Wednesday, December 21, 2011

Combo Attack Speculation

Going to start with a bit of speculation now. From what I recall there was talk of combos when speaking of monk combat come Mists. So first we'll go over the few example abilities they had at blizzcon courtesy MMO-Champion (

Level 1 Abilities
40 Chi - Melee Range, Instant
Requires Stance of the Drunken Ox, Stance of the Fierce Tiger.
You jab the target, dealing 5 damage and generating 1 light force and 1 dark force.

Tiger Palm
1 Light Force - Melee range, instant
Requires Stance of the Drunken Ox, Stance of the Fierce Tiger.
Deals 10 Physical damage, deals 5 additional damage if the target is above 50% health.

Level 2 Abilities
50 Chi - Instant
Roll a short distance.

Level 3 Abilities
Blackout Kick
2 Dark Force - Melee range, Instant
Kick with a blast of energy, causing 28 physical damage to an enemy target. If the target is killed by blackout kick, you are returned 1 Dark Force.

Level 5 Abilities
Flying Serpent Kick
8-40 Yards range, 25 Seconds Cooldown, Instant.
Soar through the air towards a targeted enemy, knocking them down and stunning them for 2 seconds.

Spinning Crane Kick
Instant, 2 Lights and Dark Forces
Requires Stance of the Drunken Ox, Stance of the Fierce Tiger.
You spin while kicking in the air, dealing 23 damage every 1 second to all nearby enemies within 8 yards. Movement speed is reduced by 30%, last 6 seconds.

Image from:

So you can see how the abilities synergize together into combos: Jab, Tiger Palm; Jab, Jab, Blackout Kick; Jab, Jab, Spinning Crane Kick.

This could work out into nice easy to remember sequences, or for the macro users here, some handy castsequence macros.

Mob Health > 50%
/castsequence reset=3 Jab, Tiger Palm

Mob Health < 50%
/castsequence reset =5 Jab, Jab, Blackout Kick

/castsequence reset=5 Jab, Jab, Spinning Crane Kick

Of course it won't always suit to use them but it is a possibility of the play style to be able to use the castsequence combos to an advantage. Just another idea awaiting testing!

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