be summoned at any one
time. If Zen Sphere is cast again while active, the Zen Sphere will
detonate, dealing 985 damage and 1,971 healing to all targets within 10
yards. 2 Chi. Instant. 40 yd range.</li>
</ul>
<br />
<b>Mistweaver</b><br />
<ul>
<li><a href="http://www.wowdb.com/spells/116849/#15640-15650" target="_blank"><b>Life Cocoon</b></a>
now costs 4.5% of Base Mana, up from 3.5% of Base Mana. Now absorbs
(374% of Spell Power + 39,958) damage and increases all periodic healing
taken by 100%.</li>
<li><a href="http://www.wowdb.com/spells/115151/#15640-15650" target="_blank"><b>Renewing Mists</b></a>
now ticks every 3 sec and lasts for 20 secs, up from every 2 secs for
15 seconds. Now affects allies within 20 yards, up from 8 yards.</li>
<li><a href="http://www.wowdb.com/spells/115070/#15640-15650" target="_blank"><b>Stance of the Wise Serpent</b></a> now gives you bonus attack power equal to 100% of your spell power.</li>
<li><a href="http://www.wowdb.com/spells/116645/#15640-15650" target="_blank"><b>Teachings of the Monastery</b></a> no longer affects Spinning Crane Kick.</li>
<li><a href="http://www.wowdb.com/spells/116680/#15640-15650" target="_blank"><b>Thunder Focus Tea</b></a> now has a 45 sec cooldown, up from 10 sec.</li>
</ul>
<br />
<b>Windwalker</b><br />
<ul>
<li><a href="http://www.wowdb.com/spells/124146/#15640-15650" target="_blank"><b>Dual Wield</b></a> New: You may equip one-handed weapons in your off-hand.</li>
<li><a href="http://www.wowdb.com/spells/113656/#15640-15650" target="_blank"><b>Fists of Fury</b></a> clarification - Damage is spread evenly over all targets.</li>
</ul>
</blockquote>
<br />
As you can see, things are changing fast. The talents are moving around or becoming completely new ones every beta patch. The Zen Sphere I like already for leveling as a Windwalker because we seem to take a LOT of damage (I couldn't finish heroic Pit of Saron as a level 86 for example). <br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQOVjePfkzSO5NTdru9-3Ste8mf-b9U_meKKXyCrxsXru6NzN8COIe9AMrZKPRInRro0xSnYEvSR-6ohVgI9_hyphenhyphensr2IxLLWuG_c2sqD2O9-77B4R5x2CvKKW24aUIlpZ1xspy3chlQi05I/s1600/WoWScrnShot_041812_191320.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQOVjePfkzSO5NTdru9-3Ste8mf-b9U_meKKXyCrxsXru6NzN8COIe9AMrZKPRInRro0xSnYEvSR-6ohVgI9_hyphenhyphensr2IxLLWuG_c2sqD2O9-77B4R5x2CvKKW24aUIlpZ1xspy3chlQi05I/s400/WoWScrnShot_041812_191320.jpg" width="400" /></a></div>
<br />
<br />
I'm also leveling a young Mistweaver. I did heal one instance of BFD with her. This was before the change to Serpent Stance making damage done cause healing passively (and now well before the 100% increase to attack power from spell power) so all that healing was pretty much Chi Wave and using Soothing Mists if anyone got to about 60% and it was easy. I'll try again soon.<br />
<br />
If this Error #0 I'm experiencing with these Wyrmhorn turtles can leave me alone I'll get a lot more info up about what I've learned on the beta so far.SINisterWyvernhttp://www.blogger.com/profile/12307638188723592814noreply@blogger.com0tag:blogger.com,1999:blog-4273263976380096026.post-49453541271984312232012-04-15T01:03:00.000-04:002012-04-15T01:03:28.186-04:00Mistweaver Feedback<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://media.mmo-champion.com/images/news/2012/april/challengemonk_paf.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="400" src="http://media.mmo-champion.com/images/news/2012/april/challengemonk_paf.jpg" width="370" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Via: <a href="http://media.mmo-champion.com/images/news/2012/april/challengemonk_paf.jpg" target="_blank">MMO-Champion</a></td></tr>
</tbody></table>
Valen posted some awesome feedback on the beta forums for mistweavers describing much of the feel and flow of healing as a monk. There were 2 blue posts that came from that and I just wanted to relay what's going on with the mistweaver monk spec.<br />
<a name='more'></a>Seen here (<a href="http://us.battle.net/wow/en/forum/topic/4363776520">http://us.battle.net/wow/en/forum/topic/4363776520</a>) player Valen describes an adventure through the Temple of the Jade Serpent as a healing monk. She says that it feels pretty good except the interaction of the statues and the damage being so low it was kind of disappointing. The other issue brought up is about mana regen which as the blues say below is something they're still tinkering with.<br />
<br />
From Ghostcrawler we have:<br />
<blockquote class="tr_bq">
<div class="post blue">
<li>Mana regeneration and healing throughput is something that is still being tuned, so that will feel a bit off for a while longer.</li>
<li>We
had to tone down Mistweaver DPS. In our raid tests, they were
contributing too much damage while still being effective healers.</li>
<li>Chi
Wave is something we're still tuning. The cooldown is now around 8
seconds, which may be too short. At the moment it accounts for half of
the healing in raid situations.</li>
<li>Jab and other DPS abilities
scale with your weapon, and also with AP. The damage is normalized in
such a way that any weapon choice is equal to the other, so weapons are
an aesthetic choice. We'll probably have the DPS abilities scale with
SP, as long as they're balanced.</li>
<li>We've changed Mistweavers to also have a 1 second GCD as with the other two specializations.</li>
<li>Can
you explain more about the problem with a longer Soothing Mists? The
mana per second is the same whether it's a short or long channel. Do you
feel compelled to complete the channel? Clipping it should not incur a
mana penalty.</li>
<li>Cherry Mana Tea is intended to be "sipped"
during break periods. Good Mistweavers will end a fight with as low mana
as possible and as low Cherry Mana Tea stacks as possible. There are
periods where you can't afford any breaks, but those vary by encounter.
It should no longer break on taking damage. Stacks is something we are
still iterating upon.</li>
<li>We've changed Jasmine Tea to an
upfront mana cost that will generate Chi over time (think "Chi Tap").
We're still iterating a lot on this design though. The intent is that
the Mistweaver has an edge on precision healing, while the Windwalker
has less control but can gain Chi quickly.</li>
<li>Expel Harm only
does damage if you "effectively" healed. If it's all overheal, no damage
will happen. We intend for all monks to use the ability. Windwalkers
can heal themselves.
</li>
</div>
</blockquote>
<br />
And just today Kaivax added more to it:<br />
<blockquote class="tr_bq">
We're thinking that Jab and Expel Harm saw a bit too much increase to mana last patch, and we’re going to reduce them somewhat.</blockquote>
<blockquote>
<div class="post blue">
<li>We’ve
increased the mana gain from Cherry Mana Tea. This spell will change
whenever we tune mana and healing numbers, which has been happening a
lot lately.</li>
<li>We've changed the number of serpent statues you
can have out at once from 2 to 1. However, while in Stance of the Wise
Serpent, you now have Eminence on yourself, causing half of your damage
to be healing to nearby targets. This will allow “melee healing” monks
to heal through dealing damage without having their statue down. The
statue is intended to be more of a “cooldown” you use on tough fights,
not similar to a totem you plop down.</li>
<li>We’re going to try
having Renewing Mists also generate Chi (along with Surging Mist and
Soothing Mists) when you cast it. The bug with Renewing Mists not
showing up on raid/party frames should also be fixed in an upcoming
build.</li>
<li>We’re getting rid of Jasmine Force Tea because we
felt it was confusing to convert Mana to Chi, then Chi back to Mana with
Cherry Mana Tea.</li>
<li>We’re going to make Surging Mist require a
target rather than being a cast-time smart heal. The reason why it was
originally a smart heal without requiring a target was to let you build
up a stack of Vital Mists by using Jab, then cast an instant Surging
Mist without having to change your target. We think the right place for
the original Surging Mist smart heal is via a glyph.</li>
<li>One
issue we’re concerned with is Surging Mist and Renewing Mists generating
Chi, making it harder for you to burn down your Chi. We’re likely going
to add another high Chi ability, and/or adjust talents so you can have
some choice.</li>
<li>We like how Chi Wave bounces from friends and
enemies, because the whole theme of the monk healer is weaving damage
and healing together. If Chi Wave was a pure heal, it would break away
from that theme.<br />With regard to feedback on these subjects, what
we're really looking for is playing as a DPS healer (as opposed to the
traditional "pure healing" playstyle), or perhaps a mix of the two. We
want both the traditional and dps-to-heal to be viable and fun.
