I know it's been a bit of time again since an update. There were changes with the latest beta build that I intended to try out, but I was one of the many people stricken by error 132 so often I just go frustrated and gave up. I'm updating from the launcher right now though so I can get in there and figure some more stuff out.
Covering the Monk class for World of Warcraft's upcoming expansion Mists of Pandaria
Showing posts with label weapons. Show all posts
Showing posts with label weapons. Show all posts
Sunday, April 29, 2012
Beta Time
Labels:
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talent calculator,
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Wednesday, April 11, 2012
Blue Post & Beta Patch Bonanza
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| Attack of the GAMES! |
Friday, December 30, 2011
I use my knuckles as a weapon
| Samwise Didier Fist Wep Concept Art |
- Fist Weapons
- One-Handed Axes
- One-Handed Maces
- One-Handed Swords
- Polearms
- Staves
Now the impact weapons are going to play on Monks is something I'm going to call into question. Obviously for melee classes a weapon upgrade can be a big deal, but is it as big of a deal if you don't use auto attacks? What about the monk abilities? Are some of them going to be weapon damage based? The current plan is that the weapons only come out on the big finishing moves, but that doesn't mean regular attacks will not be based on weapon damage.
So there's a few questions to be looking into when we finally get a preview of monk attacks. If they're based on weapon damage or just AP. How they balance the skills around 1h and 2h, if they choose to push tanks towards 2h and DPS towards 1h or allow both to work just fine.
Right now the picture I'm getting from it is that DPS monks will be going after weapons like the Enhancement Shamans. Two big slow weapons for highest damage possible being put into the skills. This has the side benefit of making slow agi off hand weapons useful for another class and we'll see more of them itemized. What happens to the way Monk skills and weapons interact is going to play a big part in the upcoming beta.
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