As I did with the Brewmaster, I'll begin here with what Blizzard describes as the primary abilites.
- Soothing Mist - Channeled heal that is also capable of generating Chi. The most basic of the heals. The default if you will.
- Renewing Mist - An AE heal that works like Holy Radiance, but moves like Prayer of Mending. It can go to the closest injured person, or the furthest with a glyph.
- Surging Mist - The "Fast & Big" heal for Mistweavers it also generates Chi, and becomes instant if channeling Soothing Mist. The last part about the target is used for the Glyph, that makes Surging Mist act like it did early in the beta and heal the lowest HP target in 40 yards. Casting during Soothing Mist overrides the glyph and makes it heal your target.
- Uplift - has changed quite a bit, the ability used to refresh all your Renewing Mists and that really became the only way Mistweavers healed. Now it simply heals anyone with Renewing Mists on them. Pushing some active healing onto those with the HoT.
Don't ever forget your Jade Serpent Statue either. It provides so much more healing on top of yours it's a must cast skill.
There's another aspect as well though. You can use the heals straightforward, or you can deal damage, through Eminence, to heal. Having tried my hand at Disc Priest for a while I love the ability to heal through damage and it makes dungeons a whole lot of fun. Being the best Mistweaver you can be will require mastery of both forms.
The rest of the Direct Heals:
- Enveloping Mist - a 3 Chi HoT this is a very nice ability for picking someone back up from low, or tank healing in general. Like Surging Mist this is instant if you're casting Soothing Mist but also has the secondary ability of increasing your Soothing Mist healing by 30%.
- Expel Harm - Although it's a self heal, one use is for directly healing yourself for small amounts as you need.
- Healing Sphere - a most interesting ability, Healing Sphere has many potential uses. Will it be used regularly? I'm not sure. Some ideas include: dropping them next to tanks so they can grab them at will; dropping them to a gather point after some big damage dealing ability; casting them directly as a means to heal as well, making it a fast, small heal.
Special Attacks to cause healing:
- Blackout Kick - Blackout kick will of course activate damage -> healing but also makes it so your autoattacks will heal for up to 50% of damage done as well. This moves over to the Jade Serpent Statue as well which would make the total, again, 100% of damage done to healing. You just have to stack it twice to get the full effect.
- Crackling Jade Lightning - allows you to attack from ranged and also generates chi.
- Jab - of course, the default Chi builder for Eminence healing.
- Tiger Palm - Not only does it give you the default ability of ignoring up to 30% of a target's armor but combined with Teachings of the Monastery it makes Tiger Palm hits work like Maelstrom Weapon giving you a Vital Mists buff. This stacks up to 5 times, reducing mana cost and cast time of Surging Mist by 20% per stack (up to 100%). This is great with the Surging Mist glyph, making it not require a target as well.
Cooldowns play another very vital role in the life of a healer. Knowing when to use Tranquility/Hymn/LoH/Spirit Link has been vital for encounters of the past so knowing the cooldowns available to you and when to use them will make a huge difference in your ability to heal.
- Life Cocoon - a 2 minute cooldown that absorbs a massive amount of damage as well as increases HoT healing taken by 50%. This is that single life saving cooldown that could turn a potential tank death into a dead boss. Both reactive and preventative use of this skill can turn the tide of a fight.
- Revival - 3 minute cooldown, this ability is like the biggest raid cooldowns of the other classes. Not only is it instant, but it also removes ALL harmful debuffs from the raid as well.
- Zen Meditation - 3 minutes as well but probably won't see as much use as the other two. But still a big group damage reducer from harmful spells.