</li>
</div>
</blockquote>
This certainly changes the way the statue will be used, it won't be a requirement anymore. Though with all the additional spells that will generate Chi perhaps it will end up a style choice like Disc with or without atonement. You can be a healing monk that just uses all heals to generate Chi, or you can use Jab to do it too and also get some healing out of the dps and that's what Kaivax's last paragraph touches on. Jasmine Force Tea going away will make a difference as well. Other than through talent there won't be a way to emergency generate Chi. In all regards they're putting a lot of work into making things just right and that really gets me excited to see what happens next.<br />SINisterWyvernhttp://www.blogger.com/profile/12307638188723592814noreply@blogger.com0tag:blogger.com,1999:blog-4273263976380096026.post-25870538179384323072012-04-11T18:30:00.000-04:002012-04-11T18:31:20.541-04:00Blue Post & Beta Patch Bonanza<script src="http://static-azeroth.cursecdn.com/1-0-4463-38049/js/syndication/tt.js" type="text/javascript">
</script>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKo9MTyzJvUY3ELV4M2bvMK3fCGMJ1yxgawCkLIkw7HlXLuzv825oQLlYXgpJ47rOp3ByGbnIEbxrKa-b2LbGH7Fv2k8Cg7fj_moSaarg__4RoiPfbigPHV3-g0ZXqFps108yBGXqK9NHG/s1600/WoWScrnShot_040712_060312.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKo9MTyzJvUY3ELV4M2bvMK3fCGMJ1yxgawCkLIkw7HlXLuzv825oQLlYXgpJ47rOp3ByGbnIEbxrKa-b2LbGH7Fv2k8Cg7fj_moSaarg__4RoiPfbigPHV3-g0ZXqFps108yBGXqK9NHG/s640/WoWScrnShot_040712_060312.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Attack of the GAMES!</td></tr>
</tbody></table>
So as I said, I've been quite behind in writing and I do apologize. All my downtime has been either in the beta, sleeping, or just in general turning my brain completely off to facilitate brain dumping work drama and frustration. We have had a beta patch since I started in it last Monday and we have another one on the way. The first patch brought about a few changes so let's check those out first.<br />
<a name='more'></a>The first patch for the Beta, Build 15544 brought just a few changes to the monks. Cost changes and cooldown changes for the most part. Here's a look from <a href="http://www.mmo-champion.com/threads/1111643-Mists-of-Pandaria-Beta-Beta-Patch-Build-15544" target="_blank">MMO-Champion</a>:<br />
<br />
<b>Designer Notes</b>
<br />
<ul>
<li>Known Bugs (In Progress) <br />
<ul>
<li>Flying Serpent Kick AOE effect not syncing with visual dest</li>
<li>Fortifying Brew not making you immune to healing</li>
<li>Tooltip scaling values and/or lack of scaling</li>
<li>Chi Wave not bouncing if target dies</li>
<li>Fists of Fury arms are not textured, NYI for most races</li>
<li>Healing Sphere healing multiple targets if triggered on multiple targets </li>
</ul>
</li>
<li>FYI <br />
<ul>
<li>Lot of art/icons/sound not final</li>
<li>Windwalker "rotation" WIP</li>
</ul>
</li>
</ul>
<b>Baseline</b><br />
<ul>
<li><a href="http://www.wowdb.com/spells/100784-blackout-kick/#15508-15544" target="_blank">Blackout Kick</a>
now costs 1 Chi, down from 2 Chi. No longer refunds Chi if the target
is killed. Can now be used regardless of the target's health, but the
target suffers an additional 1328 damage over 8 sec if it's below 50%
health.</li>
<ul>
<li><span style="color: #134f5c;">Note: What it doesn't list is the creation of a new Chi Sphere when using this on an opponent. It seems over-triggered right now on the beta as you can end up with more Chi Spheres than you had before you used any Blackout Kicks </span></li>
</ul>
<li><a href="http://www.wowdb.com/spells/115080-touch-of-death/#15508-15544" target="_blank">Touch of Death</a> now costs 3 Chi, down from 4 Chi.</li>
<ul>
<li><span style="color: #134f5c;">Note: Does make it a bit easier to just outright kill things while running around questing. </span></li>
</ul>
</ul>
<b>Brewmaster</b><br />
<ul>
<li><a href="http://www.wowdb.com/spells/115181-breath-of-fire/#15508-15544" target="_blank">Breath of Fire</a> now has a 15 sec cooldown.</li>
<li><a href="http://www.wowdb.com/spells/117967-brewmaster-training/#15508-15544" target="_blank">Brewmaster Training</a>
now makes your Tiger Palm no longer costs Chi, and when you deal damage
with Tiger Palm the amount of your next Guard is increased by 5%. Lasts
30 sec. Stacks up to 3 times.</li>
<ul>
<li><span style="color: #134f5c;">Note: This is changed again in the upcoming beta patch. </span></li>
</ul>
<li><a href="http://www.wowdb.com/spells/115180-dizzying-haze/#15508-15544" target="_blank">Dizzying Haze</a> now costs 10 Energy, down from 40.</li>
<li><a href="http://www.wowdb.com/spells/121253-keg-smash/#15508-15544" target="_blank">Keg Smash *New*</a>
You swing a keg of brew, dealing 1666 damage to the target and two
nearby enemies and causing their next attack to Missfire within 8 sec,
dealing 821 damage to themselves instead of you. 5 yd range, 1 Chi, 8
sec cooldown, Instant</li>
</ul>
<b>Mistweaver</b><br />
<ul>
<li><a href="http://www.wowdb.com/spells/115098-chi-wave/#15508-15544" target="_blank">Chi Wave</a> now has a 6 sec cooldown, down from 15 secs.</li>
<li><a href="http://www.wowdb.com/spells/115205-jasmine-force-tea/#15508-15544" target="_blank">Jasmine Force Tea</a> now costs 3% of base mana and is instant instead of channeled.</li>
<li><a href="http://www.wowdb.com/spells/115151-renewing-mists/#15508-15544" target="_blank">Renewing Mists</a> now costs 3% of base mana, up from 2%. Base Healing increased by 70% and now heals every 2 seconds instead of every 3 seconds.</li>
<li><a href="http://www.wowdb.com/spells/115175-soothing-mists/#15508-15544" target="_blank">Soothing Mists</a> healing reduced by 43%. Now has a 15% chance to regenerate 1 Chi, down from 25%. </li>
</ul>
<b>Windwalker</b><br />
<ul>
<li><a href="http://www.wowdb.com/spells/116092-afterlife/#15508-15544" target="_blank">Afterlife</a> - Enemies who die from Blackout Kick have a 50% chance to summon a Chi Sphere. <br />
<ul>
<li>Chi Sphere - A sphere of energy forms from the wake of
the fallen enemy. Walking through your Chi Sphere will restore 1 Chi.
Lasts for 2 min.</li>
</ul>
</li>
<li><a href="http://www.wowdb.com/spells/115073-exploding-jade-blossom/#15508-15544" target="_blank">Exploding Jade Blossom</a> is now <a href="http://www.wowdb.com/spells/115073/fire-blossom/#15508-15544" target="_blank">Fire Blossom</a>. Now has a 50 yards range, up from 30 yards. Damage increased by 15%.</li>
</ul>
<b>Uncategorized/Test Skill?</b><br />
<ul>
<li><a href="http://www.wowdb.com/spells/121710-death-cocoon/#15508-15544" target="_blank">Death Cocoon</a>
Encases the target in a harmful cocoon of Chi energy, dealing 5 damage
every 1 sec and causing any healing recieved to be damage instead.While
in the Cocoon, the target moves at -50% reduced speed and is unable to
attack or cast spells. 40 yd range, 2 Chi, 2 min cooldown, Instant</li>
<ul>
<li><span style="color: #134f5c;">Note: I think this is the other portion of Chi Cocoon. Chi Cocoon as originally described is supposed to work on allies and enemies alike though so far on the beta it's only useable on allies. This would be the enemy version of it. </span></li>
</ul>
</ul>
The upcoming beta patch posted over at MMO-C, Build 15589 (which I believe is going in right now) , has a LOT more changes to monks than the first iteration:<br />
<ul>
<li><a href="http://www.wowdb.com/spells/100784/#15544-15589" target="_blank">Blackout Kick</a> - Additional damage now over 6 sec, down from 8 sec.</li>
<li><a href="http://www.wowdb.com/spells/115072/#15544-15589" target="_blank">Expel Harm</a> - Now costs 6% of base mana, up from 2%. Now has a 10 yd range, up from melee range.</li>
<li><a href="http://www.wowdb.com/spells/115203/#15544-15589" target="_blank">Fortifying Brew</a> - After Fortifying Brew ends, you will be healed for the amount abosrbed.</li>
<li><a href="http://www.wowdb.com/spells/100780/#15544-15589" target="_blank">Jab</a> - Now costs 6% of base mana, up from .5%.</li>
<li><a href="http://www.wowdb.com/spells/103985/#15544-15589" target="_blank">Stance of the Fierce Tiger</a> - Text removed: Allows use of abilities under jurisdiction of the White Tiger, such as offensive damage abilities.</li>
</ul>
<b>Monk - Talents</b><br />
<ul>
<li><a href="http://www.wowdb.com/spells/119392/#15544-15589" target="_blank">Charging Ox Wave</a> - Now knocks back everyone in a 40 yard range, up from 5.</li>
<li><a href="http://www.wowdb.com/spells/122278/#15544-15589" target="_blank">Dampen Harm</a>
New: You dampen the damage from the most harmful attacks done to you.
The next 3 attacks that deal damage equal to 10% or more of your total
health are reduced in half. 1 Chi, Instant cast, 30 sec cooldown.</li>
<li><a href="http://www.wowdb.com/spells/122280/#15544-15589" target="_blank">Healing Elixers</a> New: Anytime you drink from a Brew or Tea, you gain 10% of your total health. This effect cannot occur once every 15 sec.</li>
<li><a href="http://www.wowdb.com/spells/115174/#15544-15589" target="_blank">Momentum</a> - Every time you Roll or Chi Torpedo, your movement speed is increased by 25% (was 30%) for 10 sec. Stacks up to 2 times.</li>
</ul>
<b>Monk - Brewmaster</b><br />
<ul>
<li><a href="http://www.wowdb.com/spells/115181/#15544-15589" target="_blank">Breath of Fire</a> - Now does 1,400 to 1,786 damage, down from 2,001 to 2,552.</li>
<li><a href="http://www.wowdb.com/spells/117967/#15544-15589" target="_blank">Brewmaster Training</a> - No longer makes Tiger Palm cost no Chi.</li>
<li><a href="http://www.wowdb.com/spells/122057/#15544-15589" target="_blank">Clashing Ox Charge </a> New: You and the enemy target meet halfway, stunning the target for 2 sec. 40 yd range, Instant cast, 35 sec cooldown.</li>
<li><a href="http://www.wowdb.com/spells/115180/#15544-15589" target="_blank">Dizzying Haze</a> - Deals a high amount of threat.</li>
<li><a href="http://www.wowdb.com/spells/115295/#15544-15589" target="_blank">Guard</a> - Now has a 30 sec cooldown.</li>
<li><a href="http://www.wowdb.com/spells/121253/#15544-15589" target="_blank">Keg Smash</a> - Now costs 40 Energy instead of 1 Chi. Generates 2 Chi.</li>
<li><a href="http://www.wowdb.com/spells/119582/#15544-15589" target="_blank">Purifying Brew</a> - Now has a 6 sec cooldown, down from 45.</li>
<li><a href="http://www.wowdb.com/spells/115307/#15544-15589" target="_blank">Shuffle</a> - No longer has a cooldown.</li>
<li><a href="http://www.wowdb.com/spells/115069/#15544-15589" target="_blank">Stance of the Sturdy Ox</a> - Now also increases your total health by 30%.</li>
</ul>
<b>Monk - Mistweaver</b><br />
<ul>
<li><a href="http://www.wowdb.com/spells/115294/#15544-15589" target="_blank">Cherry Mana Tea</a> - Now each charge restores 2% of your maximum mana, down from 5%.</li>
<li><a href="http://www.wowdb.com/spells/115098/#15544-15589" target="_blank">Chi Wave</a> - Now has a 8 sec cooldown, up from 6 sec.</li>
<li><a href="http://www.wowdb.com/spells/122464/#15544-15589" target="_blank">Demateralize</a>
New: When you are stunned, you phase out of existence temporary causing
all melee attacks and spells to miss you for until cancelled. This
effect has a 10 sec cooldown. Requires Serpent Stance</li>
<li><a href="http://www.wowdb.com/spells/115205/#15544-15589" target="_blank">Jasmine Force Tea</a> - Now costs 9% of base mana, up from 3%.</li>
<li><a href="http://www.wowdb.com/spells/115175/#15544-15589" target="_blank">Soothing Mists</a> - Now costs 2% of base mana.</li>
<li><a href="http://www.wowdb.com/spells/115070/#15544-15589" target="_blank">Stance of the Wise Serpent</a> -</li>
<li><a href="http://www.wowdb.com/spells/116694/#15544-15589" target="_blank">Surging Mist</a> - Now generates 1 Chi.</li>
<ul>
<li><span style="color: #134f5c;">Note: This makes is so that Jab is no longer the only source of Chi for a Mistweaver, this will certainly change the available play styles. </span></li>
</ul>
<li><a href="http://www.wowdb.com/spells/116645/#15544-15589" target="_blank">Teachings of the Monastery</a> - Surging Mist now lasts 30 sec, up from 12 sec.</li>
<li><a href="http://www.wowdb.com/spells/116680/#15544-15589" target="_blank">Thunder Focus Tea</a> - Now has a 8 sec cooldown.</li>
</ul>
<b>Monk - Windwalker</b><br />
<ul>
<li><a href="http://www.wowdb.com/spells/115073/#15544-15589" target="_blank">Fire Blossom</a> - Renamed to Spinning Fire Blossom.</li>
<li><a href="http://www.wowdb.com/spells/116012/#15544-15589" target="_blank">Muscle Memory</a> - Reworked: Your Jab now generates an additional Chi.</li>
<li><a href="http://www.wowdb.com/spells/115316/#15544-15589" target="_blank">Summon White Tiger Statue</a>
- No longer has Tiger's Lust (On-Click Effect) - Increases the damage
done by the ally and the Monk by 15% for 6 sec. Limit 2 charges per
statue.</li>
</ul>
As you can see a lot just happened that I'm thrilled to get started trying out. Right now I have a premade Windwalker and I'm leveling a Mistweaver (just got Chi Wave, yay!). Hopefully in one of these builds soon there will be monk trainers to switch specs. That and the ability to get out of Pandaria without taking a mage portal to Tol Barad and then the portal to Stormwind. I also want to cover several blue posts of importance to us.<br />
<br />
<blockquote class="tr_bq">
<b>Monk Animations for all Races</b></blockquote>
<blockquote>
All monks will have special animations. The animators started with the
pandaren, since they had so many pandaren animations to create in the
first place, but we are slowly getting them added to the existing races.
