I know it's been a bit of time again since an update. There were changes with the latest beta build that I intended to try out, but I was one of the many people stricken by error 132 so often I just go frustrated and gave up. I'm updating from the launcher right now though so I can get in there and figure some more stuff out.
Covering the Monk class for World of Warcraft's upcoming expansion Mists of Pandaria
Showing posts with label talent calculator. Show all posts
Showing posts with label talent calculator. Show all posts
Sunday, April 29, 2012
Beta Time
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Monday, March 26, 2012
Staggering the Brewmaster
Ah the Brewmaster. Drunken fighter of the monk class. Nothing like getting totally wasted and picking a fight you probably can't handle on your own. You start brawls and take a beating but you don't even feel it until later. Nothing seems to phase you. Let's take a look at what the Brewmaster can do.
Tuesday, February 21, 2012
Calm before the storm
The talent calculators on the official site have been updated once again. There are lots of interesting tidbits that have come down the line for many classes. Unfortunately there is still absolutely nothing out there for monks. No new skills, no talent teasers, nothing. Dead silence. I think this makes it even more suspenseful. Although terribly disappointing at the same time as I'd really like to see at least *something* of note.
There's lots and lots of things I can't wait to try out for the monk. All 3 specs. Especially tanking and DPS. What makes me so interested in the monk class is because I used to be one back in the day playing Everquest. It was my first character of any mmo and is still by far my favorite. Monks in Everquest were quite fun. When I started there were hardly any skills in the game. You had your gear and you had auto-attack as a monk with some special kicks and punches and feign death. That's really it. You ran up to stuff and hit it in the face and if it got too close you faked your own death. Monk feign death in Everquest was pretty awesome. It was attatched to a skill that you had to work on to keep capped every time you leveled, so that was the only drawback. It could fail, and fail horribly. It did have a cooldown but this cooldown started when you hit FD, not when you got back up from it like hunters in WoW have now. Another interesting feature in EQ was if you died and gave permission to someone, they could move your body (see, you respawned at your bind point with no gear and negative xp if you died in EQ) to a safer place. I remember one time I was in an area with 2 friends we shouldn't have been in and well, they died, and I FD'd being the upstanding monk that I was. Using the old trick of the FD hop, I made a macro and dragged both their bodies back to the start of the cavern for them to safely recover them. I also remember how monk was the puller for groups and how if our group was no doubt going to die, I would take aggro of everything I could, avoidance tank it, and let everyone else run out until the very last second I could FD and save the lives of everyone.
In the end, I really can't wait and the silence is deafening in this case. I want to bash stuff in with fists and maces and also to parry and dodge incoming attacks with speed and grace. While I doubt WoW monks will have FD, I can only dream of doing the same exact things I used to do in Everquest, but in WoW instead.
![]() |
| Aily, Qeynos Monk (the original Aily) |
There's lots and lots of things I can't wait to try out for the monk. All 3 specs. Especially tanking and DPS. What makes me so interested in the monk class is because I used to be one back in the day playing Everquest. It was my first character of any mmo and is still by far my favorite. Monks in Everquest were quite fun. When I started there were hardly any skills in the game. You had your gear and you had auto-attack as a monk with some special kicks and punches and feign death. That's really it. You ran up to stuff and hit it in the face and if it got too close you faked your own death. Monk feign death in Everquest was pretty awesome. It was attatched to a skill that you had to work on to keep capped every time you leveled, so that was the only drawback. It could fail, and fail horribly. It did have a cooldown but this cooldown started when you hit FD, not when you got back up from it like hunters in WoW have now. Another interesting feature in EQ was if you died and gave permission to someone, they could move your body (see, you respawned at your bind point with no gear and negative xp if you died in EQ) to a safer place. I remember one time I was in an area with 2 friends we shouldn't have been in and well, they died, and I FD'd being the upstanding monk that I was. Using the old trick of the FD hop, I made a macro and dragged both their bodies back to the start of the cavern for them to safely recover them. I also remember how monk was the puller for groups and how if our group was no doubt going to die, I would take aggro of everything I could, avoidance tank it, and let everyone else run out until the very last second I could FD and save the lives of everyone.
![]() | ||
| The old Everqeust interface >.< |
In the end, I really can't wait and the silence is deafening in this case. I want to bash stuff in with fists and maces and also to parry and dodge incoming attacks with speed and grace. While I doubt WoW monks will have FD, I can only dream of doing the same exact things I used to do in Everquest, but in WoW instead.
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