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Wednesday, April 11, 2012

Sparring the Windwalker


Sorry this has taken such a long time to write up compared to the others. Switching from a 7am-4pm work schedule to a 3pm-midnight is absolutely horrible. Anyway, wrapping up the specs and abilities (for now) we have the Windwalker, face smashing extraordinaire.

Note: For this I'm going to leave it at a preview of the abilities for right now. There have been some changes which I will go over shortly. The windwalker "rotation" is still in development. Many things are changing fast so I'll try to keep up with it. I apologize for such a long delay in just this post. Working 4pm to midnight has made me really just sleep, a lot. So check out the Windwalker abilities and I'll be back with changes that have happened so far in the beta.


Finally the DPS spec of the Monks.
  • Fists of Fury (LVL 10)
    • 3 Chi, Melee Range, Channeled, 45 sec cooldown
    • Requires Tiger Stance
    • Pummel all targets in front of you with rapid hand strikes, stunning them and dealing 1 damage every 1 second for 4 seconds.
    • Note: Used this on AE groups in the Jade Temple dungeon and loved it. I don't know how well I did compared to the rest of the group (no recount/skada) but it made enemies just melt before me.
  • Flying Serpent Kick (LVL 18)
    • Instant, 25 sec cooldown
    • Soar through the air forwards at an increased speed.
    • While traveling, use Flying Serpent Kick again to land yourself, dealing 300 damage to all enemies within 8 yards, and slowing them by 70% for 4 seconds.
    • Note: When I got into the beta and premade a monk I missed the part where you have to click it to land, this is a bit tricky but easy to get used to.
  • Afterlife (LVL 26)
    • When you kill an enemy while gaining experience or honor, you have a 50% chance to summon a healing sphere.
      • Healing Sphere
      • You form a Healing Sphere out of a healing mists at the target location for 30 seconds. If allies walk through it, they consume the sphere, healing themselves for 4,928. Maximum of 3 Healing Spheres can be active by the Monk at any given time.
  • Energizing Wine (LVL 34)
    • Instant, 1 min cooldown
    • Requires Tiger Stance
    • Regenerates 60 Energy over 6 seconds, can only be used while in combat.
    • Note: The Thistle Tea of monks (without the becoming useless as you level part). This can be a great dps cooldown.
  • Sparring (LVL 42)
    • Requires Ox Stance, Tiger Stance
    • When you are attacked by a melee enemy in front of you begin to spar their attacks, increasing your chance to parry by 5% for 10 seconds. This effect has a 30 second cooldown.
    • When you attack them back, Sparring is amplified by an additional 5%. Stacks up to 3 times.
  • Exploding Jade Blossom (LVL 48)
    • 1 Chi, 30 yard range, Instant
    • Requires Ox Stance, Tiger Stance
    • Deals 13,505 Physical damage to the first enemy target in front of you within 30 yards, rooting them for 2 seconds.
    • If Exploding Jade Blossom travels further than 10 yards, the damage is increased by 50%.
  • Rising Sun Kick (LVL 56)
    • 2 Chi, Melee Range, Instant, 8 sec cooldown
    • You kick upwards, attacking the enemy twice for 1,066 weapon damage with a 30% chance to perform a third attack.
  • Tigereye Brandy (LVL 64)
    • 1 Chi, Instant
    • Requires Tiger Stance
    • Causes your Tiger Palm and Blackout Kick to also hit 3 additional nearby enemies within 5 yards when they deal damage for 20 seconds.
  • Legacy of the White Tiger (LVL 66)
    • 40 yard range, Instant
    • You honor the White Tiger's legacy, increasing Mastery by 5.
    • If target is in your party or raid, all party and raid members will be affected.
  • Summon White Tiger Statue (LVL 70)
    • 40 yard range, 4.58 sec cast
    • Requires Tiger Stance
    • Summons a White Tiger Statue at the target location. Lasts for 6 minutes. Limit 1 Statue.
      • Conjured Effigy (passive)
      • When you consume 3 Chi, your Statue will conjure a White Tiger Effigy which travels towards the last enemy you attacked, dealing 846 damage.
      • If the effigy travels for 5 seconds, it becomes lusted, moving at a greater speed and dealing 100% increased damage.
      • Tiger's Lust (on-click effect)
      • Increases the damage done by the ally and the Monk by 15% for 6 seconds. Limit 2 charges per statue.
  • Muscle Memory (LVL 72)
    • Your fighting technique improves over time during combat. Anytime you Jab a target from behind, your chance to critically hit with Jab increases by 1% for 30 seconds. This effect can stack up to 100 times.
    • Leaving combat or an encounter will clear your Muscle Memory.
  • Mastery: Combo Breaker (LVL 80)
    • Grants an 11% chance for Jab to cause your next Tiger Palm to cost no Chi, or your next Blackout Kick to cost no Chi and be usable on targets regardless of their health percentage.
    • Each point of Mastery increases the chance by an additional 1.4%.
Baseline Abilities useful to the Windwalkers:

  • Blackout Kick
    • 2 Chi, Melee Range, Instant, 3 sec cooldown
    • Kick with a blast of sha energy, causing 471 Physical damage to an enemy target. Only useable on targets at or below 35% health.
    • If the target is killed by Blackout Kick, you are refunded 1 Chi.
  • Clobber
    • 40 Energy, Melee Range, Instant
    • You Clobber the target with your staff, dealing 1,548 damage and generating 1 Chi.
  • Club
    • 40 Energy, Melee Range, Instant
    • You Club the target with your two Maces, dealing 1,509 damage and generating 1 Chi.
  • Crackling Jade Lightning
    • 600 Mana, 40 yard range, Channeled
    • Channels Jade Lightning at the target, causing 4,116 Nature damage over 5.50 seconds.
    • If the enemy attacks you within melee range while victim to Crackling Jade Lightning, they are knocked back a short distance. This effect has an 8 second cooldown.
  • Detox
    • 520 Mana, 40 yard range, Instant Cast, 8 sec cooldown
    • Eliminates ailments from the friendly target, removing all harmful Poison and Bleed effects.
  • Disable
    • 15 Energy, Melee Range, Instant
    • You attempte to disable the target's movement, reducing their movement speed by 25%. Stacks up to 2 times.
    • If you use Disable a third time on a target while they have 2 stacks, all stacks will be consumed and they will be rooted for 8 seconds.
  • Expel Harm
    • 400 Mana, Melee Range, Instant Cast, 15 sec cooldown
    • Instantly heals the target for 14,896, and causes 120% of the amount healed to instantly be dealt to a nearby enemy as damage within 5 yards of the target.
  • Fortifying Ale
    • Instant, 3 min cooldown
    • Increases your health by 100%, but you cannot be healed. Lasts 20 seconds.
  • Grapple Weapon
    • 40 yard range, Instant, 1 min cooldown
    • You fire off a rope spear, grappling the target's weapon and shield, returning them to you. Depending on the quality of the weapon, your damage done, healing done, and damage reduction may be increased.
  • Healing Sphere
    • 300 Mana, 40 yard range, 1.37 sec cast
    • You form a Healing Sphere out of a healing mists at the target location for 30 seconds. If allies walk through it, they consume the sphere, healing themselves for 4,928. Maximum of 3 Healing Spheres can be active by the Monk at any given time.
  • Jab
    • 40 Energy, Melee Range, Instant
    • You Jab the target, dealing 139 damage and generating 1 Chi.
  • Legacy of the Emperor
    • 40 yard range, Instant
    • You extol the words of the last emperor, increasing Strength, Agility, and Intellect by 5%.
    • If the target is in your party or raid, all party and raid members will be affected.
  • Meditation
    • Channeled, 3 min cooldown
    • Reduces all damage taken by 99% and redirects to you all harmful spells cast against your allies within 30 yards. Lasts 10 seconds.
    • Being the victim of a melee attack will break your Meditation, cancelling the effect.
  • Paralysis
    • Melee Range, Instant 15 sec cooldown
    • You cause the target's muscles to contract, incapacitating them for 30 seconds. If done from behind the target, the duration is doubled. Only one target can be victim to Paralysis at any given time. Any damage taken will cancel the effect.
  • Pike
    • 40 Energy, Melee Range, Instant
    • You Pike the target with your Polearm, dealing 1,549 damage and generating 1 Chi.
  • Provoke
    • 40 yard range, Instant, 8 sec cooldown
    • You mock the target, causing them to rush toward to attack you at an increased 50% movement speed.
    • If targeting your Statue of the Black Ox, you provoke all enemies within an 8 yard radius of your statue.
  • Quaking Palm
    • Melee Range, Instant, 2 min cooldown
    • Strikes the target with lightning speed, incapacitating them for 4 seconds, and turns off your attack.
  • Resuscitate
    • 40 yard range, 9.16 sec cast
    • Returns the spirit to the body, restoring a dead target to life with 35% maximum health and mana. Cannot be cast in combat.
    • Cast time reduced by 50% if target is within melee range.
  • Roll
    • 50 Energy, Instant
    • Roll a short distance.
  • Sever
    • 40 Energy, Melee Range, Instant
    • You Sever the target with both of your axes in one attack, dealing 1,526 damage and generating 1 Chi.
  • Spear Hand
    • 30 Energy, Melee Range, Instant, 30 sec cooldown
    • Requires Ox Stance, Tiger Stance
    • You jab the target in their throat, interrupting their spell cast and preventing any spell in that school from being cast for 5 seconds.
    • If the enemy is facing you, when they cast, they are also silenced out of all schools for 5 seconds.
  • Spinning Crane Kick
    • 1 Chi, Instant
    • Requires Serpent Stance, Ox Stance, Tiger Stance
    • You spin while kicking in the air, dealing 218 Phsyical damage every 1 second to all nearby enemies within 8 yards. Movement speed is reduced by 30%. Lasts 6 seconds.
  • Tiger Palm
    • 1 Chi, Melee Range, Instant
    • Attack with the palm of your hand, dealing 279 Physical damage. Deals 140 additional damage if the target is above 50% health.
  • Touch of Death
    • 4 Chi, Melee Range, Instant, 1.5 min cooldown
    • Requires Ox Stance, Tiger Stance
    • You exploit the enemy target's weakest point, instantly killing them.
    • Only usable on non-player targets who have equal or less health than you.

    I will probably iterate upon this post several times to catch it up to the quality of the other 2.

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