More animations should show up each beta build. (<a href="http://blue.mmo-champion.com/topic/220298-monk-will-non-pandas-actually-roll/" target="_blank"><b>Blue Tracker</b></a> / <a href="http://us.battle.net/wow/en/forum/topic/4363778483?page=1#16" target="_blank"><b>Official Forums</b></a>)</blockquote>
<b> </b><br />
<blockquote class="tr_bq">
<b>Brewmaster feedback</b><br />
Thanks for the feedback, everyone. Monks are a new class, and we will be
iterating on them quite a bit and often we change mechanics a lot
faster than we make beta builds. With that in mind, we wanted to clarify
our design intent on some of the abilities:<br />
<br />
Dizzying Haze -- We increased the threat and lowered the energy. We're
not crazy about making it do damage because then it risks competing with
other Brewmaster abilities. We really don't want Dizzying Haze used
rotationaly on single-targets. We also run into whether or not the
ability should break CC if it does damage.<br />
<br />
AE tanking -- We agree that monks need a little more ability to cleave.<br />
<br />
Missing Jabs -- It isn't intended to lose all Energy on a miss. We will fix that.<br />
<br />
<ul>
<li>Our intent for Brewmasters is to use Guard, Purifying
Brew and Shuffle as reactive and proactive abilities that you want to
use to react or prevent damage spikes. We're not there yet with the
cooldowns, durations and costs, which are the kinds of numbers we tune
constantly after tests and playtests. Mechanically we think the pieces
of the puzzle are there, but they don't fit together quite right yet.</li>
<li>We
agree that Chi generation is too slow for Brewmasters. Expel Harm is
one possible Chi generator. Also keep in mind that there is currently a
miss penalty on Energy and Chi that we plan on removing.</li>
<li>We also agree that the Brewmaster procs still need a bit more spice.</li>
<li>Free Tiger Palm is probably too strong.</li>
<li>In
our current builds, Brewmasters have a big health bonus, currently
higher than any other tank. We're actively iterating on tanking numbers
for all specs, but we need to consider a lot of different situations
(single boss, groups, healers spamming, damage over long periods,
different gear levels, etc.)(<a href="http://blue.mmo-champion.com/topic/219841-monk-brewmaster-feedback/" target="_blank"><b>Blue Tracker</b></a> / <a href="http://us.battle.net/wow/en/forum/topic/4254456892?page=12#238" target="_blank"><b>Official Forums</b></a>)</li>
</ul>
</blockquote>
<b> </b><br />
<blockquote class="tr_bq">
<b>Mistweaver Feedback</b>
<br />
<ul>
<li>Mana regeneration and healing throughput is something that is still being tuned, so that will feel a bit off for a while longer.</li>
<li>We
had to tone down Mistweaver DPS. In our raid tests, they were
contributing too much damage while still being effective healers.</li>
<li>Chi
Wave is something we're still tuning. The cooldown is now around 8
seconds, which may be too short. At the moment it accounts for half of
the healing in raid situations.</li>
<li>Jab and other DPS
abilities scale with your weapon, and also with AP. The damage is
normalized in such a way that any weapon choice is equal to the other,
so weapons are an aesthetic choice. We'll probably have the DPS
abilities scale with SP, as long as they're balanced.</li>
<li>We've changed Mistweavers to also have a 1 second GCD as with the other two specializations.</li>
<li>Can
you explain more about the problem with a longer Soothing Mists? The
mana per second is the same whether it's a short or long channel. Do you
feel compelled to complete the channel? Clipping it should not incur a
mana penalty.</li>
<li>Cherry Mana Tea is intended to be
"sipped" during break periods. Good Mistweavers will end a fight with as
low mana as possible and as low Cherry Mana Tea stacks as possible.
There are periods where you can't afford any breaks, but those vary by
encounter. It should no longer break on taking damage. Stacks is
something we are still iterating upon.</li>
<li>We've changed
Jasmine Tea to an upfront mana cost that will generate Chi over time
(think "Chi Tap"). We're still iterating a lot on this design though.
The intent is that the Mistweaver has an edge on precision healing,
while the Windwalker has less control but can gain Chi quickly.</li>
<li>Expel
Harm only does damage if you "effectively" healed. If it's all
overheal, no damage will happen. We intend for all monks to use the
ability. Windwalkers can heal themselves.</li>
</ul>
</blockquote>
<blockquote class="tr_bq">
<b>Scaling Issues</b> </blockquote>
<blockquote class="tr_bq">
All Monk attacks scale with weapon damage and AP, but tooltips won't
list the weapon damage % or AP coefficient. Tooltips will just list the
expected damage value. Behind the scenes, we account for your weapon DPS
to determine the damage that your attacks will do, making it so that
you can choose whatever weapon type you want (Dual Wield or 2-Hand, for
example).</blockquote>
<blockquote>
That said, a number of attacks right now don't have
proper scaling or damage values as the design of the abilities are still
in flux.
<b> </b></blockquote>SINisterWyvernhttp://www.blogger.com/profile/12307638188723592814noreply@blogger.com0tag:blogger.com,1999:blog-4273263976380096026.post-29058974479060230552012-04-11T17:32:00.000-04:002012-04-11T17:52:34.647-04:00Sparring the Windwalker<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEga854BkjQCTDr968mVH8gCs4zCQjy2nJ7bh0ylUI6eoPjWAAof1tZZYh3SthSeuCxd654pr5VLoh_7dB-AJ6jTzcAi7FE-f-yM96KB-dTLnvNARHX5oJ5oXHFXZHbAS5y0ckFi_7m8Bfo9/s1600/WoWScrnShot_040512_002139.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEga854BkjQCTDr968mVH8gCs4zCQjy2nJ7bh0ylUI6eoPjWAAof1tZZYh3SthSeuCxd654pr5VLoh_7dB-AJ6jTzcAi7FE-f-yM96KB-dTLnvNARHX5oJ5oXHFXZHbAS5y0ckFi_7m8Bfo9/s640/WoWScrnShot_040512_002139.jpg" width="640" /></a></div>
<br />
Sorry this has taken such a long time to write up compared to the others. Switching from a 7am-4pm work schedule to a 3pm-midnight is absolutely horrible. Anyway, wrapping up the specs and abilities (for now) we have the Windwalker, face smashing extraordinaire.<br />
<br />
Note: For this I'm going to leave it at a preview of the abilities for right now. There have been some changes which I will go over shortly. The windwalker "rotation" is still in development. Many things are changing fast so I'll try to keep up with it. I apologize for such a long delay in just this post. Working 4pm to midnight has made me really just sleep, a lot. So check out the Windwalker abilities and I'll be back with changes that have happened so far in the beta. <br />
<br />
<a name='more'></a><br />
Finally the DPS spec of the Monks. <br />
<ul>
<li><b>Fists of Fury (LVL 10)</b><br />
<ul>
<li>3 Chi, Melee Range, Channeled, 45 sec cooldown</li>
<li>Requires Tiger Stance</li>
<li>Pummel all targets in front of you with rapid hand strikes, stunning them and dealing 1 damage every 1 second for 4 seconds.</li>
<li><span style="color: #134f5c;">Note: Used this on AE groups in the Jade Temple dungeon and loved it. I don't know how well I did compared to the rest of the group (no recount/skada) but it made enemies just melt before me. </span></li>
</ul>
</li>
<li><b>Flying Serpent Kick (LVL 18)</b><br />
<ul>
<li>Instant, 25 sec cooldown</li>
<li>Soar through the air forwards at an increased speed.</li>
<li>While
traveling, use Flying Serpent Kick again to land yourself, dealing 300
damage to all enemies within 8 yards, and slowing them by 70% for 4
seconds.</li>
<li><span style="color: #134f5c;">Note: When I got into the beta and premade a monk I missed the part where you have to click it to land, this is a bit tricky but easy to get used to. </span></li>
</ul>
</li>
<li><b>Afterlife (LVL 26)</b><br />
<ul>
<li>When you kill an enemy while gaining experience or honor, you have a 50% chance to summon a healing sphere.<br />
<ul>
<li><i>Healing Sphere</i></li>
<li>You form a
Healing Sphere out of a healing mists at the target location for 30
seconds. If allies walk through it, they consume the sphere, healing
themselves for 4,928. Maximum of 3 Healing Spheres can be active by the
Monk at any given time.</li>
</ul>
</li>
</ul>
</li>
<li><b>Energizing Wine (LVL 34)</b><br />
<ul>
<li>Instant, 1 min cooldown</li>
<li>Requires Tiger Stance</li>
<li>Regenerates 60 Energy over 6 seconds, can only be used while in combat.</li>
<li><span style="color: #134f5c;">Note: The </span><a href="http://www.wowhead.com/item=7676" target="_blank">Thistle Tea</a> <span style="color: #134f5c;">of monks (without the becoming useless as you level part). This can be a great dps cooldown.</span></li>
</ul>
</li>
<li><b>Sparring (LVL 42)</b><br />
<ul>
<li>Requires Ox Stance, Tiger Stance</li>
<li>When
you are attacked by a melee enemy in front of you begin to spar their
attacks, increasing your chance to parry by 5% for 10 seconds. This
effect has a 30 second cooldown.</li>
<li>When you attack them back, Sparring is amplified by an additional 5%. Stacks up to 3 times.</li>
</ul>
</li>
<li><b>Exploding Jade Blossom (LVL 48)</b><br />
<ul>
<li>1 Chi, 30 yard range, Instant</li>
<li>Requires Ox Stance, Tiger Stance</li>
<li>Deals 13,505 Physical damage to the first enemy target in front of you within 30 yards, rooting them for 2 seconds.</li>
<li>If Exploding Jade Blossom travels further than 10 yards, the damage is increased by 50%.</li>
</ul>
</li>
<li><b>Rising Sun Kick (LVL 56)</b><br />
<ul>
<li>2 Chi, Melee Range, Instant, 8 sec cooldown</li>
<li>You kick upwards, attacking the enemy twice for 1,066 weapon damage with a 30% chance to perform a third attack.</li>
</ul>
</li>
<li><b>Tigereye Brandy (LVL 64)</b><br />
<ul>
<li>1 Chi, Instant</li>
<li>Requires Tiger Stance</li>
<li>Causes
your Tiger Palm and Blackout Kick to also hit 3 additional nearby
enemies within 5 yards when they deal damage for 20 seconds.</li>
</ul>
</li>
<li><b>Legacy of the White Tiger (LVL 66)</b><br />
<ul>
<li>40 yard range, Instant</li>
<li>You honor the White Tiger's legacy, increasing Mastery by 5.</li>
<li>If target is in your party or raid, all party and raid members will be affected.</li>
</ul>
</li>
<li><b>Summon White Tiger Statue (LVL 70)</b><br />
<ul>
<li>40 yard range, 4.58 sec cast</li>
<li>Requires Tiger Stance</li>
<li>Summons a White Tiger Statue at the target location. Lasts for 6 minutes. Limit 1 Statue.<br />
<ul>
<li><i>Conjured Effigy (passive)</i></li>
<li>When
you consume 3 Chi, your Statue will conjure a White Tiger Effigy which
travels towards the last enemy you attacked, dealing 846 damage.</li>
<li>If the effigy travels for 5 seconds, it becomes lusted, moving at a greater speed and dealing 100% increased damage.</li>
<li><i>Tiger's Lust (on-click effect)</i></li>
<li>Increases the damage done by the ally and the Monk by 15% for 6 seconds. Limit 2 charges per statue.</li>
</ul>
</li>
</ul>
</li>
<li><b>Muscle Memory (LVL 72)</b><br />
<ul>
<li>Your fighting technique improves over time during
combat. Anytime you Jab a target from behind, your chance to critically
hit with Jab increases by 1% for 30 seconds. This effect can stack up to
100 times.</li>
<li>Leaving combat or an encounter will clear your Muscle Memory.</li>
</ul>
</li>
<li><b>Mastery: Combo Breaker (LVL 80)</b><br />
<ul>
<li>Grants an 11% chance for Jab to cause your next Tiger
Palm to cost no Chi, or your next Blackout Kick to cost no Chi and be
usable on targets regardless of their health percentage.</li>
<li>Each point of Mastery increases the chance by an additional 1.4%.</li>
</ul>
</li>
</ul>
Baseline Abilities useful to the Windwalkers: <b><br /></b><br />
<ul>
<li><b>Blackout Kick</b><br />
<ul>
<li>2 Chi, Melee Range, Instant, 3 sec cooldown</li>
<li>Kick with a blast of sha energy, causing 471 Physical damage to an enemy target. Only useable on targets at or below 35% health.</li>
<li>If the target is killed by Blackout Kick, you are refunded 1 Chi.</li>
</ul>
</li>
<li><b>Clobber</b><br />
<ul>
<li>40 Energy, Melee Range, Instant</li>
<li>You Clobber the target with your staff, dealing 1,548 damage and generating 1 Chi.</li>
</ul>
</li>
<li><b>Club</b><br />
<ul>
<li>40 Energy, Melee Range, Instant</li>
<li>You Club the target with your two Maces, dealing 1,509 damage and generating 1 Chi.</li>
</ul>
</li>
<li><b>Crackling Jade Lightning</b><br />
<ul>
<li>600 Mana, 40 yard range, Channeled</li>
<li>Channels Jade Lightning at the target, causing 4,116 Nature damage over 5.50 seconds.</li>
<li>If
the enemy attacks you within melee range while victim to Crackling Jade
Lightning, they are knocked back a short distance. This effect has an 8
second cooldown.</li>
</ul>
</li>
<li><b>Detox</b><br />
<ul>
<li>520 Mana, 40 yard range, Instant Cast, 8 sec cooldown</li>
<li>Eliminates ailments from the friendly target, removing all harmful Poison and Bleed effects.</li>
</ul>
</li>
<li><b>Disable</b><br />
<ul>
<li>15 Energy, Melee Range, Instant</li>
<li>You attempte to disable the target's movement, reducing their movement speed by 25%. Stacks up to 2 times.</li>
<li>If
you use Disable a third time on a target while they have 2 stacks, all
stacks will be consumed and they will be rooted for 8 seconds.</li>
</ul>
</li>
<li><b>Expel Harm</b><br />
<ul>
<li>400 Mana, Melee Range, Instant Cast, 15 sec cooldown</li>
<li>Instantly
heals the target for 14,896, and causes 120% of the amount healed to
instantly be dealt to a nearby enemy as damage within 5 yards of the
target.</li>
</ul>
</li>
<li><b>Fortifying Ale</b><br />
<ul>
<li>Instant, 3 min cooldown</li>
<li>Increases your health by 100%, but you cannot be healed. Lasts 20 seconds.</li>
</ul>
</li>
<li><b>Grapple Weapon</b><br />
<ul>
<li>40 yard range, Instant, 1 min cooldown</li>
<li>You
fire off a rope spear, grappling the target's weapon and shield,
returning them to you. Depending on the quality of the weapon, your
damage done, healing done, and damage reduction may be increased.</li>
</ul>
</li>
<li><b>Healing Sphere</b><br />
<ul>
<li>300 Mana, 40 yard range, 1.37 sec cast</li>
<li>You
form a Healing Sphere out of a healing mists at the target location for
30 seconds. If allies walk through it, they consume the sphere, healing
themselves for 4,928. Maximum of 3 Healing Spheres can be active by the
Monk at any given time.</li>
</ul>
</li>
<li><b>Jab</b><br />
<ul>
<li>40 Energy, Melee Range, Instant</li>
<li>You Jab the target, dealing 139 damage and generating 1 Chi.</li>
</ul>
</li>
<li><b>Legacy of the Emperor</b><br />
<ul>
<li>40 yard range, Instant</li>
<li>You extol the words of the last emperor, increasing Strength, Agility, and Intellect by 5%.</li>
<li>If the target is in your party or raid, all party and raid members will be affected.</li>
</ul>
</li>
<li><b>Meditation</b><br />
<ul>
<li>Channeled, 3 min cooldown</li>
<li>Reduces all
damage taken by 99% and redirects to you all harmful spells cast against
your allies within 30 yards. Lasts 10 seconds.</li>
<li>Being the victim of a melee attack will break your Meditation, cancelling the effect.</li>
</ul>
</li>
<li><b>Paralysis</b><br />
<ul>
<li>Melee Range, Instant 15 sec cooldown</li>
<li>You
cause the target's muscles to contract, incapacitating them for 30
seconds. If done from behind the target, the duration is doubled. Only
one target can be victim to Paralysis at any given time. Any damage
taken will cancel the effect.</li>
</ul>
</li>
<li><b>Pike</b><br />
<ul>
<li>40 Energy, Melee Range, Instant</li>
<li>You Pike the target with your Polearm, dealing 1,549 damage and generating 1 Chi.</li>
</ul>
</li>
<li><b>Provoke</b><br />
<ul>
<li>40 yard range, Instant, 8 sec cooldown</li>
<li>You mock the target, causing them to rush toward to attack you at an increased 50% movement speed.</li>
<li>If targeting your Statue of the Black Ox, you provoke all enemies within an 8 yard radius of your statue.</li>
</ul>
</li>
<li><b>Quaking Palm</b><br />
<ul>
<li>Melee Range, Instant, 2 min cooldown</li>
<li>Strikes the target with lightning speed, incapacitating them for 4 seconds, and turns off your attack.</li>
</ul>
</li>
<li><b>Resuscitate</b><br />
<ul>
<li>40 yard range, 9.16 sec cast</li>
<li>Returns the spirit to the body, restoring a dead target to life with 35% maximum health and mana. Cannot be cast in combat.</li>
<li>Cast time reduced by 50% if target is within melee range.</li>
</ul>
</li>
<li><b>Roll</b><br />
<ul>
<li>50 Energy, Instant</li>
<li>Roll a short distance.</li>
</ul>
</li>
<li><b>Sever</b><br />
<ul>
<li>40 Energy, Melee Range, Instant</li>
<li>You Sever the target with both of your axes in one attack, dealing 1,526 damage and generating 1 Chi.</li>
</ul>
</li>
<li><b>Spear Hand</b><br />
<ul>
<li>30 Energy, Melee Range, Instant, 30 sec cooldown</li>
<li>Requires Ox Stance, Tiger Stance</li>
<li>You
jab the target in their throat, interrupting their spell cast and
preventing any spell in that school from being cast for 5 seconds.</li>
<li>If the enemy is facing you, when they cast, they are also silenced out of all schools for 5 seconds.</li>
</ul>
</li>
<li><b>Spinning Crane Kick</b><br />
<ul>
<li>1 Chi, Instant</li>
<li>Requires Serpent Stance, Ox Stance, Tiger Stance</li>
<li>You
spin while kicking in the air, dealing 218 Phsyical damage every 1
second to all nearby enemies within 8 yards. Movement speed is reduced
by 30%. Lasts 6 seconds.</li>
</ul>
</li>
<li><b>Tiger Palm</b><br />
<ul>
<li>1 Chi, Melee Range, Instant</li>
<li>Attack with the palm of your hand, dealing 279 Physical damage. Deals 140 additional damage if the target is above 50% health.</li>
</ul>
</li>
<li><b>Touch of Death</b><br />
<ul>
<li>4 Chi, Melee Range, Instant, 1.5 min cooldown</li>
<li>Requires Ox Stance, Tiger Stance</li>
<li>You exploit the enemy target's weakest point, instantly killing them.</li>
<li>Only usable on non-player targets who have equal or less health than you.</li>
</ul>
<br />
<script src="http://static.wowhead.com/widgets/power.js" type="text/javascript">
</script>I will probably iterate upon this post several times to catch it up to the quality of the other 2.<br />
<ul>
</ul>
</li>
</ul>SINisterWyvernhttp://www.blogger.com/profile/12307638188723592814noreply@blogger.com0tag:blogger.com,1999:blog-4273263976380096026.post-62989836082853906712012-03-26T03:07:00.001-04:002012-03-26T03:09:51.808-04:00Staggering the Brewmaster<div class="separator" style="clear: both; text-align: center;">
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<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<br />Ah the Brewmaster. Drunken fighter of the monk class. Nothing like getting totally wasted and picking a fight you probably can't handle on your own. You start brawls and take a beating but you don't even feel it until later. Nothing seems to phase you. Let's take a look at what the Brewmaster can do. <br />
<br />
<a name='more'></a><br />
The Brewmaster spec for monks is of course the tanking spec. Able to take blows and keep on going. Much like the Mistweaver post I'll be adding notes through the abilities and comparing them to abilities we see in others. There are a few like Warriors, some like Death Knights and a unique way for reducing damage taken in one hit.<br />
<br />
The Spec specific abilities of the Brewmasters are as follows: (as seen on <a href="http://www.mmo-champion.com/threads/1099129-Mists-of-Pandaria-Press-Tour-Monk-Skills-and-Talents?p=15992550&viewfull=1#post15992550" target="_blank">mmo.champion</a>)<br />
<ul>
<li><b>Stance of the Drunken Ox (LVL 10)</b><ul>
<li>Reduces damage taken by 20%, and increases your chance to Stagger damage by 25%.<ul>
<li><i>Stagger</i></li>
<li>You shrug of attacks, causing 50% of the damage to happen instantly
and the remaining 50% to happen 3 seconds later. Brewmaster mastery
reduces the after-effect Stagger damage taken.</li>
<li><span style="color: #134f5c;">Notes: Stance of the Brewmaster this is what gives them the unique ability to Stagger attacks. This spreads the damage out a bit hopefully giving healers a chance to keep up with it. Mastery at level 80 will reduce the 2nd half of the damage. Base Mastery will reduce the 2nd hit to 38.4% of total.</span></li>
</ul>
</li>
</ul>
</li>
<li><b>Breath of Fire (LVL 18)</b><ul>
<li>2 Chi, 40 Yard Range, Instant</li>
<li>Requires Ox Stance</li>
<li>Breathes fire onto the target, causing 3,573 damage. Damage is multipled by the number of Drunken Haze stacks on the target.</li>
<li><span style="color: #134f5c;">Notes: This I'm attributing to being like Shockwave for Warriors but without the stun. Its damage ramps up based on Drunken Haze stacks much like Shockwave builds damage upon Blood and Thunder stacks. </span></li>
</ul>
</li>
<li><b>Drunken Haze (LVL 22)</b><ul>
<li>40 Energy, 40 Yard Range, Instant</li>
<li>Requires Ox Stance</li>
<li>You hurl a keg of your finest brew, reducing the movement speed of
all enemies within 8 yards by 15%. Affected targets have a 3% chance to
have their attacks misfire and strike themselves instead for 12,299
damage. Stacks up to 3 times.</li>
<li><span style="color: #134f5c;">Notes: The movement speed reduction here isn't a big deal. The real use of this ability as a tank is in the increased Breath of Fire damage, and the chance for attacks to miss you and hit the mobs instead of you. </span></li>
</ul>
</li>
<li><b>Leer of the Ox (LVL 24)</b><ul>
<li>Instant, 20 sec cooldown</li>
<li>Requires Ox Stance</li>
<li>Your Ox Statue stirs hatred in the target, reducing their movement
speed by 50% and causing them to attack the statue for 8 seconds. The
statue must be within 40 yards of the target.</li>
<li>Requires Statue of the Ox to be active.</li>
<li><span style="color: #134f5c;">Notes: Looking at this at level 24 makes me think that there's an unlisted Statue of the Ox, that's not the one gained at level 70. Otherwise this would be useless for 46 levels. On the effect of the spell I kind of like it. It's like having an off tank for 8 seconds. Gives the healer a chance to heal if you're low. Maybe a short stacking debuff that could drop off if they're distracted? We'll have to see but I think it can be of great use. This is level 78 on the Wowhead talent calculator so the original info might be wrong.</span></li>
</ul>
</li>
<li><b>Guard (LVL 26)</b><ul>
<li>3 Chi, Instant</li>
<li>Requires Ox Stance</li>
<li>You guard against future attacks, absorbing 38,478 damage for 8 seconds.</li>
<li>Any heals you apply to yourself while guarding are increased by 30%.</li>
<li>Notes: The "active mitigation" of the Brewmasters I believe heavily in spamming the heck out of this ability as much as you can without overwriting of course.</li>
</ul>
</li>
<li><b>Elusive Ale (LVL 34)</b><ul>
<li>1 Chi, Instant, 45 sec cooldown</li>
<li>Requires Ox Stance</li>
<li>Increases your chance to dodge melee and ranged attacks by 50% for 45 seconds.</li>
<li><span style="color: #134f5c;">Notes: Nothing major, low cost, low cooldown ability. Hitting this once you get Recoil at 56 will be a huge burst of Chi you can spend on other abilities making huge survivability and damage output from one cooldown. </span></li>
</ul>
</li>
<li><b>Avert Harm (LVL 48)</b><ul>
<li>15 yard range, Instant, 1 min cooldown</li>
<li>Requires Ox Stance</li>
<li>You reduce the damage taken by all nearby friendly targets within 10
yards by 20%, and cause half of all remaining damage they take to be
re-directed to you. Lasts for 15 seconds.</li>
<li>Avert Harm is cancelled if you reach 10% or lower health.</li>
<li><span style="color: #134f5c;">Notes: I can't recall the name of it but I know there was a Prot Pally talent that did the same thing. I don't know if this would be of big use as a main tank but having this as the offtank could make this quite useful.</span></li>
</ul>
</li>
<li><b>Recoil (LVL 56)</b><ul>
<li>Whenever you dodge, you gain 5 Chi.</li>
<li><span style="color: #134f5c;">Notes: This combined with Elusive Ale will be absolutely amazing for Chi generation. Should get to just blast away at Chi using skills here.</span></li>
</ul>
</li>
<li><b>Summon Black Ox Statue (LVL 70)</b><ul>
<li>40 yard range, 5.5 sec cast, 3 min cooldown</li>
<li>Requires Ox Stance</li>
<li>Summons a Black Ox Statue at the target location. Lasts for 10
minutes. Only one Black Ox Statue can be summoned at any one time.</li>
<li>The Black Ox Statue interacts with your Provoke and Leer of the Ox abilities.<ul>
<li><i>Guard (on-click effect)</i></li>
<li>Allies can right-click the Statue to gain the Guard effect,
absorbing 12,826 damage. Any healing done by the Monk is increased by
30% while Guard is active. Guard has 10 charges.</li>
</ul>
<span style="color: #134f5c;">Notes: The Statue for a Brewmaster has a really interesting mechanic with taunts. There's the Leer of the Ox that forces your target to attack the statue for 8 seconds. Then if you cast Provoke on the statue instead of on an enemy the statue itself taunts everything within 8 yards of it. I'm thinking now with that interaction of provoke you could use Leer to force a mob onto the statue, and spam Provoke every 8 seconds to keep it there? Will have to try this out once I can.</span></li>
</ul>
</li>
<li><b>Brewmaster Training (LVL 72)</b><ul>
<li>You become adept in the ways of the Brewmaster, amplifying two of your spells.<ul>
<li><i>Tiger Palm</i></li>
<li>Increases the effect of your next Guard by 5%. Lasts 30 seconds. Stacks up to 3 times.</li>
<li><i>Blackout Kick</i></li>
<li>When you parry, your next Blackout Kick will cost no Chi and can be used on targets regardless of their health percentage.</li>
</ul>
<span style="color: #134f5c;">Notes: I love the X Training skills and how they change the way basic ability interactions. You'll want to Tiger Palm 3 times to make max out Guard +15%. Blackout Kick will turn into a form of Revenge activated only by Parry. When it procs you'll want to use it.</span></li>
</ul>
</li>
<li><b>Mastery: Drunken Brawler (LVL 80)</b><ul>
<li>Reduces the damage taken by Stagger by 14.5%, and increases the effect of your Guard by 14.5%.</li>
<li>Each point of Mastery reduces the Stagger damage taken by an
additional 1.1% and increases the amount you Guard by an additional
1.1%.</li>
<li style="color: #134f5c;">Notes: The usefulness of the Brewmaster mastery is in question based on when the roll for staggering an attack happens. I would think it would be as useful as Block is to the Warriors and Paladins even if it's on the 2nd roll but this is something else we'll just have to test out to get a true test of it. </li>
</ul>
</li>
<li><b>Shuffle (LVL 82)</b><ul>
<li>2 Chi, Channeled</li>
<li>Requires Ox Stance</li>
<li>You shuffle around, causing all melee attacks to be staggered. While shuffling, you cannot move, attack, or cast spells.<ul>
<li><i>Stagger</i></li>
<li>Instant</li>
<li>You shrug off attacks, causing 50% of the damage to happen instantly and the remaining 50% to happen 3 seconds later.</li>
</ul>
<span style="color: #134f5c;">Notes:Automatically staggering attacks could be very useful dependent on how strong our Mastery is. It's 2 Chi and channeled but I've not seen duration or anything for this.</span> </li>
</ul>
</li>
</ul>
<br />
Then there are general abilities the Brewmaster will also be using.
I've cut out the CC and the rez and some utility to get down to the
most important ones for tanking.<br />
<ul>
<li><b>Blackout Kick</b><ul>
<li>2 Chi, Melee Range, Instant, 3 sec cooldown</li>
<li>Kick with a blast of sha energy, causing 471 Physical damage to an enemy target. Only useable on targets at or below 35% health.</li>
<li>If the target is killed by Blackout Kick, you are refunded 1 Chi.</li>
<li><span style="color: #134f5c;">Notes: This will probably not be of use except in soloing and after level 72 after learning Brewmaster Training.</span></li>
</ul>
</li>
<li><b>Crackling Jade Lightning</b><ul>
<li>x Energy, 40 yard range, Channeled</li>
<li>Channels Jade Lightning at the target, causing 4,116 Nature damage over 5.50 seconds.</li>
<li>If the enemy attacks you within melee range while victim to
Crackling Jade Lightning, they are knocked back a short distance. This
effect has an 8 second cooldown.</li>
<li><span style="color: #134f5c;">Notes: Other than for soloing purposes Brewmaster are the most likely to use this ability regularly, any chance to reduce damage taken is a welcome one in the land of active mitigation.</span></li>
</ul>
</li>
<li><b>Expel Harm</b><ul>
<li>x Energy, Melee Range, Instant Cast, 15 sec cooldown</li>
<li>Instantly heals the target for 14,896, and causes 120% of the amount
healed to instantly be dealt to a nearby enemy as damage within 5 yards
of the target.</li>
<li><span style="color: #134f5c;">Notes: Considering spending time on casting Healing Spheres would be pretty silly, this is all the self healing the Brewmaster has going for him. </span></li>
</ul>
</li>
<li><b>Fortifying Ale</b><ul>
<li>Instant, 3 min cooldown</li>
<li>Increases your health by 100%, but you cannot be healed. Lasts 20 seconds.</li>
<li style="color: #134f5c;">Notes: 100% health is just.. it sounds crazy. The not being healed part is obviously there to not make this just ridiculous OP. Best bet is probably going to be to use this to absorb some crazy hit or to live through the healer getting battle rezzed, and then canceling it out when it's safe to do so again. Could also consider it a second life if used right. Also doubling your health would make Touch of Death useable that much sooner.</li>
</ul>
</li>
<li><b>Grapple Weapon</b><ul>
<li>40 yard range, Instant, 1 min cooldown</li>
<li>You fire off a rope spear, grappling the target's weapon and shield,
returning them to you. Depending on the quality of the weapon, your
damage done, healing done, and damage reduction may be increased.</li>
<li><span style="color: #134f5c;">Notes: As with Mistweavers Grapple Weapon is going to be something you want to use as often as you can to increase your capability all around. </span></li>
</ul>
</li>
<li><b>Jab</b><ul>
<li>40 Energy, Melee Range, Instant</li>
<li>You Jab the target, dealing 139 damage and generating 1 Chi.</li>
</ul>
</li>
<li><b>Provoke</b><ul>
<li>40 yard range, Instant, 8 sec cooldown</li>
<li>You mock the target, causing them to rush toward to attack you at an increased 50% movement speed.</li>
<li>If targeting your Statue of the Black Ox, you provoke all enemies within an 8 yard radius of your statue.</li>
</ul>
</li>
<li><b>Roll</b><ul>
<li>50 Energy, Instant</li>
<li>Roll a short distance.</li>
</ul>
</li>
<li><b>Spinning Crane Kick</b><ul>
<li>1 Chi, Instant</li>
<li>Requires Serpent Stance, Ox Stance, Tiger Stance</li>
<li>You spin while kicking in the air, dealing 218 Phsyical damage every
1 second to all nearby enemies within 8 yards. Movement speed is
reduced by 30%. Lasts 6 seconds. </li>
</ul>
</li>
<li><b>Tiger Palm</b><ul>
<li>1 Chi, Melee Range, Instant</li>
<li>Attack with the palm of your hand, dealing 279 Physical damage. Deals 140 additional damage if the target is above 50% health.</li>
<li><span style="color: #134f5c;">Notes: As seen on Brewmaster Training, using Tiger Palm will give you up to 3 stacks of increased capability upon using Guard. </span></li>
</ul>
</li>
<li><b>Touch of Death</b><ul>
<li>4 Chi, Melee Range, Instant, 1.5 min cooldown</li>
<li>Requires Ox Stance, Tiger Stance</li>
<li>You exploit the enemy target's weakest point, instantly killing them.</li>
<li>Only usable on non-player targets who have equal or less health than you.</li>
<li><span style="color: #134f5c;">Notes: Not entirely sure where this will fit in but I put it here because as a Brewmaster you should have the most health of any of the monk specs allowing more flexible use of this. I could see this ending up with an addendum like Deep Freeze where enemies not susceptible to instant death take some amount of damage instead. </span></li>
</ul>
</li>
</ul>
<br />
The abilities that are going to expend energy (some of these will also generate chi):<br />
<ul>
<li>Jab (generates 1 Chi)</li>
<li>Drunken Haze</li>
<li>Crackling Jade Lightning</li>
<li>Expel Harm</li>
<li>Roll</li>
</ul>
The abilities that will spend Chi are:<br />
<ul>
<li>Breath of Fire</li>
<li>Guard</li>
<li>Elusive Ale</li>
<li>Shuffle</li>
<li>Blackout Kick</li>
<li>Spinning Crane Kick</li>
<li>Tiger Palm</li>
<li>Touch of Death </li>
</ul>
As you can see there is only one ability there that generates Chi and that is Jab. Just like the Mistweaver, Jab is a very important skill to use constantly for the Chi generation it provides. The only other way to gain Chi as a Brewmaster is through Recoil (lvl 56) that grants you 5 Chi when you dodge. The short wording makes it seem that it will be every time you dodge instead of a % chance to do so.<br />
<br />
Described through the notes the biggest combination is probably Drunken Haze + Breath of Fire. Breath of Fire doing much more damage per stack of Drunken Haze. This is the Blood and Thunder talent + Shockwave combination that Warriors have today to keep mobs under control in AE situations. The other combination is very obvious as well. While using Guard all your self heals are 30% more effective, combined with Expel Harm (which does damage based on the amount healed) you have both a very powerful way to help keep yourself alive, as well as a strong instant damage dealing attack.<br />
<br />
Going to wrap this up with a bit on the talents I think sound most useful to being a Brewmaster. Also Wowhead now has a working monk talent calculator on it's beta website <a href="http://www.wowhead.com/mists-of-pandaria-talent-calculator#n" target="_blank">here</a>. It also seems the level 75 and 90 talents are reversed on there compared to my resources when I wrote the Mistweaver post. Not sure which is right but I'll reference the Wowhead talent calculator from now on.<br />
<br />
<ul>
<li>Level 15: My favorite here is Intuition removing the Energy cost of Roll. It's inactive for 15 seconds but as a tank you shouldn't have to worry as much about using it to move out of stuff but as something to go to adds and things like that.</li>
</ul>
<ul>
<li>Level 30: Other than not knowing what the Mystery Talent is about my favorite of the 2 remaining for Brewmasters is Ascendance. With Recoil giving away 5 chi every time we dodge I don't see Jinyu Cider as being as useful as it is to a Mistweaver. Ascendance I see getting that extra 1 Chi as less "waste" if you dodge a few times in a row, gaining Chi faster than you can spend it.</li>
</ul>
<ul>
<li>Level 45: As much as I like Charging Ox Wave, Leg Sweep knocking down everything in 5 yards of you would be very useful for trash situations.</li>
</ul>
<ul>
<li>Level 60: I'm a fan of Beguile here just because it's unique. It makes you move faster and enemies around you to move slower, stacking as you get hit. This could be used to give you further control over a pack of enemies. Also I see Dematerialize dropping threat for those 3 seconds leaving the group tankless which would of course be counterproductive.</li>
</ul>
<ul>
<li>Level 75: I don't like the uncontrollable nature of Rushing Jade Wind very much. I see the most generally useful here to be Ring of Peace. Making all enemies around you unable to act for 10 seconds is a very strong damage prevention cooldown.</li>
</ul>
<ul>
<li>Level 90: For Brewmasters I'm going to go with Chi Sphere here. Chi Bind might be useful? You could potentially move enemies into the line binding you and your statue. Chi Sphere though you could cast and instantly blow up for the ae burst. If you can just stand a boss inside your Chi Bind for the duration of a fight that might produce a lot of extra damage done as well as heal melee behind the boss standing in it so it has potential there too.</li>
</ul>
And with that we have my take on the Brewmaster. Some very interesting abilities and interactions with Dodge, Parry and the new ability Stagger. I think being a Brewmaster could be a lot of fun and very interesting to play with varied ability use depending on ae or single target tanking situations. Roll gives mobility and the statue abilities provide you with your own off tank. I'm looking forward to trying this out.SINisterWyvernhttp://www.blogger.com/profile/12307638188723592814noreply@blogger.com3tag:blogger.com,1999:blog-4273263976380096026.post-19332084088156843742012-03-21T14:54:00.001-04:002012-05-02T02:02:36.571-04:00Unraveling the Mistweaver<div class="separator" style="clear: both; text-align: center;">
<a href="http://media.mmo-champion.com/images/news/2012/march/pandaren_monk_with_a_mirror_strider_at_glassfin_lake_in_the_jade_forest.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="250" src="http://media.mmo-champion.com/images/news/2012/march/pandaren_monk_with_a_mirror_strider_at_glassfin_lake_in_the_jade_forest.jpg" width="400" /></a></div>
I'm going to begin looking at the monk specs by checking out the Mistweaver. The healing spec of the Monk class the Mistweaver has a lot of new unique abilities that look like a lot of fun. Bouncing waves of damage/healing around the field, dropping healing orbs, and surrounding allies in a mist that heals those around it and moves each time it heals. All at the same time generating Chi by Jabbing your enemies. So let's explore the Mistweaver.<br />
<br />
<a name='more'></a><br />
The Mistweaver is a very different kind of healer than the ones we're used to. The abilities are similar to other classes yet not the exact same. It would seem this is to be unique but familiar at the same time. When you can make comparisons to other spells that exist today it gets a lot easier to tell how one would use that spell. There was only one spell I saw in which you would need to target another
player for and that was Soothing Mists, a channeled HoT that could
easily be focus macro'd or just mouseover macro'd. <br />
<br />
The Spec specific abilities of the Mistweavers are as follows: (as seen on <a href="http://www.mmo-champion.com/threads/1099129-Mists-of-Pandaria-Press-Tour-Monk-Skills-and-Talents?p=15992550&viewfull=1#post15992550">mmo.champion</a>)<br />
<ul>
<li><b>Chi Wave (LVL 7)</b><ul>
<li>2 Chi, 40 yard range, Instant, 20 sec cooldown</li>
<li>Requires Serpent Stance</li>
<li>You cause a wave of Chi energy to flow through friend and foe,
dealing 3,843 damage or 3,843 healing. Bounces up to 5 times to targets
within 10 yards.</li>
<li><span style="color: #134f5c;">Notes: I find Chi Wave would be most useful to heal the melee and tanks all confined next to the mobs. No need to change target off Mobs as it will just bounce off them. </span></li>
</ul>
</li>
<li><b>Stance of the Wise Serpent (LVL 10)</b><ul>
<li>Increases healing done by 20%, and replaces your Energy resource to Mana.</li>
<li>Any ability which costs Energy will now cost Mana instead.</li>
<li><span style="color: #134f5c;">Notes: The passive ability that makes Energy consuming abilities cost Mana instead. </span></li>
</ul>
</li>
<li><b>Soothing Mists (LVL 18)</b><ul>
<li>200 Mana plus 200 per second, 40 yard range, Channeled</li>
<li>Heals the target for 5,144 over 7.33 seconds.</li>
<li>If your healing done by Soothing Mists is completely effective, you have a 25% chance to generate 1 Chi.</li>
<li><span style="color: #134f5c;">Notes: My thought on this is it should be more of a tank heal to have the best chance at generating 1 Chi if it truly requires that none of the heal be over-healing. It may just mean if you channel the entire spell you get the chance of Chi as well. </span></li>
</ul>
</li>
<li><b>Internal Medicine (LVL 20)</b><ul>
<li>Your detox spell now also clears all Magical effects when used.</li>
</ul>
</li>
<li><b>Jasmine Force Tea (LVL 24)</b><ul>
<li>0 Mana plus 1200 per second, Channeled</li>
<li>Requires Serpent Stance</li>
<li>You regenerate 1 Chi every 2 seconds for 6 seconds.</li>
<li><span style="color: #134f5c;">Notes: This will probably be best used for an "at range" Chi generation as Jab will require melee range to produce Chi. Using this would break the balance in the Mana/Chi cycle and would be way more costly to generate Chi than using Jab, but it is an option.</span></li>
</ul>
</li>
<li><b>Surging Mist (LVL 34)</b><ul>
<li>1000 Mana, 40 yard range, 1.46 sec Cast</li>
<li>Requires Serpent Stance</li>
<li>Heals the lowest health friendly target within 40 yards for 12,865.</li>
<li>If cast while channeling Soothing Mists, Surging Mist will be instant cast and heal that target over all others.</li>
<li><span style="color: #134f5c;">Notes: The last line makes a very obvious combination with Soothing Mists as it makes Surging Mist instant. However that would mean you do not channel the full duration of Soothing Mists and don't get a chance for Chi generation. I'm seeing Surging Mist as the Flash Heal of the Monk toolkit, fast and high health with high cost.</span></li>
</ul>
</li>
<li><b>Renewing Mist (LVL 42)</b><ul>
<li>400 Mana, 40 yard range, Instant Cast</li>
<li>Requires Serpent Stance</li>
<li>You surround the target with healing mists, restoring 1,406 health
every 0.92 for 10.08 seconds to up to 3 friendly targets within 8 yards.</li>
<li>Renewing Mist travels from friendly target to target when it heals, up to $n times.</li>
<li><span style="color: #134f5c;">Notes: I haven't found anywhere that has how many times Renewing Mist will move between targets but that doesn't stop it from being a "traveling Holy Radiance" healing an ally and those near them for a tick, and then moving to another person to do the same. </span></li>
</ul>
</li>
<li><b>Cherry Mana Tea (LVL 56)</b><ul>
<li>Channeled</li>
<li>Requires Serpent Stance</li>
<li>For each 3 Chi you consume, you gain a charge of Mana Tea.</li>
<li>Use Mana Tea to consume the charges. Each charge restores 5% of you
maximum mana. Mana Tea must be channeled, lasting 1 second per stack.
Mana Tea can stack up to 50 times.</li>
<li>Cancelling the channel will not waste stacks.</li>
<li><span style="color: #134f5c;">Notes: This is the mana restoration ability of the Mistweaver. This brings balance to the Mana/Chi cycle. It's important to note that if you have 10 stacks, channel for 1 second you get 5% mana, and still have 9 stacks left for later use. Properly managing Cherry Mana Tea and efficient Chi generation (not using Jasmine Force Tea) will be what sets monk healers apart in skill. </span></li>
</ul>
</li>
<li><b>Uplift (LVL 62)</b><ul>
<li>2 Chi, Instant</li>
<li>Requires Serpent Stance</li>
<li>Instantly refreshes the duration of all of your Renewing Mist periodic effects on allies, and heals them for 3,304.</li>
<li><span style="color: #134f5c;">Notes: Obvious interaction is obvious. You use Uplift to keep Renewing Mist going without spending more mana on it. If you can use the 2 chi about every 10 seconds you can keep Renewing Mist going at an actual net positive of mana when using Cherry Mana Tea charges produced by spending it on Uplift.</span></li>
</ul>
</li>
<li><b>Thunder Focus Tea (LVL 66)</b><ul>
<li>1 Chi, Instant</li>
<li>Requires Serpent Stance</li>
<li>You receive a jolt of energy, doubling the healing done by your next Surging Mist or Uplift within 10 seconds.</li>
<li><span style="color: #134f5c;">Notes: Spending a Chi on this constantly before every Surging Mist or Uplift would be a huge increase in healing power. What to note however is if you will have that Chi to spend on it every time or not. </span></li>
</ul>
</li>
<li><b>Summon Jade Serpent Statue (LVL 70)</b><ul>
<li>1200 Mana, 40 yard range, 4.58 sec cast</li>
<li>Requires Serpent Stance</li>
<li>Summons a Jade Serpent Statue at the target location. Lasts for 15
minutes. Limit 2 Statues. Only two Statues can be active or summoned
within a combat session.<ul>
<li><i>Eminence (passive)</i></li>
<li>When the Monk deals damage, the summoned Jade Serpent Statues will
heal the lowest health nearby target within 20 yards equal to 50% of the
damage done.</li>
<li><i>Serpent's Salve (on-click effect)</i></li>
<li>Allies can right-click on the Statue to instantly be healed for 3,786. 10 charges.</li>
</ul>
<span style="color: #134f5c;">Notes: This is the statue Blizzard previewed very early on when talking about the monks. It has been limited to 2 statues now instead of 3 but will still be very effective as points where the raid can gather, or to put one in melee and one in ranged. As you'll be using Jab and Chi Wave and Expel Harm, this should go off constantly without thought. The click ability also makes these just like Lightwell. This should be no surprise then that it would be the most mana efficient healing available, just like Lightwell is now.</span></li>
</ul>
</li>
<li><b>Teachings of the Monastery (LVL 72)</b><ul>
<li>You become adept in the ways of the Mistweaver, amplifying three of your abilities.<ul>
<li><i>Surging Mist</i></li>
<li>When you Jab or Expel Harm, the cast time of your next Surging Mist is reduced by 50%. Stacks up to 2 times. Lasts 12 seconds.</li>
<li><i>Expel Harm</i></li>
<li>Expel Harm no longer has a cooldown.</li>
<li><i>Spinning Crane Kick</i></li>
<li>When you deal damage with Spinning Crane Kick while in Stance of the
Wise Serpent, you heal nearby allies equal to 100% of the damage done.</li>
</ul>
<span style="color: #134f5c;">Notes: Very interesting ability that changes the way the dps abilities interact with your healing abilites. 2 Jabs/Expel Harms make Surging Mist an instant. Expel Harm loses the 15 second cooldown. The Spinning Crane Kick heal seems like a fun one and turns SCK into Divine Storm but with more healing.</span></li>
</ul>
</li>
<li><b>Revival (LVL 78)</b><ul>
<li>1400 Mana, 40 yard range, Instant Cast, 3 min cooldown</li>
<li>Requires Serpent Stance</li>
<li>You revive the target's spirit, temporarily resurrecting them for until cancelled with 50% health and mana.</li>
<li>Revival does not count towards the combat resurrection limit.</li>
<li><span style="color: #134f5c;">Notes: A very interesting ability. It revives party members, but doesn't count towards the rez limit? It also says "temporarily" meaning they may be alive for only a small amount of time but smart use could make this a key clutch ability. </span></li>
</ul>
</li>
<li><b>Mastery: Gift of the Serpent (LVL 80)</b><ul>
<li>You have a 25.5% chance when you heal to summon a Solace Sphere nearby an injured ally.</li>
<li>Each point of Mastery increases the chance to summon a Solace Sphere by an additional 3%.</li>
<li><span style="color: #134f5c;">Notes: The mastery ability of the Mistweaver leaves out a lot of detail. I can't find anywhere that says what the Solace Sphere does. Heals? Reduces Damage? I'm imagining it's like todays Flame Orb it sits there and shoots out bolts of healing. We'll have to wait and see. </span></li>
</ul>
</li>
</ul>
Of course there are general abilities the Mistweaver will also be using. I've cut out the CC and the rez and some utility to get down to the most important ones a healer will be using. Keep in mind that anything that has an energy cost will instead have a mana cost on it:<br />
<br />
<ul>
<li><b>Detox</b><ul>
<li>520 Mana, 40 yard range, Instant Cast, 8 sec cooldown</li>
<li>Eliminates ailments from the friendly target, removing all harmful Poison and Bleed effects.</li>
<li><span style="color: #134f5c;">Notes: + Magic abilities due to Internal Medicine as a Mistweaver</span> </li>
</ul>
</li>
<li><b>Expel Harm</b><ul>
<li>400 Mana, Melee Range, Instant Cast, 15 sec cooldown</li>
<li>Instantly heals the target for 14,896, and causes 120% of the amount
healed to instantly be dealt to a nearby enemy as damage within 5 yards
of the target.</li>
</ul>
</li>
<li><b>Grapple Weapon</b><ul>
<li>40 yard range, Instant, 1 min cooldown</li>
<li>You fire off a rope spear, grappling the target's weapon and shield,
returning them to you. Depending on the quality of the weapon, your
damage done, healing done, and damage reduction may be increased.</li>
<li><span style="color: #134f5c;">Notes: One minute healing cooldown, if you're able to Grapple off the target. I'm not sure if it's entirely a Disarm effect or if it just gives you a buff. </span></li>
</ul>
</li>
<li><b>Healing Sphere</b><ul>
<li>300 Mana, 40 yard range, 1.37 sec cast</li>
<li>You form a Healing Sphere out of a healing mists at the target
location for 30 seconds. If allies walk through it, they consume the
sphere, healing themselves for 4,928. Maximum of 3 Healing Spheres can
be active by the Monk at any given time.</li>
<li><span style="color: #134f5c;">Notes: I think this is awesome. I can think of some uses for these like right now in Well of Eternity on Pero'tharn (I can't ever remember his name right). You could lay these down so at the transition to the eye phase party members can run through to help heal up after taking all that damage. You could of course place them on top of people but I think best use would be to set them up somewhere. (Collapsing for seed explosion on Ragnaros, around the Crystals on Morchok so people blow up and land in them, etc.) </span></li>
</ul>
</li>
<li><b>Jab</b><ul>
<li>40 Energy, Melee Range, Instant</li>
<li>You Jab the target, dealing 139 damage and generating 1 Chi.</li>
<li><span style="color: #134f5c;">Notes: Main source of Chi generation. </span></li>
</ul>
</li>
<li><b>Meditation</b><ul>
<li>Channeled, 3 min cooldown</li>
<li>Reduces all damage taken by 99% and redirects to you all harmful
spells cast against your allies within 30 yards. Lasts 10 seconds.</li>
<li>Being the victim of a melee attack will break your Meditation, cancelling the effect.</li>
<li><span style="color: #134f5c;">Notes: Huge, huge raid cooldown. Of course it specifically states "harmful SPELLS" we could see some great use for this. Yor'Sahj comes to mind immediately when there's no black ooze. The pulsing AE fire damage of Amalgamations at 9 stacks. The increasing raid damage as you kill Arms/Wings on Madness of Deathwing.</span></li>
</ul>
</li>
<li><b>Spinning Crane Kick</b><ul>
<li>1 Chi, Instant</li>
<li>Requires Serpent Stance, Ox Stance, Tiger Stance</li>
<li>You spin while kicking in the air, dealing 218 Physical damage every
1 second to all nearby enemies within 8 yards. Movement speed is
reduced by 30%. Lasts 6 seconds.</li>
<li><span style="color: #134f5c;">Notes: As said above turns into a Divine Storm like ability. Probably won't need to use this much until after level 72 when it starts healing but could be spent helping deal AE damage to trash even before then. </span></li>
</ul>
</li>
</ul>
Now as you read over the abilities you can start to piece together how they would be used. You have abilities that use mana, abilities that use chi, abilities that generate chi, and then Cherry Mana Tea which charges up based on spending chi to restore mana. So you get this high sense of balance. Spend mana to generate chi, to spend chi to build up Cherry Mana Tea, to use Cherry Mana Tea to restore mana, all while also keeping people alive.<br />
<br />
The abilities that are going to spend our mana are (some of these will also generate chi):<br />
<ul>
<li>Detox</li>
<li>Jasmine Force Tea (generates Chi as channeled, up to 3)</li>
<li>Renewing Mists </li>
<li>Soothing Mists (generates 1 Chi if heal is completely effective with 25% chance)</li>
<li>Summoning our Serpent Statues</li>
<li>Revival</li>
<li>Surging Mists</li>
<li>Jab (generates 1 Chi)</li>
<li>Healing Sphere</li>
<li>Expel Harm</li>
</ul>
The abilities that will spend Chi are:<br />
<ul>
<li>Chi Wave</li>
<li>Thunder Focus Tea</li>
<li>Uplift</li>
<li>Spinning Crane Kick</li>
</ul>
It will be very important to spend the Chi you build up to keep building stacks of Cherry Mana Tea to not run yourself out of mana with no way to regen.<br />
<br />
Some of the combinations really stand out like bold print. Soothing Mists into Surging Mist to make it instant. Using Uplift to keep Renewing Mists flowing without spending mana to cast it again, or to even keep multiple Renewing Mists floating around the group.<br />
<br />
Raid healing looks like it comes together using the combination of Renewing Mists with Uplift. As long as you Uplift you can keep as many instances of Renewing Mists moving around the raid team as possible. Also raid healing will simply happen just by Jabbing through the Jade Serpent Statue, casting Chi Wave will be another staple of Raid healing. Surging Mists will always be there to heal that very low target, without turning your attention away from the boss.<br />
<br />
Tank healing I feel is going to be a pretty simple combination of Soothing Mists (as it requires a target, but just focus macro it), with instant Surging Mists to prop up from big hits. Expel Harm will also play a nice role here as it will heal the tank and damage the boss triggering the Jade Serpent Statue effect. While Chi Wave does bounce and heal multiple targets there's no reason not to start a Chi Wave on the tank, helping take care of melee and potentially dealing damage to the boss as well.<br />
<br />
<br />
The last thing to look at with the Mistweaver will be with what talents might interact the best with healing.<br />
The level 15 talents are all movement talents based on Roll. Now I saw nothing about a "heal by rolling through allies" ability as they described possible before so this will simply be to help you get around. Making Roll cost no mana seems like it would be the best in general.<br />
Level 30 talents are hard to tell as well. There's one talent not yet release that competes for increasing max Chi by 1, and one that restores all your Chi. As we'll get the most mana regen by spending Chi as much as possible I'm not sure Ascendance (+1 Chi) would generally be the best. Pointing to Jin'yu Cider (the 1.5m restore all Chi) unless the 3rd talent is something really stunning to keep up.<br />
Level 45 talents are about control through stuns. The choice here won't have an impact on healing performance but will definitely be a choice on your liking.<br />
Level 60 talents include 2 that snare enemies, one by taking damage, one on a 1 minute cooldown. The third talent is a 45 second cooldown that's channeled, that lets you avoid all damage for 3 seconds.<br />
Level 75 is definitely one of the most interesting tiers. Chi Bind creates a line between you and your statues, anything passing through will be healed/damaged. The second, Chi Serpent, is like Flame Orb is now, only doing both damage and healing depending on what it hits, that you can also explode for a burst of healing/damage and snares mobs and accelerates allies. The last, Chi Torpedo, will shoot straight out in front of you, dealing damage to enemies and healing to allies in its way.<br />
Level 90 has different damage prevention talents. Ring of Peace makes all enemies within it unable to act. Rushing Jade Wind is a moving tornado that makes anything in it unable to take damage or healing and travels through enemies and allies alike in front of you. Chi Cocoon encases an ally or enemy within, making it unable to act and immune to damage healing except that caused by Chi Cocoon itself as the effect deals damage to enemies and healing to allies.<br />
<br />
In the end, the Mistweaver looks like an incredibly fun healing spec, with diverse and unique abilities while still having a full toolkit of utility, raid healing and tank healing potential. I'm really excited to try something that appears to be so very fun with the possibility of proper strategy to execute to the fullest. If there's anything I missed or if you have any questions/comments, be sure to let me know!SINisterWyvernhttp://www.blogger.com/profile/12307638188723592814noreply@blogger.com0tag:blogger.com,1999:blog-4273263976380096026.post-56070326717758482282012-03-20T01:37:00.002-04:002012-03-20T01:37:49.978-04:00Information Dump<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrGZ3qGnIGLxrf_frZeKB69_JiYzF9t6QEEBpmcQ3YkW8I7RXLsh78W4z3KVNFXi3Sa7XteKIqQqEgD_sBfaCuKf3R-JdoYhfUnBsJ1l8CyWZDxsIJuZxYLESLcNP9egpe5m07DoypNfyY/s1600/Monks.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrGZ3qGnIGLxrf_frZeKB69_JiYzF9t6QEEBpmcQ3YkW8I7RXLsh78W4z3KVNFXi3Sa7XteKIqQqEgD_sBfaCuKf3R-JdoYhfUnBsJ1l8CyWZDxsIJuZxYLESLcNP9egpe5m07DoypNfyY/s320/Monks.jpg" width="318" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">screen-cap from: <a href="http://us.battle.net/wow/en/game/mists-of-pandaria/monk/">http://us.battle.net/wow/en/game/mists-of-pandaria/monk/</a></td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
</tbody></table>
So this is just going to be a simple "here is everything" post. This will just be everything they dropped on us for the monks. There was of course a TON of news, every current ability and talent, as well as a few changes. Key things like each race might have a different animation for the same attacks, such that Jab on the human above, would look different compared to the Jab of the blood elf behind him. So come on through to the other side (of the jump) to get a read on all the information.<br />
<br />
<a name='more'></a><br />
<br />The first big thing changing about the monk is that we will indeed have auto-attacks as a monk. They just couldn't get it to work out. Also what was chi is now just simply energy like the monks, and what was light and dark force is now just Chi. They decided that having 3 resources in chi/light force/dark force was just too much. So now it's just Energy, and Chi. It also seems that several healing spells say "heals target" so I suppose we will indeed have to target other players for some of the healing spells but it is still going to be very different.<br />
<br />
We also got an idea of where the monks have come from in the world of Azeroth so I'm going to Quote that here straight from <a href="http://wow.joystiq.com/">wow.joystiq.com</a>:<br />
<br />
<blockquote class="tr_bq">
<strong>Q: What's the story behind the pandaren monks?</strong><br />
<br />
Nearly 12,000 years ago, the empire now known as Pandaria was ruled
by a monstrous race of warlords known as the Mogu (see below). Mogu
taskmasters forbade their slaves to carry weapons. During these dark
times, pandaren monks tried to lift the spirits of their beleaguered
brothers and sisters. They were the storytellers, the brewmasters, and
the healers who helped knit their oppressed society together in the
midst of darkness.<br />
As the Mogu empire began to fray, the pandaren saw an opportunity
for a revolution. Because they had no weapons, they trained common
people to fight with their unarmed fists and feet. They mastered the use
of positive energy -- or chi -- to empower themselves. The revolution
itself was a bloody affair that shattered an empire and left a terrible
toll among combatant and civilian alike, but ultimately the Mogu were
overthrown and a new empire was founded.<br />
<br />
Although pandaren monks have since incorporated weapons into their
attacks, they remain focused on chi as a source of power and are still
devastating when fighting with open hands. In the wake of events on the
Wandering Isle, pandaren monks will travel to key places throughout
Azeroth to share their wisdom with young Alliance and Horde trainees</blockquote>
As for the monk skills, EVERYONE is going to have it better formatted and more presentable than I will. I will definitely be doing posts on each spec as I find the ability/talent interactions and piece together how one might go about performing the role. I have very good ideas already as it seems quite clear on a lot of things. Obviously there's no way to go "this is the priority that will be" but having a good idea is nice. Anyway I'll redirect you to mmo.champion for a very nice talent/ability layout: <a href="http://www.mmo-champion.com/threads/1099129-Mists-of-Pandaria-Press-Tour-Monk-Skills-and-Talents?p=15992550&viewfull=1#post15992550">Mists-of-Pandaria-Press-Tour-Monk-Skills-and-Talents</a><br />
<br />
I am very, very excited for everything coming up for the monk. The abilities seem like they can be a lot of fun. I will see y'all back here for the spec discussions shortly. <br />SINisterWyvernhttp://www.blogger.com/profile/12307638188723592814noreply@blogger.com0tag:blogger.com,1999:blog-4273263976380096026.post-16357296797234912242012-03-19T14:37:00.000-04:002012-03-19T14:37:05.392-04:00Deluge AftermathMy work schedule has changed to evenings so I just wanted to quickly say that I will definitely have posts incoming. I spent much of the morning reading over everything monk, gathering materials and starting to piece together ability/talent interactions. There's lots of new stuff out there. <a href="http://www.wowheadnews.com/">www.wowheadnews.com</a> has a very nice layout. <a href="http://www.mmo-champion.com/">www.mmo-champion.com</a> has a ton of stuff as well, and don't forget the folks over at <a href="http://wow.joystiq.com/">wow.joystiq.com</a> and their news feeds.<br />
<br />
Coverage and speculation incoming soon!SINisterWyvernhttp://www.blogger.com/profile/12307638188723592814noreply@blogger.com0